Another orEqOp bugfix in the nLayers loop

This commit is contained in:
Vuko Vukcevic 2019-05-27 11:23:28 +02:00
parent f6b3e9932b
commit 860a681c8b

View file

@ -380,7 +380,7 @@ void Foam::cuttingPatchFringe::calcAddressing() const
(
mesh,
propagateFace,
orOp<bool>(),
orEqOp<bool>(),
false
);
@ -517,7 +517,7 @@ Foam::cuttingPatchFringe::cuttingPatchFringe
) << "Invalid number of layers specified, nLayers = " << nLayers_
<< nl
<< "The number should be greater than 0."
<< abort(FatalError);
<< exit(FatalError);
}
// Preferably, the number of layers should be at least 2