106 lines
3 KiB
C
106 lines
3 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration |
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\\ / A nd | For copyright notice see file Copyright
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
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wallGradU
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Description
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Calculates and writes the gradient of U at the wall
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\*---------------------------------------------------------------------------*/
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#include "fvCFD.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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timeSelector::addOptions();
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#include "setRootCase.H"
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# include "createTime.H"
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instantList timeDirs = timeSelector::select0(runTime, args);
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# include "createMesh.H"
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forAll(timeDirs, timeI)
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{
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runTime.setTime(timeDirs[timeI], timeI);
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Info<< "Time = " << runTime.timeName() << endl;
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IOobject Uheader
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(
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"U",
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runTime.timeName(),
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mesh,
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IOobject::MUST_READ
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);
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// Check U exists
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if (Uheader.headerOk())
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{
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mesh.readUpdate();
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Info<< " Reading U" << endl;
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volVectorField U(Uheader, mesh);
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Info<< " Calculating wallGradU" << endl;
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volVectorField wallGradU
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(
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IOobject
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(
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"wallGradU",
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runTime.timeName(),
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mesh,
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IOobject::NO_READ,
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IOobject::AUTO_WRITE
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),
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mesh,
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dimensionedVector
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(
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"wallGradU",
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U.dimensions()/dimLength,
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vector::zero
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)
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);
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forAll(wallGradU.boundaryField(), patchi)
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{
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wallGradU.boundaryField()[patchi] =
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-U.boundaryField()[patchi].snGrad();
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}
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wallGradU.write();
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}
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else
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{
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Info<< " No U" << endl;
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}
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}
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Info<< "End" << endl;
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return 0;
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}
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// ************************************************************************* //
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