98 lines
2.8 KiB
C
98 lines
2.8 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "vtkMesh.H"
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#include "fvMeshSubset.H"
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#include "foamTime.H"
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#include "cellSet.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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Foam::vtkMesh::vtkMesh
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(
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const IOobject& io,
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const word& setName
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)
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:
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fvMesh(io),
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subsetMesh_
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(
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IOobject
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(
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"subset",
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io.time().constant(),
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*this,
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IOobject::NO_READ,
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IOobject::NO_WRITE
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),
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*this
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),
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setName_(setName)
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{
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if (setName.size() > 0)
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{
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// Read cellSet using whole mesh
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cellSet currentSet(*this, setName_);
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// Set current subset
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subsetMesh_.setLargeCellSubset(currentSet);
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}
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::vtkMesh::~vtkMesh()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::polyMesh::readUpdateState Foam::vtkMesh::readUpdate()
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{
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polyMesh::readUpdateState meshState = fvMesh::readUpdate();
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if (meshState != polyMesh::UNCHANGED)
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{
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// Note: since fvMeshSubset has no movePoints() functionality
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// reconstruct the subset even if only movement.
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if (setName_.size())
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{
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Info<< "Subsetting mesh based on cellSet " << setName_ << endl;
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// Read cellSet using whole mesh
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cellSet currentSet(*this, setName_);
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subsetMesh_.setLargeCellSubset(currentSet);
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}
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}
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return meshState;
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}
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// ************************************************************************* //
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