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foam-extend4.1-coherent-io/applications/utilities/postProcessing/dataConversion/foamToFieldview9/fieldviewTopology.C

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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Description
\*---------------------------------------------------------------------------*/
#include "fieldviewTopology.H"
#include "polyMesh.H"
#include "cellShape.H"
#include "cellModeller.H"
#include "wallPolyPatch.H"
#include "symmetryPolyPatch.H"
#include "fv_reader_tags.h"
extern "C"
{
unsigned int fv_encode_elem_header(int elem_type, int wall_info[]);
}
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
Foam::labelList Foam::fieldviewTopology::calcFaceAddressing
(
const faceList& allFaces, // faces given faceLabels
const cellShape& shape,
const labelList& faces, // faceLabels for given cell
const label cellI
)
{
// return value.
labelList shapeToMesh(shape.nFaces(), -1);
const faceList modelFaces(shape.faces());
// Loop over all faces of cellShape
forAll(modelFaces, cellFaceI)
{
// face (vertex list)
const face& modelFace = modelFaces[cellFaceI];
// Loop over all face labels
forAll(faces, faceI)
{
const face& vertLabels = allFaces[faces[faceI]];
if (vertLabels == modelFace)
{
shapeToMesh[cellFaceI] = faces[faceI];
break;
}
}
if (shapeToMesh[cellFaceI] == -1)
{
FatalErrorIn("foamToFieldview : calcFaceAddressing")
<< "calcFaceAddressing : can't match face to shape.\n"
<< " shape face:" << modelFace << endl
<< " face labels:" << faces << endl
<< " cellI:" << cellI << endl;
FatalError << "Faces consist of vertices:" << endl;
forAll(faces, faceI)
{
FatalError
<< " face:" << faces[faceI]
<< allFaces[faces[faceI]] << endl;
}
FatalError << exit(FatalError);
}
}
return shapeToMesh;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
Foam::fieldviewTopology::fieldviewTopology
(
const polyMesh& mesh,
const bool setWallInfo
)
:
hexLabels_((1+8)*mesh.nCells()),
prismLabels_((1+6)*mesh.nCells()),
pyrLabels_((1+5)*mesh.nCells()),
tetLabels_((1+4)*mesh.nCells()),
nPoly_(0),
quadFaceLabels_(mesh.boundaryMesh().size()),
nPolyFaces_(mesh.boundaryMesh().size())
{
// Mark all faces that are to be seen as wall for particle
// tracking and all cells that use one or more of these walls
labelList wallFace(mesh.nFaces(), NOT_A_WALL);
boolList wallCell(mesh.nCells(), false);
if (setWallInfo)
{
forAll (mesh.boundaryMesh(), patchI)
{
const polyPatch& currPatch = mesh.boundaryMesh()[patchI];
if
(
isType<wallPolyPatch>(currPatch)
|| isType<symmetryPolyPatch>(currPatch)
)
{
forAll(currPatch, patchFaceI)
{
label meshFaceI = currPatch.start() + patchFaceI;
wallFace[meshFaceI] = A_WALL;
wallCell[mesh.faceOwner()[meshFaceI]] = true;
}
}
}
}
const cellModel& tet = *(cellModeller::lookup("tet"));
const cellModel& pyr = *(cellModeller::lookup("pyr"));
const cellModel& prism = *(cellModeller::lookup("prism"));
const cellModel& wedge = *(cellModeller::lookup("wedge"));
