93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
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Create a Finite Area mesh from an STL file
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "objectRegistry.H"
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#include "foamTime.H"
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#include "triSurface.H"
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#include "polyMesh.H"
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#include "faCFD.H"
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#include "IFstream.H"
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#include "graph.H"
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#include "Tuple2.H"
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#include "matchPoints.H"
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#include "standAlonePatch.H"
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#include "fixedValueFaPatchFields.H"
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#include "zeroGradientFaPatchFields.H"
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#include "inletOutletFaPatchFields.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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argList::validArgs.append("STL mesh file");
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argList args(argc, argv);
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if (!args.check())
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{
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FatalError.exit();
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}
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fileName prefix(args.additionalArgs()[0]);
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# include "createTime.H"
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# include "makePolyMesh.H"
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# include "makeFaMesh.H"
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Info<< " done." << nl << endl;
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Info<< nl << "Write mesh vtk files... ";
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standAlonePatch::writeVTK
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(
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runTime.caseName() + "Mesh",
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aMesh.patch().localFaces(),
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aMesh.patch().localPoints()
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);
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standAlonePatch::writeVTKNormals
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(
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runTime.caseName() + "Normals",
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aMesh.patch().localFaces(),
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aMesh.patch().localPoints()
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);
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Info<< " done." << nl << endl;
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Info<< "End\n" << endl;
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return(0);
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}
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// ************************************************************************* //
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