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foam-extend4.1-coherent-io/applications/utilities/postProcessing/graphics/PV4FoamReader/vtkPV4Foam/vtkPV4FoamPoints.H

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
InClass
vtkPV4Foam
\*---------------------------------------------------------------------------*/
#ifndef vtkPV4FoamPoints_H
#define vtkPV4FoamPoints_H
// VTK includes
#include "vtkPoints.h"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
inline void vtkPV4FoamInsertNextPoint
(
vtkPoints *points,
const Foam::point& p
)
{
points->InsertNextPoint(p.x(), p.y(), p.z());
}
#if 0
// this should be faster, but didn't get it working ...
inline void vtkPV4FoamSetPoint
(
vtkPoints *points,
const Foam::label id,
const Foam::point& p
)
{
points->SetPoint(id, p.x(), p.y(), p.z());
}
// Convert Foam mesh vertices to VTK
inline vtkPoints* vtkPV4FoamVTKPoints(const Foam::pointField& points)
{
vtkPoints *vtkpoints = vtkPoints::New();
vtkpoints->SetNumberOfPoints(points.size());
forAll(points, i)
{
const Foam::point& p = points[i];
vtkpoints->SetPoint(i, p.x(), p.y(), p.z());
}
return vtkpoints;
}
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //