76 lines
2 KiB
C++
76 lines
2 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 4.1 |
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| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object extrudeProperties;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Where to get surface from: either from surface ('surface') or
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// from (flipped) patch of existing case ('patch')
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constructFrom patch; //surface;
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// If construct from (flipped) patch
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sourceCase "$FOAM_RUN/icoFoam/cavity";
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sourcePatch movingWall;
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// Flip surface normals before usage.
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flipNormals false;
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// If construct from surface
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surface "movingWall.sMesh";
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// Do front and back need to be merged? Usually only makes sense for 360
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// degree wedges.
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mergeFaces true;
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//- Linear extrusion in point-normal direction
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//extrudeModel linearNormal;
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//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
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extrudeModel wedge;
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//- Extrudes into sphere around (0 0 0)
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//extrudeModel linearRadial;
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//- Extrudes into sphere with grading according to pressure (atmospherics)
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//extrudeModel sigmaRadial;
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nLayers 20;
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wedgeCoeffs
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{
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axisPt (0 0.1 0);
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axis (-1 0 0);
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angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
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}
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linearNormalCoeffs
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{
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thickness 0.05;
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}
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linearRadialCoeffs
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{
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R 0.1;
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}
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sigmaRadialCoeffs
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{
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RTbyg 1;
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pRef 1;
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pStrat 1;
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}
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mergeTolerance 1e-4;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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