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foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/star4ToFoam/cellZoneToCellTableId/cellZoneToCellTableId.C

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
2016-06-20 15:00:40 +00:00
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
Transcribe cellZones to 0/cellTableId volume field
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "foamTime.H"
#include "volFields.H"
#include "OFstream.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
static Map<dictionary> cellTable_;
// writing the cell table as a dictionary of dictionaries eases reading later
// - generate the keys ourselves, since the 'Label' entries are not
// guaranteed to be unique
void writeCellTable(const polyMesh& mesh)
{
IOdictionary ioObj
(
IOobject
(
"cellTable",
mesh.time().constant(),
mesh,
IOobject::NO_READ,
IOobject::AUTO_WRITE,
false
)
);
ioObj.note() = "persistent data for pro-STAR <-> foam translation";
Info << "Writing cellTable to " << ioObj.objectPath() << endl;
OFstream os(ioObj.objectPath());
ioObj.writeHeader(os);
labelList toc = cellTable_.toc();
forAll(toc, i)
{
label key = toc[i];
os << word("cellTableId_" + Foam::name(key));
cellTable_[key].write(os, true);
os << endl;
}
os << "// ************************************************************************* //"
<< endl;
}
// write cellZones as volume field cellTableId
void cellZoneToCellTableId
(
const fvMesh & mesh
)
{
cellTable_.clear();
const word & propertyName = "cellTableId";
volScalarField calculatedField
(
IOobject
(
propertyName,
mesh.time().timeName(),
mesh,
IOobject::NO_READ,
IOobject::AUTO_WRITE
),
mesh,
dimensionedScalar(propertyName, dimless, 0.0)
);
const Map<label> & zoneMap = mesh.cellZones().zoneMap();
wordList zoneNames = mesh.cellZones().names();
// start zoned cells at cell type 1
label typeOffset = 1;
// fewer zoned cells than total cells
// - leave unzoned cells as type 1 and start zoned cells at cell type 2
if (zoneMap.size() < mesh.nCells())
{
typeOffset = 2;
label id = 1;
dictionary dict;
dict.add("Id", id);
dict.add("Label", "__unzonedCells__");
cellTable_.insert(id, dict);
}
forAll(zoneNames, zoneI)
{
label id = zoneI + typeOffset;
dictionary dict;
dict.add("Id", id);
dict.add("Label", zoneNames[zoneI]);
cellTable_.insert(id, dict);
}
writeCellTable(mesh);
forAllConstIter(Map<label>, zoneMap, iter)
{
calculatedField[iter.key()] = iter() + typeOffset;
}
Info<<"Writing the " << mesh.cellZones().size() << " cellZones as "
<< propertyName << " to " << calculatedField.objectPath()
<< endl;
// NOTE:
// the cellTableId is an integer and almost always < 1000, thus ASCII
// will be compacter than binary and makes external scripting easier
//
calculatedField.write();
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
argList::noParallel();
# include "addTimeOptions.H"
# include "setRootCase.H"
# include "createTime.H"
// Get times list
instantList Times = runTime.times();
// set startTime and endTime depending on -time and -latestTime options
# include "checkTimeOptions.H"
runTime.setTime(Times[startTime], startTime);
# include "createMesh.H"
bool firstCheck = true;
for (label i=startTime; i<endTime; i++)
{
runTime.setTime(Times[i], i);
Info<< "Time = " << runTime.timeName() << endl;
polyMesh::readUpdateState state = mesh.readUpdate();
if (firstCheck || state != polyMesh::UNCHANGED)
{
cellZoneToCellTableId(mesh);
}
else
{
Info << "No mesh." << endl;
}
firstCheck = false;
Info << endl << endl;
}
Info << "End\n" << endl;
return 0;
}
// ************************************************************************* //