80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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InClass
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vtkPV4Foam
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\*---------------------------------------------------------------------------*/
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#ifndef vtkPV4FoamPoints_H
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#define vtkPV4FoamPoints_H
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// VTK includes
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#include "vtkPoints.h"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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inline void vtkPV4FoamInsertNextPoint
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(
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vtkPoints *points,
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const Foam::point& p
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)
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{
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points->InsertNextPoint(p.x(), p.y(), p.z());
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}
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#if 0
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// this should be faster, but didn't get it working ...
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inline void vtkPV4FoamSetPoint
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(
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vtkPoints *points,
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const Foam::label id,
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const Foam::point& p
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)
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{
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points->SetPoint(id, p.x(), p.y(), p.z());
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}
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// Convert Foam mesh vertices to VTK
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inline vtkPoints* vtkPV4FoamVTKPoints(const Foam::pointField& points)
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{
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vtkPoints *vtkpoints = vtkPoints::New();
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vtkpoints->SetNumberOfPoints(points.size());
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forAll(points, i)
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{
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const Foam::point& p = points[i];
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vtkpoints->SetPoint(i, p.x(), p.y(), p.z());
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}
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return vtkpoints;
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}
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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