290 lines
6.4 KiB
C++
290 lines
6.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 3.2
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Typedef
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Foam::floatScalar
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Description
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single floating point number identical to float
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SourceFiles
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floatScalar.C
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\*---------------------------------------------------------------------------*/
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#ifndef floatScalar_H
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#define floatScalar_H
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#include "label.H"
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#include "word.H"
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#include <cmath>
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#ifdef ibm
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float lgamma(float);
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Define floatScalar as a float
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namespace Foam
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{
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typedef float floatScalar;
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}
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/*
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// Define floatScalar as a float
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namespace Foam
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{
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typedef float floatScalar;
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// Largest and smallest floatScalar values allowed in certain parts of the code
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// (6 is the number of significant figures in an
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// IEEE single precision number. See limits.h or float.h)
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static const floatScalar GREAT = 1.0e+6;
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static const floatScalar VGREAT = 1.0e+37;
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static const floatScalar SMALL = 1.0e-6;
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static const floatScalar VSMALL = 1.0e-37;
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}
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*/
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "pTraits.H"
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#include "products.H"
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#include "direction.H"
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// template specialisation for pTraits<floatScalar>
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template<>
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class pTraits<floatScalar>
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{
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floatScalar p_;
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public:
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//- Component type
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typedef floatScalar cmptType;
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// Member constants
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enum
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{
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dim = 3, // Dimensionality of space
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rank = 0, // Rank od floatScalar is 0
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nComponents = 1 // Number of components in floatScalar is 1
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};
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// Static data members
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static const char* const typeName;
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static const char* componentNames[];
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static const floatScalar zero;
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static const floatScalar one;
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// Constructors
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//- Construct from Istream
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pTraits(Istream& is);
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// Member Functions
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operator floatScalar() const
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{
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return p_;
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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//template<class Cmpt>
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//class typeOfRank<Cmpt, 0>
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//{
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//public:
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//
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// typedef Cmpt type;
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//};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Return a string representation of a floatScalar
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word name(const floatScalar s)
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{
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return name(scalar(s));
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}
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#define MAXMINPOW(retType, type1, type2) \
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\
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MAXMIN(retType, type1, type2) \
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\
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inline float pow(const type1 s, const type2 e) \
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{ \
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return ::pow(float(s), float(e)); \
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}
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//MAXMINPOW(float, float, float)
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//MAXMINPOW(float, float, int)
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//MAXMINPOW(float, int, float)
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//MAXMINPOW(float, float, long)
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//MAXMINPOW(float, long, float)
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//MAXMINPOW(float, float, int)
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//MAXMINPOW(float, int, float)
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//MAXMINPOW(float, float, long)
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//MAXMINPOW(float, long, float)
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#undef MAXMINPOW
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inline floatScalar mag(const floatScalar s)
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{
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return ::fabs(s);
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}
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inline floatScalar sign(const floatScalar s)
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{
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return (s >= 0)? 1: -1;
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}
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inline floatScalar pos(const floatScalar s)
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{
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return (s >= 0)? 1: 0;
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}
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inline floatScalar neg(const floatScalar s)
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{
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return (s < 0)? 1: 0;
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}
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inline floatScalar limit(const floatScalar s1, const floatScalar s2)
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{
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return (mag(s1) < mag(s2))? s1: 0.0;
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}
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inline floatScalar magSqr(const floatScalar s)
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{
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return s*s;
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}
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inline floatScalar sqr(const floatScalar s)
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{
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return s*s;
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}
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inline floatScalar pow3(const floatScalar s)
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{
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return s*s*s;
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}
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inline floatScalar pow4(const floatScalar s)
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{
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return sqr(sqr(s));
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}
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inline floatScalar cmptAv(const floatScalar s)
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{
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return s;
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}
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inline floatScalar cmptMag(const floatScalar s)
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{
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return mag(s);
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}
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inline floatScalar scale(const floatScalar s, const floatScalar d)
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{
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return s*d;
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}
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#define transFunc(func) \
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inline floatScalar func(const floatScalar s) \
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{ \
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return ::func(s); \
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}
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// Standard C++ transcendental functions
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transFunc(sqrt)
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transFunc(exp)
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transFunc(log)
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transFunc(log10)
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transFunc(sin)
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transFunc(cos)
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transFunc(tan)
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transFunc(asin)
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transFunc(acos)
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transFunc(atan)
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transFunc(sinh)
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transFunc(cosh)
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transFunc(tanh)
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transFunc(asinh)
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transFunc(acosh)
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transFunc(atanh)
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// Standard ANSI-C (but not in <cmath>) transcendental functions
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transFunc(erf)
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transFunc(erfc)
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transFunc(lgamma)
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transFunc(j0)
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transFunc(j1)
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transFunc(y0)
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transFunc(y1)
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#undef transFunc
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// Stabilisation around zero for division
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inline floatScalar stabilise(const floatScalar s, const floatScalar small)
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{
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if (s >= 0)
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{
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return s + small;
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}
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else
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{
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return s - small;
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}
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}
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// * * * * * * * * * * * * * * * IOstream Operators * * * * * * * * * * * * //
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//floatScalar readScalar(Istream& is);
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Istream& operator>>(Istream&, floatScalar&);
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Ostream& operator<<(Ostream&, const floatScalar);
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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