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foam-extend4.1-coherent-io/applications/utilities/mesh/generation/blockMesh/blockPoints.C
2013-12-11 16:09:41 +00:00

231 lines
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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
private member of block. Creates vertices for cells filling the block.
\*---------------------------------------------------------------------------*/
#include "error.H"
#include "block.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void Foam::block::blockPoints()
{
// set local variables for mesh specification
const label ni = blockDef_.n().x();
const label nj = blockDef_.n().y();
const label nk = blockDef_.n().z();
const point p000 = blockDef_.points()[blockDef_.blockShape()[0]];
const point p100 = blockDef_.points()[blockDef_.blockShape()[1]];
const point p110 = blockDef_.points()[blockDef_.blockShape()[2]];
const point p010 = blockDef_.points()[blockDef_.blockShape()[3]];
const point p001 = blockDef_.points()[blockDef_.blockShape()[4]];
const point p101 = blockDef_.points()[blockDef_.blockShape()[5]];
const point p111 = blockDef_.points()[blockDef_.blockShape()[6]];
const point p011 = blockDef_.points()[blockDef_.blockShape()[7]];
// list of edge point and weighting factors
const List<List<point> >& p = blockDef_.blockEdgePoints();
const scalarListList& w = blockDef_.blockEdgeWeights();
// generate vertices
for (label k = 0; k <= nk; k++)
{
for (label j = 0; j <= nj; j++)
{
for (label i = 0; i <= ni; i++)
{
label vertexNo = vtxLabel(i, j, k);
// points on edges
vector edgex1 = p000 + (p100 - p000)*w[0][i];
vector edgex2 = p010 + (p110 - p010)*w[1][i];
vector edgex3 = p011 + (p111 - p011)*w[2][i];
vector edgex4 = p001 + (p101 - p001)*w[3][i];
vector edgey1 = p000 + (p010 - p000)*w[4][j];
vector edgey2 = p100 + (p110 - p100)*w[5][j];
vector edgey3 = p101 + (p111 - p101)*w[6][j];
vector edgey4 = p001 + (p011 - p001)*w[7][j];
vector edgez1 = p000 + (p001 - p000)*w[8][k];
vector edgez2 = p100 + (p101 - p100)*w[9][k];
vector edgez3 = p110 + (p111 - p110)*w[10][k];
vector edgez4 = p010 + (p011 - p010)*w[11][k];
// calculate the importance factors for all edges
// x - direction
scalar impx1 =
(
(1.0 - w[0][i])*(1.0 - w[4][j])*(1.0 - w[8][k])
+ w[0][i]*(1.0 - w[5][j])*(1.0 - w[9][k])
);
scalar impx2 =
(
(1.0 - w[1][i])*w[4][j]*(1.0 - w[11][k])
+ w[1][i]*w[5][j]*(1.0 - w[10][k])
);
scalar impx3 =
(
(1.0 - w[2][i])*w[7][j]*w[11][k]
+ w[2][i]*w[6][j]*w[10][k]
);
scalar impx4 =
(
(1.0 - w[3][i])*(1.0 - w[7][j])*w[8][k]
+ w[3][i]*(1.0 - w[6][j])*w[9][k]
);
scalar magImpx = impx1 + impx2 + impx3 + impx4;
impx1 /= magImpx;
impx2 /= magImpx;
impx3 /= magImpx;
impx4 /= magImpx;
// y - direction
scalar impy1 =
(
(1.0 - w[4][j])*(1.0 - w[0][i])*(1.0 - w[8][k])
+ w[4][j]*(1.0 - w[1][i])*(1.0 - w[11][k])
);
scalar impy2 =
(
(1.0 - w[5][j])*w[0][i]*(1.0 - w[9][k])
+ w[5][j]*w[1][i]*(1.0 - w[10][k])
);
scalar impy3 =
(
(1.0 - w[6][j])*w[3][i]*w[9][k]
+ w[6][j]*w[2][i]*w[10][k]
);
scalar impy4 =
(
(1.0 - w[7][j])*(1.0 - w[3][i])*w[8][k]
+ w[7][j]*(1.0 - w[2][i])*w[11][k]
);
scalar magImpy = impy1 + impy2 + impy3 + impy4;
impy1 /= magImpy;
impy2 /= magImpy;
impy3 /= magImpy;
impy4 /= magImpy;
// z - direction
scalar impz1 =
(
(1.0 - w[8][k])*(1.0 - w[0][i])*(1.0 - w[4][j])
+ w[8][k]*(1.0 - w[3][i])*(1.0 - w[7][j])
);
scalar impz2 =
(
(1.0 - w[9][k])*w[0][i]*(1.0 - w[5][j])
+ w[9][k]*w[3][i]*(1.0 - w[6][j])
);
scalar impz3 =
(
(1.0 - w[10][k])*w[1][i]*w[5][j]
+ w[10][k]*w[2][i]*w[6][j]
);
scalar impz4 =
(
(1.0 - w[11][k])*(1.0 - w[1][i])*w[4][j]
+ w[11][k]*(1.0 - w[2][i])*w[7][j]
);
scalar magImpz = impz1 + impz2 + impz3 + impz4;
impz1 /= magImpz;
impz2 /= magImpz;
impz3 /= magImpz;
impz4 /= magImpz;
// calculate the correction vectors
vector corx1 = impx1*(p[0][i] - edgex1);
vector corx2 = impx2*(p[1][i] - edgex2);
vector corx3 = impx3*(p[2][i] - edgex3);
vector corx4 = impx4*(p[3][i] - edgex4);
vector cory1 = impy1*(p[4][j] - edgey1);
vector cory2 = impy2*(p[5][j] - edgey2);
vector cory3 = impy3*(p[6][j] - edgey3);
vector cory4 = impy4*(p[7][j] - edgey4);
vector corz1 = impz1*(p[8][k] - edgez1);
vector corz2 = impz2*(p[9][k] - edgez2);
vector corz3 = impz3*(p[10][k] - edgez3);
vector corz4 = impz4*(p[11][k] - edgez4);
// multiply by the importance factor
// x - direction
edgex1 *= impx1;
edgex2 *= impx2;
edgex3 *= impx3;
edgex4 *= impx4;
// y - direction
edgey1 *= impy1;
edgey2 *= impy2;
edgey3 *= impy3;
edgey4 *= impy4;
// z - direction
edgez1 *= impz1;
edgez2 *= impz2;
edgez3 *= impz3;
edgez4 *= impz4;
// add the contributions
vertices_[vertexNo] = edgex1 + edgex2 + edgex3 + edgex4;
vertices_[vertexNo] += edgey1 + edgey2 + edgey3 + edgey4;
vertices_[vertexNo] += edgez1 + edgez2 + edgez3 + edgez4;
vertices_[vertexNo] /= 3.0;
vertices_[vertexNo] += corx1 + corx2 + corx3 + corx4;
vertices_[vertexNo] += cory1 + cory2 + cory3 + cory4;
vertices_[vertexNo] += corz1 + corz2 + corz3 + corz4;
}
}
}
}
// ************************************************************************* //