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foam-extend4.1-coherent-io/applications/utilities/postProcessing/dataConversion/foamToFieldview9/floatScalar.H
2015-05-17 15:58:16 +02:00

290 lines
6.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Typedef
Foam::floatScalar
Description
single floating point number identical to float
SourceFiles
floatScalar.C
\*---------------------------------------------------------------------------*/
#ifndef floatScalar_H
#define floatScalar_H
#include "label.H"
#include "word.H"
#include <cmath>
#ifdef ibm
float lgamma(float);
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Define floatScalar as a float
namespace Foam
{
typedef float floatScalar;
}
/*
// Define floatScalar as a float
namespace Foam
{
typedef float floatScalar;
// Largest and smallest floatScalar values allowed in certain parts of the code
// (6 is the number of significant figures in an
// IEEE single precision number. See limits.h or float.h)
static const floatScalar GREAT = 1.0e+6;
static const floatScalar VGREAT = 1.0e+37;
static const floatScalar SMALL = 1.0e-6;
static const floatScalar VSMALL = 1.0e-37;
}
*/
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "pTraits.H"
#include "products.H"
#include "direction.H"
namespace Foam
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// template specialisation for pTraits<floatScalar>
template<>
class pTraits<floatScalar>
{
floatScalar p_;
public:
//- Component type
typedef floatScalar cmptType;
// Member constants
enum
{
dim = 3, // Dimensionality of space
rank = 0, // Rank od floatScalar is 0
nComponents = 1 // Number of components in floatScalar is 1
};
// Static data members
static const char* const typeName;
static const char* componentNames[];
static const floatScalar zero;
static const floatScalar one;
// Constructors
//- Construct from Istream
pTraits(Istream& is);
// Member Functions
operator floatScalar() const
{
return p_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
//template<class Cmpt>
//class typeOfRank<Cmpt, 0>
//{
//public:
//
// typedef Cmpt type;
//};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Return a string representation of a floatScalar
word name(const floatScalar s)
{
return name(scalar(s));
}
#define MAXMINPOW(retType, type1, type2) \
\
MAXMIN(retType, type1, type2) \
\
inline float pow(const type1 s, const type2 e) \
{ \
return ::pow(float(s), float(e)); \
}
//MAXMINPOW(float, float, float)
//MAXMINPOW(float, float, int)
//MAXMINPOW(float, int, float)
//MAXMINPOW(float, float, long)
//MAXMINPOW(float, long, float)
//MAXMINPOW(float, float, int)
//MAXMINPOW(float, int, float)
//MAXMINPOW(float, float, long)
//MAXMINPOW(float, long, float)
#undef MAXMINPOW
inline floatScalar mag(const floatScalar s)
{
return ::fabs(s);
}
inline floatScalar sign(const floatScalar s)
{
return (s >= 0)? 1: -1;
}
inline floatScalar pos(const floatScalar s)
{
return (s >= 0)? 1: 0;
}
inline floatScalar neg(const floatScalar s)
{
return (s < 0)? 1: 0;
}
inline floatScalar limit(const floatScalar s1, const floatScalar s2)
{
return (mag(s1) < mag(s2))? s1: 0.0;
}
inline floatScalar magSqr(const floatScalar s)
{
return s*s;
}
inline floatScalar sqr(const floatScalar s)
{
return s*s;
}
inline floatScalar pow3(const floatScalar s)
{
return s*s*s;
}
inline floatScalar pow4(const floatScalar s)
{
return sqr(sqr(s));
}
inline floatScalar cmptAv(const floatScalar s)
{
return s;
}
inline floatScalar cmptMag(const floatScalar s)
{
return mag(s);
}
inline floatScalar scale(const floatScalar s, const floatScalar d)
{
return s*d;
}
#define transFunc(func) \
inline floatScalar func(const floatScalar s) \
{ \
return ::func(s); \
}
// Standard C++ transcendental functions
transFunc(sqrt)
transFunc(exp)
transFunc(log)
transFunc(log10)
transFunc(sin)
transFunc(cos)
transFunc(tan)
transFunc(asin)
transFunc(acos)
transFunc(atan)
transFunc(sinh)
transFunc(cosh)
transFunc(tanh)
transFunc(asinh)
transFunc(acosh)
transFunc(atanh)
// Standard ANSI-C (but not in <cmath>) transcendental functions
transFunc(erf)
transFunc(erfc)
transFunc(lgamma)
transFunc(j0)
transFunc(j1)
transFunc(y0)
transFunc(y1)
#undef transFunc
// Stabilisation around zero for division
inline floatScalar stabilise(const floatScalar s, const floatScalar small)
{
if (s >= 0)
{
return s + small;
}
else
{
return s - small;
}
}
// * * * * * * * * * * * * * * * IOstream Operators * * * * * * * * * * * * //
//floatScalar readScalar(Istream& is);
Istream& operator>>(Istream&, floatScalar&);
Ostream& operator<<(Ostream&, const floatScalar);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //