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foam-extend4.1-coherent-io/applications/utilities/parallelProcessing/reconstructParMesh/processorMeshesReconstructor.H
2016-06-21 15:04:12 +02:00

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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::processorMeshesReconstructor
Description
SourceFiles
processorMeshesReconstructor.C
processorMeshesRebuild.C
\*---------------------------------------------------------------------------*/
#ifndef processorMeshesReconstructor_H
#define processorMeshesReconstructor_H
#include "PtrList.H"
#include "objectRegistry.H"
#include "foamTime.H"
#include "fvMesh.H"
#include "labelIOList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class processorPolyPatch;
/*---------------------------------------------------------------------------*\
Class processorMeshesReconstructor Declaration
\*---------------------------------------------------------------------------*/
class processorMeshesReconstructor
{
// Private data
//- Processor databases
PtrList<Time>& databases_;
const word meshName_;
//- List of processor meshes
PtrList<fvMesh> meshes_;
//- List of processor point addressing lists
PtrList<labelIOList> pointProcAddressing_;
//- List of processor face addressing lists
PtrList<labelIOList> faceProcAddressing_;
//- List of processor cell addressing lists
PtrList<labelIOList> cellProcAddressing_;
//- List of processor boundary addressing lists
PtrList<labelIOList> boundaryProcAddressing_;
// Private Member Functions
//- Disallow default bitwise copy construct
processorMeshesReconstructor(const processorMeshesReconstructor&);
//- Disallow default bitwise assignment
void operator=(const processorMeshesReconstructor&);
//- Read all meshes
void readMeshes();
//- Attempt to read mapping. If not available, return false
bool readMapping();
//- Return neighbour processor patch
const processorPolyPatch& neighbourProcPatch
(
const processorPolyPatch& procPatch
) const;
//- Return neighbour processor patch
labelList procPatchPointMapping
(
const processorPolyPatch& procPatch
) const;
//- Clear reconstruction maps
void clearMaps();
public:
// Constructors
//- Construct from components
processorMeshesReconstructor
(
PtrList<Time>& databases,
const word& meshName
);
// Destructor - default
// Member Functions
//- Update the meshes based on the mesh files saved in
// time directories
fvMesh::readUpdateState readUpdate();
//- Reconstruct mesh after topology change in parallel
autoPtr<fvMesh> reconstructMesh(const Time& db);
//- Reconstruct point position after motion in parallel
void reconstructPoints(fvMesh& mesh) const;
//- Return meshes
const PtrList<fvMesh>& meshes()
{
return meshes_;
}
//- Return point-processor addressing arrays
const PtrList<labelIOList>& pointProcAddressing() const;
//- Return face-processor addressing arrays
const PtrList<labelIOList>& faceProcAddressing() const;
//- Return cell-processor addressing arrays
const PtrList<labelIOList>& cellProcAddressing() const;
//- Return boundary-processor addressing arrays
const PtrList<labelIOList>& boundaryProcAddressing() const;
//- Write addressing
void writeAddressing();
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //