db7fac3f24
git-svn-id: https://openfoam-extend.svn.sourceforge.net/svnroot/openfoam-extend/trunk/Core/OpenFOAM-1.5-dev@1731 e4e07f05-0c2f-0410-a05a-b8ba57e0c909
439 lines
14 KiB
C
439 lines
14 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Description
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\*---------------------------------------------------------------------------*/
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#include "fieldviewTopology.H"
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#include "polyMesh.H"
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#include "cellShape.H"
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#include "cellModeller.H"
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#include "wallPolyPatch.H"
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#include "symmetryPolyPatch.H"
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#include "fv_reader_tags.h"
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extern "C"
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{
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unsigned int fv_encode_elem_header(int elem_type, int wall_info[]);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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Foam::labelList Foam::fieldviewTopology::calcFaceAddressing
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(
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const faceList& allFaces, // faces given faceLabels
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const cellShape& shape,
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const labelList& faces, // faceLabels for given cell
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const label cellI
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)
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{
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// return value.
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labelList shapeToMesh(shape.nFaces(), -1);
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const faceList modelFaces(shape.faces());
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// Loop over all faces of cellShape
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forAll(modelFaces, cellFaceI)
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{
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// face (vertex list)
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const face& modelFace = modelFaces[cellFaceI];
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// Loop over all face labels
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forAll(faces, faceI)
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{
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const face& vertLabels = allFaces[faces[faceI]];
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if (vertLabels == modelFace)
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{
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shapeToMesh[cellFaceI] = faces[faceI];
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break;
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}
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}
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if (shapeToMesh[cellFaceI] == -1)
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{
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FatalErrorIn("foamToFieldview : calcFaceAddressing")
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<< "calcFaceAddressing : can't match face to shape.\n"
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<< " shape face:" << modelFace << endl
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<< " face labels:" << faces << endl
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<< " cellI:" << cellI << endl;
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FatalError << "Faces consist of vertices:" << endl;
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forAll(faces, faceI)
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{
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FatalError
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<< " face:" << faces[faceI]
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<< allFaces[faces[faceI]] << endl;
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}
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FatalError << exit(FatalError);
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}
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}
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return shapeToMesh;
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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Foam::fieldviewTopology::fieldviewTopology
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(
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const polyMesh& mesh,
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const bool setWallInfo
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)
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:
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hexLabels_((1+8)*mesh.nCells()),
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prismLabels_((1+6)*mesh.nCells()),
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pyrLabels_((1+5)*mesh.nCells()),
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tetLabels_((1+4)*mesh.nCells()),
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nPoly_(0),
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quadFaceLabels_(mesh.boundaryMesh().size()),
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nPolyFaces_(mesh.boundaryMesh().size())
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{
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// Mark all faces that are to be seen as wall for particle
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// tracking and all cells that use one or more of these walls
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labelList wallFace(mesh.nFaces(), NOT_A_WALL);
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boolList wallCell(mesh.nCells(), false);
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if (setWallInfo)
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{
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forAll (mesh.boundaryMesh(), patchI)
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{
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const polyPatch& currPatch = mesh.boundaryMesh()[patchI];
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if
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(
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isType<wallPolyPatch>(currPatch)
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|| isType<symmetryPolyPatch>(currPatch)
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)
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{
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forAll(currPatch, patchFaceI)
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{
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label meshFaceI = currPatch.start() + patchFaceI;
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wallFace[meshFaceI] = A_WALL;
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wallCell[mesh.faceOwner()[meshFaceI]] = true;
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}
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}
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}
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}
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const cellModel& tet = *(cellModeller::lookup("tet"));
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const cellModel& pyr = *(cellModeller::lookup("pyr"));
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const cellModel& prism = *(cellModeller::lookup("prism"));
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const cellModel& wedge = *(cellModeller::lookup("wedge"));
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const cellModel& tetWedge = *(cellModeller::lookup("tetWedge"));
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const cellModel& hex = *(cellModeller::lookup("hex"));
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// Pre calculate headers for cells not on walls
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labelList notWallFlags(6, NOT_A_WALL);
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label tetNotWall = fv_encode_elem_header
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(
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FV_TET_ELEM_ID, notWallFlags.begin()
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);
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label pyrNotWall = fv_encode_elem_header
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(
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FV_PYRA_ELEM_ID, notWallFlags.begin()
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);
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label prismNotWall = fv_encode_elem_header
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(
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FV_PRISM_ELEM_ID, notWallFlags.begin()
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);
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label hexNotWall = fv_encode_elem_header
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(
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FV_HEX_ELEM_ID, notWallFlags.begin()
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);
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// Some aliases
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const cellList& cellFaces = mesh.cells();
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const cellShapeList& cellShapes = mesh.cellShapes();
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label hexi = 0;
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label prismi = 0;
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label pyri = 0;
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label teti = 0;
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const faceList& allFaces = mesh.faces();
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labelList wallFlags(6);
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forAll(cellShapes, celli)
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{
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const cellShape& cellShape = cellShapes[celli];
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const cellModel& cellModel = cellShape.model();
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if (cellModel == tet)
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{
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if (!wallCell[celli])
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{
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tetLabels_[teti++] = tetNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[0]];
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wallFlags[1] = wallFace[modelToMesh[1]];
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wallFlags[2] = wallFace[modelToMesh[2]];
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wallFlags[3] = wallFace[modelToMesh[3]];
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tetLabels_[teti++] = fv_encode_elem_header
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(
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FV_TET_ELEM_ID, wallFlags.begin()
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);
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}
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tetLabels_[teti++] = cellShape[0] + 1;
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tetLabels_[teti++] = cellShape[1] + 1;
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tetLabels_[teti++] = cellShape[2] + 1;
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tetLabels_[teti++] = cellShape[3] + 1;
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}
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else if (cellModel == pyr)
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{
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if (!wallCell[celli])
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{
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pyrLabels_[pyri++] = pyrNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[0]];
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wallFlags[1] = wallFace[modelToMesh[3]];
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wallFlags[2] = wallFace[modelToMesh[2]];
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wallFlags[3] = wallFace[modelToMesh[1]];
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wallFlags[4] = wallFace[modelToMesh[4]];
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pyrLabels_[pyri++] = fv_encode_elem_header
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(
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FV_PYRA_ELEM_ID, wallFlags.begin()
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);
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}
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pyrLabels_[pyri++] = cellShape[0] + 1;
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pyrLabels_[pyri++] = cellShape[1] + 1;
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pyrLabels_[pyri++] = cellShape[2] + 1;
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pyrLabels_[pyri++] = cellShape[3] + 1;
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pyrLabels_[pyri++] = cellShape[4] + 1;
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}
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else if (cellModel == prism)
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{
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if (!wallCell[celli])
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{
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prismLabels_[prismi++] = prismNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[4]];
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wallFlags[1] = wallFace[modelToMesh[2]];
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wallFlags[2] = wallFace[modelToMesh[3]];
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wallFlags[3] = wallFace[modelToMesh[0]];
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wallFlags[4] = wallFace[modelToMesh[1]];
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prismLabels_[prismi++] = fv_encode_elem_header
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(
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FV_PRISM_ELEM_ID, wallFlags.begin()
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);
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}
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prismLabels_[prismi++] = cellShape[0] + 1;
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prismLabels_[prismi++] = cellShape[3] + 1;
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prismLabels_[prismi++] = cellShape[4] + 1;
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prismLabels_[prismi++] = cellShape[1] + 1;
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prismLabels_[prismi++] = cellShape[5] + 1;
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prismLabels_[prismi++] = cellShape[2] + 1;
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}
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else if (cellModel == tetWedge)
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{
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// Treat as prism with collapsed edge
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if (!wallCell[celli])
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{
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prismLabels_[prismi++] = prismNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[1]];
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wallFlags[1] = wallFace[modelToMesh[2]];
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wallFlags[2] = wallFace[modelToMesh[3]];
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wallFlags[3] = wallFace[modelToMesh[0]];
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wallFlags[4] = wallFace[modelToMesh[3]];
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prismLabels_[prismi++] = fv_encode_elem_header
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(
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FV_PRISM_ELEM_ID, wallFlags.begin()
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);
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}
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prismLabels_[prismi++] = cellShape[0] + 1;
