Another orEqOp bugfix in the nLayers loop

This commit is contained in:
Vuko Vukcevic 2019-05-27 11:23:28 +02:00
parent f6b3e9932b
commit 860a681c8b

View file

@ -380,7 +380,7 @@ void Foam::cuttingPatchFringe::calcAddressing() const
( (
mesh, mesh,
propagateFace, propagateFace,
orOp<bool>(), orEqOp<bool>(),
false false
); );
@ -517,7 +517,7 @@ Foam::cuttingPatchFringe::cuttingPatchFringe
) << "Invalid number of layers specified, nLayers = " << nLayers_ ) << "Invalid number of layers specified, nLayers = " << nLayers_
<< nl << nl
<< "The number should be greater than 0." << "The number should be greater than 0."
<< abort(FatalError); << exit(FatalError);
} }
// Preferably, the number of layers should be at least 2 // Preferably, the number of layers should be at least 2