120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 4.1 |
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| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// General m4 macros
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// User-defined parameters
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convertToMeters 1;
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// Length of tank (x-direction)
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// Breadth of tank (y-direction)
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// Depth of tank (z-direction)
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// Depth to the top (height) of lower chamfer
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// Height of upper chamfer
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// Angle of lower chamfer to the horizontal
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// Angle of upper chamfer to the horizontal
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// Centre of gravity in y-direction
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// Centre of gravity in z-direction
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// Number of cells in the length (1 for 2D)
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// Number of cells in the breadth
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// Number of cells in the height of the lower champfer
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// Number of cells in the height between the chamfers
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// Number of cells in the height of the upper champfer
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Derived parameters
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// Breadth to the top (height) of lower chamfer
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// Breadth of upper chamfer
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Parametric description
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vertices
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(
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(-0.5 -15 -10.0) // Vertex bllcb = 0
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(-0.5 -20 -5) // Vertex bllc = 1
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(-0.5 -20 10) // Vertex bluc = 2
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(-0.5 -10 20) // Vertex bluct = 3
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(-0.5 15 -10.0) // Vertex brlcb = 4
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(-0.5 20 -5) // Vertex brlc = 5
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(-0.5 20 10) // Vertex bruc = 6
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(-0.5 10 20) // Vertex bruct = 7
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(0.5 -15 -10.0) // Vertex fllcb = 8
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(0.5 -20 -5) // Vertex fllc = 9
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(0.5 -20 10) // Vertex fluc = 10
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(0.5 -10 20) // Vertex fluct = 11
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(0.5 15 -10.0) // Vertex frlcb = 12
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(0.5 20 -5) // Vertex frlc = 13
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(0.5 20 10) // Vertex fruc = 14
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(0.5 10 20) // Vertex fruct = 15
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);
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blocks
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(
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// block0
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hex (0 4 5 1 8 12 13 9)
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(40 6 1)
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simpleGrading (1 1 1)
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// block1
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hex (1 5 6 2 9 13 14 10)
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(40 16 1)
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simpleGrading (1 1 1)
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// block2
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hex (2 6 7 3 10 14 15 11)
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(40 12 1)
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simpleGrading (1 1 1)
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);
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patches
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(
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patch walls
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(
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(0 4 12 8)
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(4 5 13 12)
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(5 6 14 13)
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(6 7 15 14)
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(7 3 11 15)
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(3 2 10 11)
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(2 1 9 10)
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(1 0 8 9)
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)
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empty front
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(
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(8 12 13 9)
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(9 13 14 10)
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(10 14 15 11)
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)
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empty back
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(
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(0 1 5 4)
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(1 2 6 5)
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(2 3 7 6)
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)
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);
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// ************************************************************************* //
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