/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA \*---------------------------------------------------------------------------*/ #include #include using std::ofstream; using std::ios; #include "objectRegistry.H" #include "Time.H" #include "fluentFvMesh.H" #include "primitiveMesh.H" #include "wallFvPatch.H" #include "symmetryFvPatch.H" #include "cellModeller.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::fluentFvMesh::fluentFvMesh(const IOobject& io) : fvMesh(io) {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::fluentFvMesh::writeFluentMesh() const { // make a directory called proInterface in the case mkDir(time().rootPath()/time().caseName()/"fluentInterface"); // open a file for the mesh ofstream fluentMeshFile ( ( time().rootPath()/ time().caseName()/ "fluentInterface"/ time().caseName() + ".msh" ).c_str() ); Info << "Writing Header" << endl; fluentMeshFile << "(0 \"FOAM to Fluent Mesh File\")" << std::endl << std::endl << "(0 \"Dimension:\")" << std::endl << "(2 3)" << std::endl << std::endl << "(0 \"Grid dimensions:\")" << std::endl; // Writing number of points fluentMeshFile << "(10 (0 1 "; // Writing hex fluentMeshFile.setf(ios::hex, ios::basefield); fluentMeshFile << nPoints() << " 0 3))" << std::endl; // Writing number of cells fluentMeshFile << "(12 (0 1 " << nCells() << " 0 0))" << std::endl; // Writing number of faces label nFcs = nFaces(); fluentMeshFile << "(13 (0 1 "; // Still writing hex fluentMeshFile << nFcs << " 0 0))" << std::endl << std::endl; // Return to dec fluentMeshFile.setf(ios::dec, ios::basefield); // Writing points fluentMeshFile << "(10 (1 1 "; fluentMeshFile.setf(ios::hex, ios::basefield); fluentMeshFile << nPoints() << " 1 3)" << std::endl << "(" << std::endl; fluentMeshFile.precision(10); fluentMeshFile.setf(ios::scientific); const pointField& p = points(); forAll (p, pointI) { fluentMeshFile << " " << p[pointI].x() << " " << p[pointI].y() << " " << p[pointI].z() << std::endl; } fluentMeshFile << "))" << std::endl << std::endl; const unallocLabelList& own = owner(); const unallocLabelList& nei = neighbour(); const faceList& fcs = faces(); // Writing (mixed) internal faces fluentMeshFile << "(13 (2 1 " << own.size() << " 2 0)" << std::endl << "(" << std::endl; forAll (own, faceI) { const labelList& l = fcs[faceI]; fluentMeshFile << " "; fluentMeshFile << l.size() << " "; forAll (l, lI) { fluentMeshFile << l[lI] + 1 << " "; } fluentMeshFile << nei[faceI] + 1 << " "; fluentMeshFile << own[faceI] + 1 << std::endl; } fluentMeshFile << "))" << std::endl; label nWrittenFaces = own.size(); // Writing boundary faces forAll (boundary(), patchI) { const unallocFaceList& patchFaces = boundaryMesh()[patchI]; const labelList& patchFaceCells = boundaryMesh()[patchI].faceCells(); // The face group will be offset by 10 from the patch label // Write header fluentMeshFile << "(13 (" << patchI + 10 << " " << nWrittenFaces + 1 << " " << nWrittenFaces + patchFaces.size() << " "; nWrittenFaces += patchFaces.size(); // Write patch type if (isA(boundary()[patchI])) { fluentMeshFile << 3; } else if (isA(boundary()[patchI])) { fluentMeshFile << 7; } else { fluentMeshFile << 4; } fluentMeshFile <<" 0)" << std::endl << "(" << std::endl; forAll (patchFaces, faceI) { const labelList& l = patchFaces[faceI]; fluentMeshFile << " "; fluentMeshFile << l.size() << " "; // Note: In Fluent, all boundary faces point inwards, which is // opposite from the FOAM convention. Turn them round on printout forAllReverse (l, lI) { fluentMeshFile << l[lI] + 1 << " "; } fluentMeshFile << patchFaceCells[faceI] + 1 << " 0" << std::endl; } fluentMeshFile << "))" << std::endl; } // Writing cells fluentMeshFile << "(12 (1 1 " << nCells() << " 1 0)(" << std::endl; const cellModel& hex = *(cellModeller::lookup("hex")); const cellModel& prism = *(cellModeller::lookup("prism")); const cellModel& pyr = *(cellModeller::lookup("pyr")); const cellModel& tet = *(cellModeller::lookup("tet")); const cellShapeList& cells = cellShapes(); bool hasWarned = false; forAll (cells, cellI) { if (cells[cellI].model() == tet) { fluentMeshFile << " " << 2; } else if (cells[cellI].model() == hex) { fluentMeshFile << " " << 4; } else if (cells[cellI].model() == pyr) { fluentMeshFile << " " << 5; } else if (cells[cellI].model() == prism) { fluentMeshFile << " " << 6; } else { if (!hasWarned) { hasWarned = true; WarningIn("void fluentFvMesh::writeFluentMesh() const") << "foamMeshToFluent: cell shape for cell " << cellI << " only supported by Fluent polyhedral meshes." << nl << " Suppressing any further messages for polyhedral" << " cells." << endl; } fluentMeshFile << " " << 7; } } fluentMeshFile << ")())" << std::endl; // Return to dec fluentMeshFile.setf(ios::dec, ios::basefield); // Writing patch types fluentMeshFile << "(39 (1 fluid fluid-1)())" << std::endl; fluentMeshFile << "(39 (2 interior interior-1)())" << std::endl; // Writing boundary patch types forAll (boundary(), patchI) { fluentMeshFile << "(39 (" << patchI + 10 << " "; // Write patch type if (isA(boundary()[patchI])) { fluentMeshFile << "wall "; } else if (isA(boundary()[patchI])) { fluentMeshFile << "symmetry "; } else { fluentMeshFile << "pressure-outlet "; } fluentMeshFile << boundary()[patchI].name() << ")())" << std::endl; } } // ************************************************************************* //