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foam-extend4.1-coherent-io/applications/solvers/solidMechanics/solidModels/cohesiveLaws/bilinear/bilinearCohesiveLaw.C
2012-09-11 16:42:55 +01:00

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
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License
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Description
Bilinear cohesive law.
\*---------------------------------------------------------------------------*/
#include "bilinearCohesiveLaw.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(bilinearCohesiveLaw, 0);
addToRunTimeSelectionTable(cohesiveLaw, bilinearCohesiveLaw, dictionary);
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
Foam::bilinearCohesiveLaw::bilinearCohesiveLaw
(
const word& cohesiveLawName,
const dictionary& dict
)
:
cohesiveLaw(cohesiveLawName, dict),
sigma1_(cohesiveLawCoeffs().lookup("sigma1")),
delta1_(cohesiveLawCoeffs().lookup("delta1")),
deltaC_((2.0*GIc() - sigmaMax()*delta1())/sigma1())
{}
Foam::bilinearCohesiveLaw::bilinearCohesiveLaw
(
const bilinearCohesiveLaw& blcl
)
:
cohesiveLaw(blcl),
sigma1_(cohesiveLawCoeffs().lookup("sigma1")),
delta1_(cohesiveLawCoeffs().lookup("delta1")),
deltaC_(blcl.deltaC_)
{}
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
Foam::bilinearCohesiveLaw::~bilinearCohesiveLaw()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
//- Return current holding traction
Foam::scalar Foam::bilinearCohesiveLaw::traction(scalar delta) const
{
if (delta > deltaC().value())
{
return 0.0;
}
else if (delta < 0)
{
return sigmaMax().value();
}
else if (delta > delta1().value())
{
return sigma1().value()*(1.0 - (delta-delta1().value())/(deltaC().value()-delta1().value()));
}
return sigmaMax().value() + (sigma1().value()-sigmaMax().value())*delta/delta1().value();
}
// ************************************************************************* //