2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2016-06-20 15:00:40 +00:00
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\\ / O peration | Version: 4.0
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2015-05-17 13:32:07 +00:00
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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InClass
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vtkPV3Foam
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\*---------------------------------------------------------------------------*/
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2010-08-26 14:22:03 +00:00
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#ifndef vtkPV3FoamPoints_H
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#define vtkPV3FoamPoints_H
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// VTK includes
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#include "vtkPoints.h"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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inline void vtkPV3FoamInsertNextPoint
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(
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vtkPoints *points,
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const Foam::point& p
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)
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{
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points->InsertNextPoint(p.x(), p.y(), p.z());
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}
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2010-08-26 14:22:03 +00:00
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#if 0
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// this should be faster, but didn't get it working ...
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inline void vtkPV3FoamSetPoint
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(
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vtkPoints *points,
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const Foam::label id,
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const Foam::point& p
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)
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{
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points->SetPoint(id, p.x(), p.y(), p.z());
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}
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// Convert Foam mesh vertices to VTK
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inline vtkPoints* vtkPV3FoamVTKPoints(const Foam::pointField& points)
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{
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vtkPoints *vtkpoints = vtkPoints::New();
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vtkpoints->SetNumberOfPoints(points.size());
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forAll(points, i)
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{
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const Foam::point& p = points[i];
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vtkpoints->SetPoint(i, p.x(), p.y(), p.z());
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}
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return vtkpoints;
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}
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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