Another orEqOp bugfix in the nLayers loop
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1 changed files with 2 additions and 2 deletions
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@ -380,7 +380,7 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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(
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(
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mesh,
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mesh,
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propagateFace,
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propagateFace,
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orOp<bool>(),
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orEqOp<bool>(),
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false
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false
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);
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);
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@ -517,7 +517,7 @@ Foam::cuttingPatchFringe::cuttingPatchFringe
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) << "Invalid number of layers specified, nLayers = " << nLayers_
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) << "Invalid number of layers specified, nLayers = " << nLayers_
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<< nl
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<< nl
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<< "The number should be greater than 0."
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<< "The number should be greater than 0."
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<< abort(FatalError);
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<< exit(FatalError);
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}
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}
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// Preferably, the number of layers should be at least 2
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// Preferably, the number of layers should be at least 2
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