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foam-extend4.1-coherent-io/applications/utilities/mesh/manipulation/moveDynamicMesh/moveDynamicMesh.C
2013-12-11 16:09:41 +00:00

84 lines
2.4 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
moveDynamicMesh
Description
Mesh motion and topological mesh changes utility.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "dynamicFvMesh.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
argList::validOptions.insert("checkFrequency", "int");
# include "setRootCase.H"
# include "createTime.H"
# include "createDynamicFvMesh.H"
// Read check frequency
label checkFrequency = 1;
args.optionReadIfPresent("checkFrequency", checkFrequency);
while (runTime.loop())
{
Info<< "Time = " << runTime.timeName() << endl;
if (isDir(runTime.path()/"VTK"))
{
Info << "Clear VTK directory" << endl;
rmDir(runTime.path()/"VTK");
}
mesh.update();
# include "checkVolContinuity.H"
if (runTime.timeIndex() % checkFrequency == 0)
{
mesh.checkMesh(true);
}
runTime.write();
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //