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foam-extend4.1-coherent-io/applications/utilities/mesh/manipulation/splitMesh/regionSide.H
2018-06-01 18:11:37 +02:00

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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::regionSide
Description
Determines the 'side' for every face and connected to a
singly-connected (through edges) region of faces. Gets set of faces and
a list of mesh edges ('fenceEdges') which should not be crossed.
Used in splitting a mesh region.
Determines:
- For every face on the surface: whether the owner was visited
from starting face.
- List of faces using an internal point of the region visitable by
edge-face-edge walking from the correct side of the region.
SourceFiles
regionSide.C
\*---------------------------------------------------------------------------*/
#ifndef regionSide_H
#define regionSide_H
#include "HashSet.H"
#include "typeInfo.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class primitiveMesh;
/*---------------------------------------------------------------------------*\
Class regionSide Declaration
\*---------------------------------------------------------------------------*/
class regionSide
{
// Private data
//- For every face on region tells whether the owner is on the
// 'regionside'.
labelHashSet sideOwner_;
//- Contains the faces using an internal point and visited face
labelHashSet insidePointFaces_;
// Private Member Functions
//- Step across point to other edge on face
static label otherEdge
(
const primitiveMesh& mesh,
const label faceI,
const label edgeI,
const label pointI
);
//- From faceI, side cellI, cross to other faces/cells by
// face-cell walking and store visited faces and update sideOwner_.
void visitConnectedFaces
(
const primitiveMesh& mesh,
const labelHashSet& region,
const labelHashSet& fenceEdges,
const label cellI,
const label faceI,
labelHashSet& visitedFace
);
//- From edge on face connected to point on region (regionPointI) cross
// to all other edges using this point by walking across faces
// Does not cross regionEdges so stays on one side of region
void walkPointConnectedFaces
(
const primitiveMesh& mesh,
const labelHashSet& regionEdges,
const label regionPointI,
const label startFaceI,
const label startEdgeI,
labelHashSet& visitedEdges
);
//- Visits all internal points on region and marks edges reachable
// from sideOwner side (using walkPointConnectedFaces)
void walkAllPointConnectedFaces
(
const primitiveMesh& mesh,
const labelHashSet& regionFaces,
const labelHashSet& fenceEdges
);
public:
//- Runtime type information
ClassName("regionSide");
// Static Functions
//- Step across edge onto other face on cell
static label otherFace
(
const primitiveMesh& mesh,
const label cellI,
const label excludeFaceI,
const label edgeI
);
// Constructors
//- Construct from components
regionSide
(
const primitiveMesh& mesh,
const labelHashSet& region,
const labelHashSet& fenceEdges, // labels of fence edges
const label startCell,
const label startFace
);
// Member Functions
// Access
const labelHashSet& sideOwner() const
{
return sideOwner_;
}
const labelHashSet& insidePointFaces() const
{
return insidePointFaces_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //