ba42b5f4a7
Conflicts: applications/utilities/mesh/conversion/ideasUnvToFoam/Make/options applications/utilities/surface/surfaceSmooth/Make/options applications/utilities/surface/surfaceSplitByPatch/Make/options src/decompositionMethods/decompositionMethods/patchConstrainedDecomp/patchConstrainedDecomp.C src/finiteVolume/fvMesh/fvPatches/constraint/cyclic/cyclicFvPatch.C src/turbulenceModels/compressible/RAS/derivedFvPatchFields/wallFunctions/omegaWallFunctions/omegaWallFunction/omegaWallFunctionFvPatchScalarField.C wmake/rules/linuxGcc/c++ |
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Make | ||
cellShapeRecognition.H | ||
create3DCellShape.C | ||
extrudedQuadCellShape.C | ||
extrudedTriangleCellShape.C | ||
fluentMeshToFoam.L | ||
README.txt |
Notes for fluentMeshToFoam with zone preservation ################################################# 1. New option added: - writeSets: Writes all Fluent boundaries faceSets preserving Fluent names Writes all Fluent regions to cellSets preserving Fluent names lines: 1375 - 1393 & 1673 - 1741 sets are useful for post-processing using foamToVTK with the "-faceSet <name>" and "-cellSet <name>" options. - writeZones: Writes all regions to cellZones preserving Fluent names Writes all region internal face to faceZones preserving Fluent names lines: 1545 - 1667 Zones are usefull for porous media and MRF calculations 2. Zone Access - Zones are simple lists of label lists that can be accessed from polyMesh with the cellZones(), faceZones() and pointZones() member functions - Example (Members from polyMesh.H and ZoneMesh.H): label thisCellZoneID = mesh.cellZones().findZoneID("thisZoneName"); const labelList& thisCellZone = mesh.cellZones()[thisCellZoneID]; - Zone integrity is preserved during mesh modification and decompomposition. - Once created via addZones, zones allow modification through non-const access 3. Fluent boundary types. - All internal and baffle elements are ignored during conversion - Boundary faces labelled as internal (i.e. interior, interface, internal, solid, fan, radiator, porous-jump) but that are in fact external boundaries will be added to a default wall boundary.