90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.1
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Class
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thermalModel
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Description
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Thermal material properties for solids.
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Author
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Hrvoje Jasak, Wikki Ltd. All rights reserved.
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\*---------------------------------------------------------------------------*/
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#include "thermalModel.H"
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#include "volFields.H"
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#include "fvc.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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defineTypeNameAndDebug(thermalModel, 0);
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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thermalModel::thermalModel(const volScalarField& T)
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:
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IOdictionary
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(
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IOobject
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(
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"thermalProperties",
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T.time().constant(),
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T.db(),
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IOobject::MUST_READ,
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IOobject::NO_WRITE
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)
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),
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T_(T),
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lawPtr_(thermalLaw::New("law", T_, subDict("thermal")))
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{}
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// * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * //
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bool thermalModel::read()
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{
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if (regIOobject::read())
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{
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lawPtr_ = thermalLaw::New("law", T_, subDict("thermal"));
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return true;
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}
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else
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{
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return false;
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}
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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