Updated sixDOFSolver tutorials
Removed unnecessary input left from the old formulation
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3 changed files with 1 additions and 40 deletions
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@ -19,15 +19,10 @@ mass m [1 0 0 0 0 0 0] 1;
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momentOfInertia J [1 2 0 0 0 0 0] (1 1 1);
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equilibriumPosition Xeq [0 1 0 0 0 0 0] (0 0 0);
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linearSpring k [1 0 -2 0 0 0 0] (1 1 1);
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linearDamping d [1 0 -1 0 0 0 0] (0 0 0);
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force f [1 1 -2 0 0 0 0] (0 0 0);
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moment m [1 2 -2 0 0 0 0] (0 0 0);
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forceRelative fRel [1 1 -2 0 0 0 0] (0 0 0);
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momentRelative mRel [1 2 -2 0 0 0 0] (-0.5773502692 -0.5773502692 -0.5773502692);
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// Specific input for certain sixDOFODE (here quaternionSixDOF)
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type quaternionSixDOF;
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@ -40,13 +35,5 @@ rotationVector (0 0 1);
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rotationAngle rotationAngle [0 0 0 0 0 0 0] 0;
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omega rotUrel [0 0 -1 0 0 0 0] (0.5773502692 0.5773502692 0.5773502692);
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// Motion constraints
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fixedSurge no;
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fixedSway no;
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fixedHeave no;
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fixedRoll no;
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fixedPitch no;
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fixedYaw no;
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// ************************************************************************* //
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@ -19,15 +19,10 @@ mass m [1 0 0 0 0 0 0] 1;
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momentOfInertia J [1 2 0 0 0 0 0] (1 1 1);
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equilibriumPosition Xeq [0 1 0 0 0 0 0] (-1 0 0);
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linearSpring k [1 0 -2 0 0 0 0] (1 1 1);
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linearDamping d [1 0 -1 0 0 0 0] (0 0 0);
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force f [1 1 -2 0 0 0 0] (0 0 0);
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moment m [1 2 -2 0 0 0 0] (0 0 0);
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forceRelative fRel [1 1 -2 0 0 0 0] (0 0 0);
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momentRelative mRel [1 2 -2 0 0 0 0] (0 0 10);
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// Specific input for certain sixDOFODE (here quaternionSixDOF)
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type quaternionSixDOF;
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@ -39,13 +34,5 @@ rotationVector (0 0 1);
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rotationAngle rA [0 0 0 0 0 0 0] 0;
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omega rotU [0 0 -1 0 0 0 0] (0 -1 0);
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// Motion constraints
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fixedSurge no;
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fixedSway no;
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fixedHeave no;
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fixedRoll no;
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fixedPitch no;
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fixedYaw no;
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// ************************************************************************* //
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@ -19,15 +19,10 @@ mass m [1 0 0 0 0 0 0] 1;
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momentOfInertia J [1 2 0 0 0 0 0] (1 1 1);
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equilibriumPosition Xeq [0 1 0 0 0 0 0] (2 0 0);
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linearSpring k [1 0 -2 0 0 0 0] (1 0 0);
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linearDamping d [1 0 -1 0 0 0 0] (1 0 0);
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force f [1 1 -2 0 0 0 0] (0 0 0);
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moment m [1 2 -2 0 0 0 0] (0 0 0);
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forceRelative fRel [1 1 -2 0 0 0 0] (0 0 0);
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momentRelative mRel [1 2 -2 0 0 0 0] (0 0 0);
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// Specific input for certain sixDOFODE (here quaternionSixDOF)
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type quaternionSixDOF;
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@ -39,13 +34,5 @@ rotationVector (0 0 1);
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rotationAngle rotA [0 0 0 0 0 0 0] 0;
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omega rotU [0 0 -1 0 0 0 0] (0 0 0);
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// Motion constraints
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fixedSurge no;
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fixedSway no;
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fixedHeave no;
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fixedRoll no;
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fixedPitch no;
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fixedYaw no;
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// ************************************************************************* //
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