/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM Extend Project: Open Source CFD |
| \\ / O peration | Version: 1.6-ext |
| \\ / A nd | Web: www.extend-project.de |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class pointVectorField;
location "0";
object pointMotionU;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
dimensions [0 1 0 0 0 0 0];
internalField uniform (0 0 0);
boundaryField
maxZ
type fixedValue;
value uniform (0 0 0);
minZ
type surfaceDisplacement;
// Clip displacement to surface by max deltaT*velocity.
velocity (10 10 10);
geometry
AcrossRiver.stl
type triSurfaceMesh;
};
// Find projection with surface:
// fixedNormal : intersections along prespecified direction
// pointNormal : intersections along current pointNormal of patch
// nearest : nearest point on surface
// Other
projectMode fixedNormal;
// if fixedNormal : normal
projectDirection (0 0 1);
//- -1 or component to knock out before doing projection
wedgePlane -1;
//- Points that should remain fixed
//frozenPointsZone fixedPointsZone;
// minZ
// {
// type surfaceSlipDisplacement;
// geometry
// hellskull.stl
// type triSurfaceMesh;
// }
// };
//
// followMode fixedNormal;
// projectDirection (0 0 1);
// //- -1 or component to knock out before doing projection
// wedgePlane -1;
// //- Points that should remain fixed
// //frozenPointsZone fixedPointsZone;
maxX
type slip;
minX
minY
maxY
// ************************************************************************* //