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prismLabels_[prismi++] = cellShape[3] + 1;
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prismLabels_[prismi++] = cellShape[4] + 1;
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prismLabels_[prismi++] = cellShape[1] + 1;
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prismLabels_[prismi++] = cellShape[4] + 1;
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prismLabels_[prismi++] = cellShape[2] + 1;
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}
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else if (cellModel == wedge)
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{
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if (!wallCell[celli])
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{
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hexLabels_[hexi++] = hexNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[2]];
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wallFlags[1] = wallFace[modelToMesh[3]];
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wallFlags[2] = wallFace[modelToMesh[0]];
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wallFlags[3] = wallFace[modelToMesh[1]];
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wallFlags[4] = wallFace[modelToMesh[4]];
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wallFlags[5] = wallFace[modelToMesh[5]];
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hexLabels_[hexi++] = fv_encode_elem_header
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(
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FV_HEX_ELEM_ID, wallFlags.begin()
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);
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}
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hexLabels_[hexi++] = cellShape[0] + 1;
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hexLabels_[hexi++] = cellShape[1] + 1;
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hexLabels_[hexi++] = cellShape[0] + 1;
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hexLabels_[hexi++] = cellShape[2] + 1;
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hexLabels_[hexi++] = cellShape[3] + 1;
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hexLabels_[hexi++] = cellShape[4] + 1;
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hexLabels_[hexi++] = cellShape[6] + 1;
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hexLabels_[hexi++] = cellShape[5] + 1;
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}
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else if (cellModel == hex)
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{
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if (!wallCell[celli])
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{
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hexLabels_[hexi++] = hexNotWall;
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}
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else
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{
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labelList modelToMesh = calcFaceAddressing
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(
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allFaces, cellShape, cellFaces[celli], celli
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);
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wallFlags[0] = wallFace[modelToMesh[0]];
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wallFlags[1] = wallFace[modelToMesh[1]];
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wallFlags[2] = wallFace[modelToMesh[4]];
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wallFlags[3] = wallFace[modelToMesh[5]];
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wallFlags[4] = wallFace[modelToMesh[2]];
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wallFlags[5] = wallFace[modelToMesh[3]];
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hexLabels_[hexi++] = fv_encode_elem_header
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(
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FV_HEX_ELEM_ID, wallFlags.begin()
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);
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}
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hexLabels_[hexi++] = cellShape[0] + 1;
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hexLabels_[hexi++] = cellShape[1] + 1;
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hexLabels_[hexi++] = cellShape[3] + 1;
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hexLabels_[hexi++] = cellShape[2] + 1;
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hexLabels_[hexi++] = cellShape[4] + 1;
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hexLabels_[hexi++] = cellShape[5] + 1;
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hexLabels_[hexi++] = cellShape[7] + 1;
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hexLabels_[hexi++] = cellShape[6] + 1;
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}
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else
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{
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nPoly_++;
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}
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}
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hexLabels_.setSize(hexi);
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prismLabels_.setSize(prismi);
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pyrLabels_.setSize(pyri);
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tetLabels_.setSize(teti);
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//
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// Patches
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//
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forAll(mesh.boundaryMesh(), patchI)
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{
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const polyPatch& patchFaces = mesh.boundaryMesh()[patchI];
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labelList& faceLabels = quadFaceLabels_[patchI];
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// Faces, each 4 labels. Size big enough
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faceLabels.setSize(patchFaces.size()*4);
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label labelI = 0;
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forAll(patchFaces, faceI)
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{
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const face& patchFace = patchFaces[faceI];
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if (patchFace.size() == 3)
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{
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faceLabels[labelI++] = patchFace[0] + 1;
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faceLabels[labelI++] = patchFace[1] + 1;
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faceLabels[labelI++] = patchFace[2] + 1;
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faceLabels[labelI++] = 0; // Fieldview:triangle definition
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}
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else if (patchFace.size() == 4)
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{
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faceLabels[labelI++] = patchFace[0] + 1;
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faceLabels[labelI++] = patchFace[1] + 1;
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faceLabels[labelI++] = patchFace[2] + 1;
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faceLabels[labelI++] = patchFace[3] + 1;
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}
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}
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faceLabels.setSize(labelI);
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label nFaces = labelI/4;
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nPolyFaces_[patchI] = patchFaces.size() - nFaces;
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}
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}
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// ************************************************************************* //
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