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foam-extend4.1-coherent-io/applications/utilities/surface/surfaceToPatch/treeDataPrimitivePatch.C
2016-06-21 15:04:12 +02:00

566 lines
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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "treeDataPrimitivePatch.H"
#include "indexedOctree.H"
#include "triangleFuncs.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::scalar
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
tolSqr = sqr(1E-6);
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::treeBoundBox
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
calcBb
(
const pointField& points,
const face& f
)
{
treeBoundBox bb(points[f[0]], points[f[0]]);
for (label fp = 1; fp < f.size(); fp++)
{
const point& p = points[f[fp]];
bb.min() = min(bb.min(), p);
bb.max() = max(bb.max(), p);
}
return bb;
}
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
void Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
update()
{
if (cacheBb_)
{
bbs_.setSize(patch_.size());
forAll(patch_, i)
{
bbs_[i] = calcBb(patch_.points(), patch_[i]);
}
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
treeDataPrimitivePatch
(
const bool cacheBb,
const PrimitivePatch<Face, FaceList, PointField, PointType>& patch
)
:
patch_(patch),
cacheBb_(cacheBb)
{
update();
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::pointField
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
points() const
{
pointField cc(patch_.size());
forAll(patch_, i)
{
cc[i] = patch_[i].centre(patch_.points());
}
return cc;
}
//- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
// Only makes sense for closed surfaces.
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
Foam::label
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
getVolumeType
(
const indexedOctree
<
treeDataPrimitivePatch
<
Face,
FaceList,
PointField,
PointType
>
>& oc,
const point& sample
) const
{
// Need to determine whether sample is 'inside' or 'outside'
// Done by finding nearest face. This gives back a face which is
// guaranteed to contain nearest point. This point can be
// - in interior of face: compare to face normal
// - on edge of face: compare to edge normal
// - on point of face: compare to point normal
// Unfortunately the octree does not give us back the intersection point
// or where on the face it has hit so we have to recreate all that
// information.
// Find nearest face to sample
pointIndexHit info = oc.findNearest(sample, sqr(GREAT));
if (info.index() == -1)
{
FatalErrorIn
(
"treeDataPrimitivePatch::getSampleType"
"(indexedOctree<treeDataPrimitivePatch>&, const point&)"
) << "Could not find " << sample << " in octree."
<< abort(FatalError);
}
// Get actual intersection point on face
label faceI = info.index();
if (debug & 2)
{
Pout<< "getSampleType : sample:" << sample
<< " nearest face:" << faceI;
}
const pointField& points = patch_.localPoints();
const face& f = patch_.localFaces()[faceI];
// Retest to classify where on face info is. Note: could be improved. We
// already have point.
pointHit curHit = f.nearestPoint(sample, points);
const vector area = f.normal(points);
const point& curPt = curHit.rawPoint();
//
// 1] Check whether sample is above face
//
if (curHit.hit())
{
// Nearest point inside face. Compare to face normal.
if (debug & 2)
{
Pout<< " -> face hit:" << curPt
<< " comparing to face normal " << area << endl;
}
return indexedOctree<treeDataPrimitivePatch>::getSide
(
area,
sample - curPt
);
}
if (debug & 2)
{
Pout<< " -> face miss:" << curPt;
}
//
// 2] Check whether intersection is on one of the face vertices or
// face centre
//
const scalar typDimSqr = mag(area) + VSMALL;
forAll(f, fp)
{
if ((magSqr(points[f[fp]] - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point equals face vertex fp
// Calculate point normal (wrong: uses face normals instead of
// triangle normals)
return indexedOctree<treeDataPrimitivePatch>::getSide
(
patch_.pointNormals()[f[fp]],
sample - curPt
);
}
}
const point fc(f.centre(points));
if ((magSqr(fc - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point equals face centre. Normal at face centre
// is already average of face normals
if (debug & 2)
{
Pout<< " -> centre hit:" << fc
<< " distance:" << magSqr(fc - curPt)/typDimSqr << endl;
}
return indexedOctree<treeDataPrimitivePatch>::getSide
(
area,
sample - curPt
);
}
//
// 3] Get the 'real' edge the face intersection is on
//
const labelList& fEdges = patch_.faceEdges()[faceI];
forAll(fEdges, fEdgeI)
{
label edgeI = fEdges[fEdgeI];
const edge& e = patch_.edges()[edgeI];
pointHit edgeHit = e.line(points).nearestDist(sample);
