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foam-extend4.1-coherent-io/applications/solvers/solidMechanics/elasticNonLinTLSolidFoam/elasticNonLinTLSolidFoam.C
2018-06-01 18:11:37 +02:00

165 lines
5.3 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
elasticNonLinTLSolidFoam
Description
Finite volume structural solver employing a total strain total
Lagrangian approach.
Valid for finite strains, finite displacements and finite rotations.
Author
Micheal Leonard
Philip Cardiff
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "constitutiveModel.H"
#include "solidInterface.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createMesh.H"
# include "createFields.H"
# include "createSolidInterfaceNonLin.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< "\nStarting time loop\n" << endl;
while(runTime.loop())
{
Info<< "Time = " << runTime.timeName() << nl << endl;
# include "readSolidMechanicsControls.H"
int iCorr = 0;
scalar initialResidual = 0;
lduSolverPerformance solverPerf;
scalar relativeResidual = 1.0;
lduMatrix::debug = 0;
do
{
U.storePrevIter();
surfaceTensorField shearGradU
(
"shearGradU",
(I - sqr(n)) & fvc::interpolate(gradU)
);
fvVectorMatrix UEqn
(
fvm::d2dt2(rho, U)
==
fvm::laplacian(2*muf + lambdaf, U, "laplacian(DU,U)")
// + fvc::div
// (
// -(mu + lambda)*gradU
// + mu*gradU.T()
// + mu*(gradU & gradU.T())
// + lambda*tr(gradU)*I
// + 0.5*lambda*tr(gradU & gradU.T())*I
// + (sigma & gradU),
// "div(sigma)"
// )
+ fvc::div
(
mesh.magSf()*
(
- (muf + lambdaf)*(fvc::snGrad(U) & (I - n*n))
+ lambdaf*tr(shearGradU & (I - n*n))*n
+ muf*(shearGradU & n)
+ muf*(n & fvc::interpolate(gradU & gradU.T()))
+ 0.5*lambdaf*(n*tr(fvc::interpolate(gradU & gradU.T())))
+ (n & fvc::interpolate(sigma & gradU))
)
)
);
if (solidInterfaceCorr)
{
solidInterfacePtr->correct(UEqn);
}
solverPerf = UEqn.solve();
if (iCorr == 0)
{
initialResidual = solverPerf.initialResidual();
}
U.relax();
//gradU = solidInterfacePtr->grad(U);
gradU = fvc::grad(U);
# include "calculateEpsilonSigma.H"
# include "calculateRelativeResidual.H"
Info<< "\tTime " << runTime.value()
<< ", Corrector " << iCorr
<< ", Solving for " << U.name()
<< " using " << solverPerf.solverName()
<< ", residual = " << solverPerf.initialResidual()
<< ", relative residual = " << relativeResidual
<< ", inner iterations " << solverPerf.nIterations() << endl;
}
while
(
solverPerf.initialResidual() > convergenceTolerance
//relativeResidual > convergenceTolerance
&& ++iCorr < nCorr
);
Info<< nl << "Time " << runTime.value() << ", Solving for " << U.name()
<< ", Initial residual = " << initialResidual
<< ", Final residual = " << solverPerf.initialResidual()
<< ", Relative residual = " << relativeResidual
<< ", No outer iterations " << iCorr
<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< endl;
# include "writeFields.H"
Info<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< endl;
}
Info<< "End\n" << endl;
return(0);
}
// ************************************************************************* //