217 lines
6 KiB
C++
217 lines
6 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration |
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\\ / A nd | For copyright notice see file Copyright
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Class
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tetPointFieldReconstructor
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Description
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Tet point field reconstructor.
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SourceFiles
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tetPointFieldReconstructor.C
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\*---------------------------------------------------------------------------*/
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#ifndef tetPointFieldReconstructor_H
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#define tetPointFieldReconstructor_H
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#include "PtrList.H"
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#include "objectRegistry.H"
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#include "Time.H"
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#include "tetPolyMesh.H"
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#include "tetPointMesh.H"
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#include "elementMesh.H"
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#include "IOobjectList.H"
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#include "tetPolyPatchFields.H"
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#include "elementPatchFields.H"
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#include "PointPatchFieldMapper.H"
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#include "GeometricField.H"
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#include "labelIOList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class tetPointFieldReconstructor Declaration
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\*---------------------------------------------------------------------------*/
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class tetPointFieldReconstructor
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{
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// Private data
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//- Reconstructed mesh reference
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const tetPolyMesh& mesh_;
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//- List of processor meshes
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const PtrList<tetPolyMesh>& procMeshes_;
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//- List of processor point addressing lists
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const PtrList<labelIOList>& pointProcAddressing_;
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//- List of processor face addressing lists
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const PtrList<labelIOList>& faceProcAddressing_;
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//- List of processor cell addressing lists
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const PtrList<labelIOList>& cellProcAddressing_;
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//- List of processor boundary addressing lists
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const PtrList<labelIOList>& boundaryProcAddressing_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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tetPointFieldReconstructor
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(
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const tetPointFieldReconstructor&
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);
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//- Disallow default bitwise assignment
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void operator=(const tetPointFieldReconstructor&);
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//- Processor-to-global addressing for all points
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labelList procAddressing(const label procNo) const;
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//- Patch-to-patch addressing
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labelList procPatchAddressing
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(
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const labelList& procToGlobalAddr,
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const label procNo,
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const label patchNo
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) const;
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public:
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class tetPolyPatchFieldReconstructor
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:
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public PointPatchFieldMapper
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{
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label size_;
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label sizeBeforeMapping_;
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public:
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// Constructors
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//- Construct given addressing
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tetPolyPatchFieldReconstructor
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(
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const label size,
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const label sizeBeforeMapping
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)
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:
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size_(size),
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sizeBeforeMapping_(sizeBeforeMapping)
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{}
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// Member functions
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virtual label size() const
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{
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return size_;
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}
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virtual label sizeBeforeMapping() const
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{
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return sizeBeforeMapping_;
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}
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virtual bool direct() const
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{
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return true;
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}
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virtual const unallocLabelList& directAddressing() const
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{
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return unallocLabelList::null();
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}
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};
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// Constructors
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//- Construct from components
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tetPointFieldReconstructor
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(
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tetPolyMesh& mesh,
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const PtrList<tetPolyMesh>& procMeshes,
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const PtrList<labelIOList>& pointProcAddressing,
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const PtrList<labelIOList>& faceProcAddressing,
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const PtrList<labelIOList>& cellProcAddressing,
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const PtrList<labelIOList>& boundaryProcAddressing
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);
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// Member Functions
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//- Reconstruct point field
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template<class Type>
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tmp<GeometricField<Type, tetPolyPatchField, tetPointMesh> >
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reconstructTetPointField
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(
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const IOobject& fieldIoObject
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);
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//- Reconstruct element field
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template<class Type>
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tmp<GeometricField<Type, elementPatchField, elementMesh> >
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reconstructElementField
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(
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const IOobject& fieldIoObject
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);
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//- Reconstruct and write all point fields
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template<class Type>
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void reconstructTetPointFields
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(
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const IOobjectList& objects
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);
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//- Reconstruct and write all element fields
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template<class Type>
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void reconstructElementFields
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(
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const IOobjectList& objects
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);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "tetPointFieldReconstructorReconstructFields.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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