if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point lies on edge e
// Calculate edge normal (wrong: uses face normals instead of
// triangle normals)
const labelList& eFaces = patch_.edgeFaces()[edgeI];
vector edgeNormal(vector::zero);
forAll(eFaces, i)
{
edgeNormal += patch_.faceNormal()[eFaces[i]];
}
if (debug & 2)
{
Pout<< " -> real edge hit point:" << edgeHit.rawPoint()
<< " comparing to edge normal:" << edgeNormal
<< endl;
}
// Found face intersection point on this edge. Compare to edge
// normal
return indexedOctree<treeDataPrimitivePatch>::getSide
(
edgeNormal,
sample - curPt
);
}
}
//
// 4] Get the internal edge the face intersection is on
//
forAll(f, fp)
{
pointHit edgeHit = linePointRef
(
points[f[fp]],
fc
).nearestDist(sample);
if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr)
{
// Face intersection point lies on edge between two face triangles
// Calculate edge normal as average of the two triangle normals
vector e = points[f[fp]] - fc;
vector ePrev = points[f[f.rcIndex(fp)]] - fc;
vector eNext = points[f[f.fcIndex(fp)]] - fc;
vector nLeft = ePrev ^ e;
nLeft /= mag(nLeft) + VSMALL;
vector nRight = e ^ eNext;
nRight /= mag(nRight) + VSMALL;
if (debug & 2)
{
Pout<< " -> internal edge hit point:" << edgeHit.rawPoint()
<< " comparing to edge normal "
<< 0.5*(nLeft + nRight)
<< endl;
}
// Found face intersection point on this edge. Compare to edge
// normal
return indexedOctree<treeDataPrimitivePatch>::getSide
(
0.5*(nLeft + nRight),
sample - curPt
);
}
}
if (debug & 2)
{
Pout<< "Did not find sample " << sample
<< " anywhere related to nearest face " << faceI << endl
<< "Face:";
forAll(f, fp)
{
Pout<< " vertex:" << f[fp] << " coord:" << points[f[fp]]
<< endl;
}
}
// Can't determine status of sample with respect to nearest face.
// Either
// - tolerances are wrong. (if e.g. face has zero area)
// - or (more likely) surface is not closed.
return indexedOctree<treeDataPrimitivePatch>::UNKNOWN;
}
// Check if any point on shape is inside cubeBb.
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
bool
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
overlaps
(
const label index,
const treeBoundBox& cubeBb
) const
{
// 1. Quick rejection: bb does not intersect face bb at all
if (cacheBb_)
{
if (!cubeBb.overlaps(bbs_[index]))
{
return false;
}
}
else
{
if (!cubeBb.overlaps(calcBb(patch_.points(), patch_[index])))
{
return false;
}
}
// 2. Check if one or more face points inside
const pointField& points = patch_.points();
const face& f = patch_[index];
forAll(f, fp)
{
if (cubeBb.contains(points[f[fp]]))
{
return true;
}
}
// 3. Difficult case: all points are outside but connecting edges might
// go through cube. Use triangle-bounding box intersection.
const point fc = f.centre(points);
forAll(f, fp)
{
bool triIntersects = triangleFuncs::intersectBb
(
points[f[fp]],
points[f[f.fcIndex(fp)]],
fc,
cubeBb
);
if (triIntersects)
{
return true;
}
}
return false;
}
// Calculate nearest point to sample. Updates (if any) nearestDistSqr, minIndex,
// nearestPoint.
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
void
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
findNearest
(
const labelList& indices,
const point& sample,
scalar& nearestDistSqr,
label& minIndex,
point& nearestPoint
) const
{
const pointField& points = patch_.points();
forAll(indices, i)
{
label index = indices[i];
const face& f = patch_[index];
pointHit nearHit = f.nearestPoint(sample, points);
scalar distSqr = sqr(nearHit.distance());
if (distSqr < nearestDistSqr)
{
nearestDistSqr = distSqr;
minIndex = index;
nearestPoint = nearHit.rawPoint();
}
}
}
template
<
class Face,
template<class> class FaceList,
class PointField,
class PointType
>
bool
Foam::treeDataPrimitivePatch<Face, FaceList, PointField, PointType>::
intersects
(
const label index,
const point& start,
const point& end,
point& intersectionPoint
) const
{
// Do quick rejection test
if (cacheBb_)
{
const treeBoundBox& faceBb = bbs_[index];
if ((faceBb.posBits(start) & faceBb.posBits(end)) != 0)
{
// start and end in same block outside of faceBb.
return false;
}
}
const pointField& points = patch_.points();
const face& f = patch_[index];
const point fc = f.centre(points);
const vector dir(end - start);
pointHit inter = patch_[index].intersection
(
start,
dir,
fc,
points,
intersection::HALF_RAY
);
if (inter.hit() && inter.distance() <= 1)
{
// Note: no extra test on whether intersection is in front of us
// since using half_ray
intersectionPoint = inter.hitPoint();
return true;
}
else
{
return false;
}
}
// ************************************************************************* //