macOS: use Apple GL/GLU by default (#36618)
* macOS: use Apple GL/GLU by default * Use CLT instead * Use CLT instead * Undo change to libuuid
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commit
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3 changed files with 19 additions and 21 deletions
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@ -23,8 +23,20 @@ packages:
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providers:
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elf: [libelf]
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fuse: [macfuse]
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gl: [apple-gl]
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glu: [apple-glu]
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unwind: [apple-libunwind]
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uuid: [apple-libuuid]
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apple-gl:
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buildable: false
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externals:
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- spec: apple-gl@4.1.0
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prefix: /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
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apple-glu:
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buildable: false
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externals:
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- spec: apple-glu@1.3.0
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prefix: /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk
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apple-libunwind:
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buildable: false
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externals:
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@ -30,11 +30,6 @@ class AppleGl(Package):
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phases = []
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sdk_base = (
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/"
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"Developer/SDKs/MacOSX"
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)
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def setup_dependent_build_environment(self, env, dependent_spec):
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# we try to setup a build environment with enough hints
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# for the build system to pick up on the Apple framework version
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@ -44,16 +39,14 @@ def setup_dependent_build_environment(self, env, dependent_spec):
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# - for the rest of the build systems we'll assume that
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# setting the C_INCLUDE_PATH will be enough for the compilation phase
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# and *** for the link phase.
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env.prepend_path("C_INCLUDE_PATH", self.sdk_base)
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env.prepend_path("C_INCLUDE_PATH", self.prefix[:-4])
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@property
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def headers(self):
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return HeaderList(
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"{}.sdk/System/Library/Frameworks/OpenGL.framework/Headers".format(self.sdk_base)
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join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework/Headers")
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)
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@property
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def libs(self):
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return LibraryList(
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"{}.sdk/System/Library/Frameworks/OpenGL.framework".format(self.sdk_base)
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)
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return LibraryList(join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework"))
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@ -10,7 +10,7 @@
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class AppleGlu(Package):
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"""Shim package for Apple implementation of OpenGL Utility Libray (GLU)"""
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homepage = ""
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homepage = "https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html"
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maintainers("aphecetche")
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@ -28,11 +28,6 @@ class AppleGlu(Package):
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phases = []
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sdk_base = (
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"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/"
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"Developer/SDKs/MacOSX"
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)
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def setup_dependent_build_environment(self, env, dependent_spec):
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# we try to setup a build environment with enough hints
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# for the build system to pick up on the Apple framework version
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@ -42,16 +37,14 @@ def setup_dependent_build_environment(self, env, dependent_spec):
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# - for the rest of the build systems we'll assume that
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# setting the C_INCLUDE_PATH will be enough for the compilation phase
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# and *** for the link phase.
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env.prepend_path("C_INCLUDE_PATH", self.sdk_base)
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env.prepend_path("C_INCLUDE_PATH", self.prefix[:-4])
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@property
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def headers(self):
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return HeaderList(
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"{}.sdk/System/Library/Frameworks/OpenGL.framework/Headers".format(self.sdk_base)
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join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework/Headers")
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)
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@property
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def libs(self):
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return LibraryList(
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"{}.sdk/System/Library/Frameworks/OpenGL.framework".format(self.sdk_base)
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)
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return LibraryList(join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework"))
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