299 lines
8 KiB
C
299 lines
8 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include <fstream>
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#include <iostream>
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using std::ofstream;
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using std::ios;
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#include "objectRegistry.H"
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#include "Time.H"
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#include "fluentFvMesh.H"
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#include "primitiveMesh.H"
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#include "wallFvPatch.H"
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#include "symmetryFvPatch.H"
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#include "cellModeller.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::fluentFvMesh::fluentFvMesh(const IOobject& io)
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:
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fvMesh(io)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::fluentFvMesh::writeFluentMesh() const
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{
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// make a directory called proInterface in the case
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mkDir(time().rootPath()/time().caseName()/"fluentInterface");
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// open a file for the mesh
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ofstream fluentMeshFile
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(
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(
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time().rootPath()/
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time().caseName()/
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"fluentInterface"/
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time().caseName() + ".msh"
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).c_str()
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);
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Info << "Writing Header" << endl;
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fluentMeshFile
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<< "(0 \"FOAM to Fluent Mesh File\")" << std::endl << std::endl
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<< "(0 \"Dimension:\")" << std::endl
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<< "(2 3)" << std::endl << std::endl
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<< "(0 \"Grid dimensions:\")" << std::endl;
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// Writing number of points
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fluentMeshFile
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<< "(10 (0 1 ";
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// Writing hex
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fluentMeshFile.setf(ios::hex, ios::basefield);
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fluentMeshFile
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<< nPoints() << " 0 3))" << std::endl;
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// Writing number of cells
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fluentMeshFile
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<< "(12 (0 1 "
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<< nCells() << " 0 0))" << std::endl;
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// Writing number of faces
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label nFcs = nFaces();
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fluentMeshFile
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<< "(13 (0 1 ";
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// Still writing hex
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fluentMeshFile
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<< nFcs << " 0 0))" << std::endl << std::endl;
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// Return to dec
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fluentMeshFile.setf(ios::dec, ios::basefield);
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// Writing points
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fluentMeshFile
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<< "(10 (1 1 ";
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fluentMeshFile.setf(ios::hex, ios::basefield);
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fluentMeshFile
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<< nPoints() << " 1 3)"
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<< std::endl << "(" << std::endl;
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fluentMeshFile.precision(10);
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fluentMeshFile.setf(ios::scientific);
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const pointField& p = points();
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forAll (p, pointI)
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{
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fluentMeshFile
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<< " "
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<< p[pointI].x() << " "
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<< p[pointI].y()
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<< " " << p[pointI].z() << std::endl;
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}
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fluentMeshFile
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<< "))" << std::endl << std::endl;
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const unallocLabelList& own = owner();
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const unallocLabelList& nei = neighbour();
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const faceList& fcs = faces();
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// Writing (mixed) internal faces
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fluentMeshFile
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<< "(13 (2 1 "
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<< own.size() << " 2 0)" << std::endl << "(" << std::endl;
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forAll (own, faceI)
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{
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const labelList& l = fcs[faceI];
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fluentMeshFile << " ";
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fluentMeshFile << l.size() << " ";
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forAll (l, lI)
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{
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fluentMeshFile << l[lI] + 1 << " ";
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}
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fluentMeshFile << nei[faceI] + 1 << " ";
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fluentMeshFile << own[faceI] + 1 << std::endl;
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}
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fluentMeshFile << "))" << std::endl;
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label nWrittenFaces = own.size();
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// Writing boundary faces
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forAll (boundary(), patchI)
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{
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const unallocFaceList& patchFaces = boundaryMesh()[patchI];
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const labelList& patchFaceCells =
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boundaryMesh()[patchI].faceCells();
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// The face group will be offset by 10 from the patch label
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// Write header
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fluentMeshFile
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<< "(13 (" << patchI + 10 << " " << nWrittenFaces + 1
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<< " " << nWrittenFaces + patchFaces.size() << " ";
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nWrittenFaces += patchFaces.size();
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// Write patch type
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if (isA<wallFvPatch>(boundary()[patchI]))
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{
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fluentMeshFile << 3;
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}
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else if (isA<symmetryFvPatch>(boundary()[patchI]))
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{
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fluentMeshFile << 7;
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}
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else
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{
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fluentMeshFile << 4;
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}
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fluentMeshFile
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<<" 0)" << std::endl << "(" << std::endl;
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forAll (patchFaces, faceI)
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{
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const labelList& l = patchFaces[faceI];
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fluentMeshFile << " ";
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fluentMeshFile << l.size() << " ";
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// Note: In Fluent, all boundary faces point inwards, which is
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// opposite from the FOAM convention. Turn them round on printout
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forAllReverse (l, lI)
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{
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fluentMeshFile << l[lI] + 1 << " ";
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}
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fluentMeshFile << patchFaceCells[faceI] + 1 << " 0" << std::endl;
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}
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fluentMeshFile << "))" << std::endl;
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}
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// Writing cells
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fluentMeshFile
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<< "(12 (1 1 "
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<< nCells() << " 1 0)(" << std::endl;
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const cellModel& hex = *(cellModeller::lookup("hex"));
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const cellModel& prism = *(cellModeller::lookup("prism"));
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const cellModel& pyr = *(cellModeller::lookup("pyr"));
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const cellModel& tet = *(cellModeller::lookup("tet"));
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const cellShapeList& cells = cellShapes();
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bool hasWarned = false;
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forAll (cells, cellI)
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{
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if (cells[cellI].model() == tet)
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{
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fluentMeshFile << " " << 2;
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}
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else if (cells[cellI].model() == hex)
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{
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fluentMeshFile << " " << 4;
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}
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else if (cells[cellI].model() == pyr)
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{
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fluentMeshFile << " " << 5;
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}
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else if (cells[cellI].model() == prism)
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{
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fluentMeshFile << " " << 6;
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}
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else
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{
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if (!hasWarned)
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{
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hasWarned = true;
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WarningIn("void fluentFvMesh::writeFluentMesh() const")
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<< "foamMeshToFluent: cell shape for cell "
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<< cellI << " only supported by Fluent polyhedral meshes."
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<< nl
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<< " Suppressing any further messages for polyhedral"
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<< " cells." << endl;
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}
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fluentMeshFile << " " << 7;
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}
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}
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fluentMeshFile << ")())" << std::endl;
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// Return to dec
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fluentMeshFile.setf(ios::dec, ios::basefield);
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// Writing patch types
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fluentMeshFile << "(39 (1 fluid fluid-1)())" << std::endl;
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fluentMeshFile << "(39 (2 interior interior-1)())" << std::endl;
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// Writing boundary patch types
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forAll (boundary(), patchI)
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{
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fluentMeshFile
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<< "(39 (" << patchI + 10 << " ";
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// Write patch type
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if (isA<wallFvPatch>(boundary()[patchI]))
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{
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fluentMeshFile << "wall ";
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}
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else if (isA<symmetryFvPatch>(boundary()[patchI]))
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{
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fluentMeshFile << "symmetry ";
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}
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else
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{
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fluentMeshFile << "pressure-outlet ";
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}
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fluentMeshFile
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<< boundary()[patchI].name() << ")())" << std::endl;
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}
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}
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// ************************************************************************* //
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