const cellModel& tetWedge = *(cellModeller::lookup("tetWedge"));
const cellModel& hex = *(cellModeller::lookup("hex"));
// Pre calculate headers for cells not on walls
labelList notWallFlags(6, NOT_A_WALL);
label tetNotWall = fv_encode_elem_header
(
FV_TET_ELEM_ID, notWallFlags.begin()
);
label pyrNotWall = fv_encode_elem_header
(
FV_PYRA_ELEM_ID, notWallFlags.begin()
);
label prismNotWall = fv_encode_elem_header
(
FV_PRISM_ELEM_ID, notWallFlags.begin()
);
label hexNotWall = fv_encode_elem_header
(
FV_HEX_ELEM_ID, notWallFlags.begin()
);
// Some aliases
const cellList& cellFaces = mesh.cells();
const cellShapeList& cellShapes = mesh.cellShapes();
label hexi = 0;
label prismi = 0;
label pyri = 0;
label teti = 0;
const faceList& allFaces = mesh.faces();
labelList wallFlags(6);
forAll(cellShapes, celli)
{
const cellShape& cellShape = cellShapes[celli];
const cellModel& cellModel = cellShape.model();
if (cellModel == tet)
{
if (!wallCell[celli])
{
tetLabels_[teti++] = tetNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[0]];
wallFlags[1] = wallFace[modelToMesh[1]];
wallFlags[2] = wallFace[modelToMesh[2]];
wallFlags[3] = wallFace[modelToMesh[3]];
tetLabels_[teti++] = fv_encode_elem_header
(
FV_TET_ELEM_ID, wallFlags.begin()
);
}
tetLabels_[teti++] = cellShape[0] + 1;
tetLabels_[teti++] = cellShape[1] + 1;
tetLabels_[teti++] = cellShape[2] + 1;
tetLabels_[teti++] = cellShape[3] + 1;
}
else if (cellModel == pyr)
{
if (!wallCell[celli])
{
pyrLabels_[pyri++] = pyrNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[0]];
wallFlags[1] = wallFace[modelToMesh[3]];
wallFlags[2] = wallFace[modelToMesh[2]];
wallFlags[3] = wallFace[modelToMesh[1]];
wallFlags[4] = wallFace[modelToMesh[4]];
pyrLabels_[pyri++] = fv_encode_elem_header
(
FV_PYRA_ELEM_ID, wallFlags.begin()
);
}
pyrLabels_[pyri++] = cellShape[0] + 1;
pyrLabels_[pyri++] = cellShape[1] + 1;
pyrLabels_[pyri++] = cellShape[2] + 1;
pyrLabels_[pyri++] = cellShape[3] + 1;
pyrLabels_[pyri++] = cellShape[4] + 1;
}
else if (cellModel == prism)
{
if (!wallCell[celli])
{
prismLabels_[prismi++] = prismNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[4]];
wallFlags[1] = wallFace[modelToMesh[2]];
wallFlags[2] = wallFace[modelToMesh[3]];
wallFlags[3] = wallFace[modelToMesh[0]];
wallFlags[4] = wallFace[modelToMesh[1]];
prismLabels_[prismi++] = fv_encode_elem_header
(
FV_PRISM_ELEM_ID, wallFlags.begin()
);
}
prismLabels_[prismi++] = cellShape[0] + 1;
prismLabels_[prismi++] = cellShape[3] + 1;
prismLabels_[prismi++] = cellShape[4] + 1;
prismLabels_[prismi++] = cellShape[1] + 1;
prismLabels_[prismi++] = cellShape[5] + 1;
prismLabels_[prismi++] = cellShape[2] + 1;
}
else if (cellModel == tetWedge)
{
// Treat as prism with collapsed edge
if (!wallCell[celli])
{
prismLabels_[prismi++] = prismNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[1]];
wallFlags[1] = wallFace[modelToMesh[2]];
wallFlags[2] = wallFace[modelToMesh[3]];
wallFlags[3] = wallFace[modelToMesh[0]];
wallFlags[4] = wallFace[modelToMesh[3]];
