2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2010-05-12 13:27:55 +00:00
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\\ / O peration |
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2013-12-11 16:09:41 +00:00
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\\ / A nd | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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Description
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private member of block. Creates vertices for cells filling the block.
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\*---------------------------------------------------------------------------*/
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#include "error.H"
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#include "block.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void Foam::block::blockPoints()
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{
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// set local variables for mesh specification
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const label ni = blockDef_.n().x();
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const label nj = blockDef_.n().y();
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const label nk = blockDef_.n().z();
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const point p000 = blockDef_.points()[blockDef_.blockShape()[0]];
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const point p100 = blockDef_.points()[blockDef_.blockShape()[1]];
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const point p110 = blockDef_.points()[blockDef_.blockShape()[2]];
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const point p010 = blockDef_.points()[blockDef_.blockShape()[3]];
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const point p001 = blockDef_.points()[blockDef_.blockShape()[4]];
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const point p101 = blockDef_.points()[blockDef_.blockShape()[5]];
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const point p111 = blockDef_.points()[blockDef_.blockShape()[6]];
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const point p011 = blockDef_.points()[blockDef_.blockShape()[7]];
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// list of edge point and weighting factors
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const List<List<point> >& p = blockDef_.blockEdgePoints();
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const scalarListList& w = blockDef_.blockEdgeWeights();
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// generate vertices
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for (label k = 0; k <= nk; k++)
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{
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for (label j = 0; j <= nj; j++)
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{
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for (label i = 0; i <= ni; i++)
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{
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label vertexNo = vtxLabel(i, j, k);
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// points on edges
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vector edgex1 = p000 + (p100 - p000)*w[0][i];
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vector edgex2 = p010 + (p110 - p010)*w[1][i];
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vector edgex3 = p011 + (p111 - p011)*w[2][i];
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vector edgex4 = p001 + (p101 - p001)*w[3][i];
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vector edgey1 = p000 + (p010 - p000)*w[4][j];
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vector edgey2 = p100 + (p110 - p100)*w[5][j];
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vector edgey3 = p101 + (p111 - p101)*w[6][j];
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vector edgey4 = p001 + (p011 - p001)*w[7][j];
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vector edgez1 = p000 + (p001 - p000)*w[8][k];
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vector edgez2 = p100 + (p101 - p100)*w[9][k];
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vector edgez3 = p110 + (p111 - p110)*w[10][k];
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vector edgez4 = p010 + (p011 - p010)*w[11][k];
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// calculate the importance factors for all edges
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// x - direction
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scalar impx1 =
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(
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(1.0 - w[0][i])*(1.0 - w[4][j])*(1.0 - w[8][k])
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+ w[0][i]*(1.0 - w[5][j])*(1.0 - w[9][k])
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);
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scalar impx2 =
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(
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(1.0 - w[1][i])*w[4][j]*(1.0 - w[11][k])
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+ w[1][i]*w[5][j]*(1.0 - w[10][k])
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);
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scalar impx3 =
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(
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(1.0 - w[2][i])*w[7][j]*w[11][k]
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+ w[2][i]*w[6][j]*w[10][k]
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);
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scalar impx4 =
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(
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(1.0 - w[3][i])*(1.0 - w[7][j])*w[8][k]
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+ w[3][i]*(1.0 - w[6][j])*w[9][k]
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);
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scalar magImpx = impx1 + impx2 + impx3 + impx4;
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impx1 /= magImpx;
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impx2 /= magImpx;
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impx3 /= magImpx;
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impx4 /= magImpx;
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// y - direction
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scalar impy1 =
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(
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(1.0 - w[4][j])*(1.0 - w[0][i])*(1.0 - w[8][k])
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+ w[4][j]*(1.0 - w[1][i])*(1.0 - w[11][k])
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);
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scalar impy2 =
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(
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(1.0 - w[5][j])*w[0][i]*(1.0 - w[9][k])
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+ w[5][j]*w[1][i]*(1.0 - w[10][k])
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);
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scalar impy3 =
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(
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(1.0 - w[6][j])*w[3][i]*w[9][k]
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+ w[6][j]*w[2][i]*w[10][k]
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);
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scalar impy4 =
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(
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(1.0 - w[7][j])*(1.0 - w[3][i])*w[8][k]
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+ w[7][j]*(1.0 - w[2][i])*w[11][k]
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);
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scalar magImpy = impy1 + impy2 + impy3 + impy4;
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impy1 /= magImpy;
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impy2 /= magImpy;
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impy3 /= magImpy;
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impy4 /= magImpy;
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// z - direction
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scalar impz1 =
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(
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(1.0 - w[8][k])*(1.0 - w[0][i])*(1.0 - w[4][j])
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+ w[8][k]*(1.0 - w[3][i])*(1.0 - w[7][j])
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);
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scalar impz2 =
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(
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(1.0 - w[9][k])*w[0][i]*(1.0 - w[5][j])
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+ w[9][k]*w[3][i]*(1.0 - w[6][j])
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);
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scalar impz3 =
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(
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(1.0 - w[10][k])*w[1][i]*w[5][j]
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+ w[10][k]*w[2][i]*w[6][j]
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);
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scalar impz4 =
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(
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(1.0 - w[11][k])*(1.0 - w[1][i])*w[4][j]
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+ w[11][k]*(1.0 - w[2][i])*w[7][j]
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);
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scalar magImpz = impz1 + impz2 + impz3 + impz4;
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impz1 /= magImpz;
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impz2 /= magImpz;
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impz3 /= magImpz;
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impz4 /= magImpz;
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// calculate the correction vectors
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vector corx1 = impx1*(p[0][i] - edgex1);
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vector corx2 = impx2*(p[1][i] - edgex2);
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vector corx3 = impx3*(p[2][i] - edgex3);
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vector corx4 = impx4*(p[3][i] - edgex4);
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vector cory1 = impy1*(p[4][j] - edgey1);
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vector cory2 = impy2*(p[5][j] - edgey2);
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vector cory3 = impy3*(p[6][j] - edgey3);
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vector cory4 = impy4*(p[7][j] - edgey4);
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vector corz1 = impz1*(p[8][k] - edgez1);
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vector corz2 = impz2*(p[9][k] - edgez2);
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vector corz3 = impz3*(p[10][k] - edgez3);
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vector corz4 = impz4*(p[11][k] - edgez4);
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// multiply by the importance factor
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// x - direction
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edgex1 *= impx1;
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edgex2 *= impx2;
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edgex3 *= impx3;
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edgex4 *= impx4;
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// y - direction
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edgey1 *= impy1;
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edgey2 *= impy2;
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edgey3 *= impy3;
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edgey4 *= impy4;
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// z - direction
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edgez1 *= impz1;
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edgez2 *= impz2;
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edgez3 *= impz3;
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edgez4 *= impz4;
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// add the contributions
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vertices_[vertexNo] = edgex1 + edgex2 + edgex3 + edgex4;
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vertices_[vertexNo] += edgey1 + edgey2 + edgey3 + edgey4;
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vertices_[vertexNo] += edgez1 + edgez2 + edgez3 + edgez4;
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vertices_[vertexNo] /= 3.0;
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vertices_[vertexNo] += corx1 + corx2 + corx3 + corx4;
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vertices_[vertexNo] += cory1 + cory2 + cory3 + cory4;
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vertices_[vertexNo] += corz1 + corz2 + corz3 + corz4;
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}
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}
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}
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}
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// ************************************************************************* //
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