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foam-extend4.1-coherent-io/applications/utilities/mesh/manipulation/splitMesh/splitMesh.C
2018-06-01 18:11:37 +02:00

282 lines
7.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
Splits mesh by making internal faces external. Uses attachDetach.
Generates a meshModifier of the form:
Splitter
{
type attachDetach;
faceZoneName membraneFaces;
masterPatchName masterPatch;
slavePatchName slavePatch;
triggerTimes runTime.value();
}
so will detach at the current time and split all faces in membraneFaces
into masterPatch and slavePatch (which have to be present but of 0 size)
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "polyMesh.H"
#include "foamTime.H"
#include "polyTopoChange.H"
#include "mapPolyMesh.H"
#include "faceSet.H"
#include "attachDetach.H"
#include "polyTopoChanger.H"
#include "regionSide.H"
#include "primitiveFacePatch.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Find edge between points v0 and v1.
label findEdge(const primitiveMesh& mesh, const label v0, const label v1)
{
const labelList& pEdges = mesh.pointEdges()[v0];
forAll(pEdges, pEdgeI)
{
label edgeI = pEdges[pEdgeI];
const edge& e = mesh.edges()[edgeI];
if (e.otherVertex(v0) == v1)
{
return edgeI;
}
}
FatalErrorIn
(
"findEdge(const primitiveMesh&, const label, const label)"
) << "Cannot find edge between mesh points " << v0 << " and " << v1
<< abort(FatalError);
return -1;
}
// Checks whether patch present
void checkPatch(const polyBoundaryMesh& bMesh, const word& name)
{
label patchI = bMesh.findPatchID(name);
if (patchI == -1)
{
FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
<< "Cannot find patch " << name << endl
<< "It should be present but of zero size" << endl
<< "Valid patches are " << bMesh.names()
<< exit(FatalError);
}
if (bMesh[patchI].size())
{
FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
<< "Patch " << name << " is present but non-zero size"
<< exit(FatalError);
}
}
// Main program:
int main(int argc, char *argv[])
{
Foam::argList::noParallel();
Foam::argList::validArgs.append("faceSet");
Foam::argList::validArgs.append("masterPatch");
Foam::argList::validArgs.append("slavePatch");
Foam::argList::validOptions.insert("overwrite", "");
# include "setRootCase.H"
# include "createTime.H"
runTime.functionObjects().off();
# include "createPolyMesh.H"
const word oldInstance = mesh.pointsInstance();
word setName(args.additionalArgs()[0]);
word masterPatch(args.additionalArgs()[1]);
word slavePatch(args.additionalArgs()[2]);
bool overwrite = args.optionFound("overwrite");
// List of faces to split
faceSet facesSet(mesh, setName);
Info<< "Read " << facesSet.size() << " faces to split" << endl << endl;
// Convert into labelList and check
labelList faces(facesSet.toc());
forAll(faces, i)
{
if (!mesh.isInternalFace(faces[i]))
{
FatalErrorIn(args.executable())
<< "Face " << faces[i] << " in faceSet " << setName
<< " is not an internal face."
<< exit(FatalError);
}
}
// Check for empty master and slave patches
checkPatch(mesh.boundaryMesh(), masterPatch);
checkPatch(mesh.boundaryMesh(), slavePatch);
//
// Find 'side' of all faces on splitregion. Uses regionSide which needs
// set of edges on side of this region. Use PrimitivePatch to find these.
//
IndirectList<face> zoneFaces(mesh.faces(), faces);
// Calculation engine for set of faces in a mesh
typedef PrimitivePatch<face, List, const pointField&> facePatch;
// Addressing on faces only in mesh vertices.
facePatch fPatch(zoneFaces(), mesh.points());
const labelList& meshPoints = fPatch.meshPoints();
// Mark all fence edges : edges on boundary of fPatch but not on boundary
// of polyMesh
labelHashSet fenceEdges(fPatch.size());
const labelListList& allEdgeFaces = fPatch.edgeFaces();
forAll(allEdgeFaces, patchEdgeI)
{
if (allEdgeFaces[patchEdgeI].size() == 1)
{
const edge& e = fPatch.edges()[patchEdgeI];
label edgeI =
findEdge
(
mesh,
meshPoints[e.start()],
meshPoints[e.end()]
);
fenceEdges.insert(edgeI);
}
}
// Find sides reachable from 0th face of faceSet
label startFaceI = faces[0];
regionSide regionInfo
(
mesh,
facesSet,
fenceEdges,
mesh.faceOwner()[startFaceI],
startFaceI
);
// Determine flip state for all faces in faceSet
boolList zoneFlip(faces.size());
forAll(faces, i)
{
zoneFlip[i] = !regionInfo.sideOwner().found(faces[i]);
}
// Create and add face zones and mesh modifiers
List<pointZone*> pz(0);
List<faceZone*> fz(1);
List<cellZone*> cz(0);
fz[0] =
new faceZone
(
"membraneFaces",
faces,
zoneFlip,
0,
mesh.faceZones()
);
Info << "Adding point and face zones" << endl;
mesh.addZones(pz, fz, cz);
polyTopoChanger splitter(mesh);
splitter.setSize(1);
// Add the sliding interface mesh modifier to start working at current
// time
splitter.set
(
0,
new attachDetach
(
"Splitter",
0,
splitter,
"membraneFaces",
masterPatch,
slavePatch,
scalarField(1, runTime.value())
)
);
Info<< nl << "Constructed topologyModifier:" << endl;
splitter[0].writeDict(Info);
if (!overwrite)
{
runTime++;
}
splitter.changeMesh();
// Remove zones - not needed
mesh.removeZones();
Info<< "Writing mesh to " << runTime.timeName() << endl;
if (!mesh.write())
{
FatalErrorIn(args.executable())
<< "Failed writing polyMesh."
<< exit(FatalError);
}
Info<< nl << "end" << endl;
return 0;
}
// ************************************************************************* //