prismLabels_[prismi++] = fv_encode_elem_header
(
FV_PRISM_ELEM_ID, wallFlags.begin()
);
}
prismLabels_[prismi++] = cellShape[0] + 1;
prismLabels_[prismi++] = cellShape[3] + 1;
prismLabels_[prismi++] = cellShape[4] + 1;
prismLabels_[prismi++] = cellShape[1] + 1;
prismLabels_[prismi++] = cellShape[4] + 1;
prismLabels_[prismi++] = cellShape[2] + 1;
}
else if (cellModel == wedge)
{
if (!wallCell[celli])
{
hexLabels_[hexi++] = hexNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[2]];
wallFlags[1] = wallFace[modelToMesh[3]];
wallFlags[2] = wallFace[modelToMesh[0]];
wallFlags[3] = wallFace[modelToMesh[1]];
wallFlags[4] = wallFace[modelToMesh[4]];
wallFlags[5] = wallFace[modelToMesh[5]];
hexLabels_[hexi++] = fv_encode_elem_header
(
FV_HEX_ELEM_ID, wallFlags.begin()
);
}
hexLabels_[hexi++] = cellShape[0] + 1;
hexLabels_[hexi++] = cellShape[1] + 1;
hexLabels_[hexi++] = cellShape[0] + 1;
hexLabels_[hexi++] = cellShape[2] + 1;
hexLabels_[hexi++] = cellShape[3] + 1;
hexLabels_[hexi++] = cellShape[4] + 1;
hexLabels_[hexi++] = cellShape[6] + 1;
hexLabels_[hexi++] = cellShape[5] + 1;
}
else if (cellModel == hex)
{
if (!wallCell[celli])
{
hexLabels_[hexi++] = hexNotWall;
}
else
{
labelList modelToMesh = calcFaceAddressing
(
allFaces, cellShape, cellFaces[celli], celli
);
wallFlags[0] = wallFace[modelToMesh[0]];
wallFlags[1] = wallFace[modelToMesh[1]];
wallFlags[2] = wallFace[modelToMesh[4]];
wallFlags[3] = wallFace[modelToMesh[5]];
wallFlags[4] = wallFace[modelToMesh[2]];
wallFlags[5] = wallFace[modelToMesh[3]];
hexLabels_[hexi++] = fv_encode_elem_header
(
FV_HEX_ELEM_ID, wallFlags.begin()
);
}
hexLabels_[hexi++] = cellShape[0] + 1;
hexLabels_[hexi++] = cellShape[1] + 1;
hexLabels_[hexi++] = cellShape[3] + 1;
hexLabels_[hexi++] = cellShape[2] + 1;
hexLabels_[hexi++] = cellShape[4] + 1;
hexLabels_[hexi++] = cellShape[5] + 1;
hexLabels_[hexi++] = cellShape[7] + 1;
hexLabels_[hexi++] = cellShape[6] + 1;
}
else
{
nPoly_++;
}
}
hexLabels_.setSize(hexi);
prismLabels_.setSize(prismi);
pyrLabels_.setSize(pyri);
tetLabels_.setSize(teti);
//
// Patches
//
forAll(mesh.boundaryMesh(), patchI)
{
const polyPatch& patchFaces = mesh.boundaryMesh()[patchI];
labelList& faceLabels = quadFaceLabels_[patchI];
// Faces, each 4 labels. Size big enough
faceLabels.setSize(patchFaces.size()*4);
label labelI = 0;
forAll(patchFaces, faceI)
{
const face& patchFace = patchFaces[faceI];
if (patchFace.size() == 3)
{
faceLabels[labelI++] = patchFace[0] + 1;
faceLabels[labelI++] = patchFace[1] + 1;
faceLabels[labelI++] = patchFace[2] + 1;
faceLabels[labelI++] = 0; // Fieldview:triangle definition
}
else if (patchFace.size() == 4)
{
faceLabels[labelI++] = patchFace[0] + 1;
faceLabels[labelI++] = patchFace[1] + 1;
faceLabels[labelI++] = patchFace[2] + 1;
faceLabels[labelI++] = patchFace[3] + 1;
}
}
faceLabels.setSize(labelI);
label nFaces = labelI/4;
nPolyFaces_[patchI] = patchFaces.size() - nFaces;
}
}
// ************************************************************************* //