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foam-extend4.1-coherent-io/applications/solvers/solidMechanics/elasticPlasticSolidFoam/elasticPlasticSolidFoam.C

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
2016-06-20 15:00:40 +00:00
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
elasticPlasticSolidFoam
Description
Transient/steady-state segregated finite-volume solver for small strain
elastic plastic solid bodies.
Displacement increment field DU is solved for using a total Lagrangian
approach, also generating the strain tensor field epsilon, the plastic
strain field epsilonP and stress tensor field sigma.
Author
A. Karac UCD/Zenica
P. Cardiff UCD
Aitken relaxation by T. Tang DTU
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\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "constitutiveModel.H"
#include "solidContactFvPatchVectorField.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createMesh.H"
# include "createFields.H"
# include "createHistory.H"
# include "readDivDSigmaExpMethod.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< "\nStarting time loop\n" << endl;
while(runTime.loop())
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{
Info<< "Time = " << runTime.timeName() << nl << endl;
# include "readSolidMechanicsControls.H"
int iCorr = 0;
lduSolverPerformance solverPerf;
scalar initialResidual = 1.0;
scalar relativeResidual = 1.0;
scalar plasticResidual = 1.0;
lduMatrix::debug = 0;
do
{
DU.storePrevIter();
# include "calculateDivDSigmaExp.H"
fvVectorMatrix DUEqn
(
rho*fvm::d2dt2(DU)
==
fvm::laplacian(2*muf + lambdaf, DU, "laplacian(DDU,DU)")
+ divDSigmaExp
- fvc::div(2*muf*(mesh.Sf() & fvc::interpolate(DEpsilonP)))
);
solverPerf = DUEqn.solve();
if (iCorr == 0)
{
initialResidual = solverPerf.initialResidual();
}
if (aitkenRelax)
{
# include "aitkenRelaxation.H"
}
else
{
DU.relax();
}
gradDU = fvc::grad(DU);
# include "calculateRelativeResidual.H"
# include "calculateDEpsilonDSigma.H"
// correct plastic strain increment
rheology.correct();
# include "calculatePlasticResidual.H"
if (iCorr % infoFrequency == 0)
{
Info<< "\tTime " << runTime.value()
<< ", Corr " << iCorr
//<< ", Solving for " << DU.name()
// << " using " << solverPerf.solverName()
<< ", res = " << solverPerf.initialResidual()
<< ", rel res = " << relativeResidual
<< ", plastic res = " << plasticResidual;
if (aitkenRelax)
{
Info<< ", aitken = " << aitkenTheta;
}
Info<< ", inner iters = " << solverPerf.nIterations() << endl;
}
}
while
(
iCorr++ < 2
||
(
//solverPerf.initialResidual() > convergenceTolerance
relativeResidual > convergenceTolerance
&& iCorr < nCorr
)
);
Info<< nl << "Time " << runTime.value() << ", Solving for " << DU.name()
<< ", Initial residual = " << initialResidual
<< ", Final residual = " << solverPerf.initialResidual()
<< ", Final rel residual = " << relativeResidual
<< ", No outer iterations " << iCorr << endl;
// Update total quantities
U += DU;
epsilon += DEpsilon;
epsilonP += rheology.DEpsilonP();
sigma += DSigma;
// Update yields stresses
rheology.updateYieldStress();
# include "writeFields.H"
# include "writeHistory.H"
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
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}
Info<< "End\n" << endl;
return(0);
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}
// ************************************************************************* //