198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Description
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Transcribe cellZones to 0/cellTableId volume field
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "foamTime.H"
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#include "volFields.H"
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#include "OFstream.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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static Map<dictionary> cellTable_;
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// writing the cell table as a dictionary of dictionaries eases reading later
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// - generate the keys ourselves, since the 'Label' entries are not
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// guaranteed to be unique
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void writeCellTable(const polyMesh& mesh)
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{
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IOdictionary ioObj
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(
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IOobject
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(
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"cellTable",
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mesh.time().constant(),
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mesh,
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IOobject::NO_READ,
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IOobject::AUTO_WRITE,
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false
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)
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);
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ioObj.note() = "persistent data for pro-STAR <-> foam translation";
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Info << "Writing cellTable to " << ioObj.objectPath() << endl;
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OFstream os(ioObj.objectPath());
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ioObj.writeHeader(os);
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labelList toc = cellTable_.toc();
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forAll(toc, i)
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{
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label key = toc[i];
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os << word("cellTableId_" + Foam::name(key));
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cellTable_[key].write(os, true);
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os << endl;
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}
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os << "// ************************************************************************* //"
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<< endl;
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}
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// write cellZones as volume field cellTableId
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void cellZoneToCellTableId
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(
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const fvMesh & mesh
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)
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{
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cellTable_.clear();
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const word & propertyName = "cellTableId";
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volScalarField calculatedField
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(
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IOobject
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(
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propertyName,
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mesh.time().timeName(),
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mesh,
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IOobject::NO_READ,
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IOobject::AUTO_WRITE
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),
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mesh,
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dimensionedScalar(propertyName, dimless, 0.0)
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);
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const Map<label> & zoneMap = mesh.cellZones().zoneMap();
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wordList zoneNames = mesh.cellZones().names();
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// start zoned cells at cell type 1
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label typeOffset = 1;
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// fewer zoned cells than total cells
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// - leave unzoned cells as type 1 and start zoned cells at cell type 2
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if (zoneMap.size() < mesh.nCells())
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{
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typeOffset = 2;
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label id = 1;
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dictionary dict;
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dict.add("Id", id);
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dict.add("Label", "__unzonedCells__");
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cellTable_.insert(id, dict);
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}
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forAll(zoneNames, zoneI)
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{
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label id = zoneI + typeOffset;
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dictionary dict;
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dict.add("Id", id);
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dict.add("Label", zoneNames[zoneI]);
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cellTable_.insert(id, dict);
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}
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writeCellTable(mesh);
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forAllConstIter(Map<label>, zoneMap, iter)
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{
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calculatedField[iter.key()] = iter() + typeOffset;
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}
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Info<<"Writing the " << mesh.cellZones().size() << " cellZones as "
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<< propertyName << " to " << calculatedField.objectPath()
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<< endl;
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// NOTE:
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// the cellTableId is an integer and almost always < 1000, thus ASCII
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// will be compacter than binary and makes external scripting easier
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//
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calculatedField.write();
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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int main(int argc, char *argv[])
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{
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argList::noParallel();
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# include "addTimeOptions.H"
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# include "setRootCase.H"
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# include "createTime.H"
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// Get times list
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instantList Times = runTime.times();
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// set startTime and endTime depending on -time and -latestTime options
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# include "checkTimeOptions.H"
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runTime.setTime(Times[startTime], startTime);
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# include "createMesh.H"
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bool firstCheck = true;
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for (label i=startTime; i<endTime; i++)
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{
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runTime.setTime(Times[i], i);
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Info<< "Time = " << runTime.timeName() << endl;
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polyMesh::readUpdateState state = mesh.readUpdate();
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if (firstCheck || state != polyMesh::UNCHANGED)
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{
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cellZoneToCellTableId(mesh);
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}
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else
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{
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Info << "No mesh." << endl;
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}
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firstCheck = false;
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Info << endl << endl;
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}
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Info << "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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