This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/utilities/surface/surfaceToPatch/surfaceToPatch.C
2016-06-21 15:04:12 +02:00

325 lines
8.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
Reads surface and applies surface regioning to a mesh. Uses boundaryMesh
to do the hard work.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "objectRegistry.H"
#include "foamTime.H"
#include "boundaryMesh.H"
#include "polyMesh.H"
#include "faceSet.H"
#include "directTopoChange.H"
#include "polyModifyFace.H"
#include "globalMeshData.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Adds empty patch if not yet there. Returns patchID.
label addPatch(polyMesh& mesh, const word& patchName)
{
label patchI = mesh.boundaryMesh().findPatchID(patchName);
if (patchI == -1)
{
const polyBoundaryMesh& patches = mesh.boundaryMesh();
List<polyPatch*> newPatches(patches.size() + 1);
patchI = 0;
// Copy all old patches
forAll(patches, i)
{
const polyPatch& pp = patches[i];
newPatches[patchI] =
pp.clone
(
patches,
patchI,
pp.size(),
pp.start()
).ptr();
patchI++;
}
// Add zero-sized patch
newPatches[patchI] =
new polyPatch
(
patchName,
0,
mesh.nFaces(),
patchI,
patches
);
mesh.removeBoundary();
mesh.addPatches(newPatches);
Pout<< "Created patch " << patchName << " at " << patchI << endl;
}
else
{
Pout<< "Reusing patch " << patchName << " at " << patchI << endl;
}
return patchI;
}
// Repatch single face. Return true if patch changed.
bool repatchFace
(
const polyMesh& mesh,
const boundaryMesh& bMesh,
const labelList& nearest,
const labelList& surfToMeshPatch,
const label faceI,
directTopoChange& meshMod
)
{
bool changed = false;
label bFaceI = faceI - mesh.nInternalFaces();
if (nearest[bFaceI] != -1)
{
// Use boundary mesh one.
label bMeshPatchID = bMesh.whichPatch(nearest[bFaceI]);
label patchID = surfToMeshPatch[bMeshPatchID];
if (patchID != mesh.boundaryMesh().whichPatch(faceI))
{
label own = mesh.faceOwner()[faceI];
label zoneID = mesh.faceZones().whichZone(faceI);
bool zoneFlip = false;
if (zoneID >= 0)
{
const faceZone& fZone = mesh.faceZones()[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
}
meshMod.setAction
(
polyModifyFace
(
mesh.faces()[faceI],// modified face
faceI, // label of face being modified
own, // owner
-1, // neighbour
false, // face flip
patchID, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
changed = true;
}
}
else
{
changed = false;
}
return changed;
}
// Main program:
int main(int argc, char *argv[])
{
argList::noParallel();
argList::validArgs.append("surface file");
argList::validOptions.insert("faceSet", "faceSet name");
argList::validOptions.insert("tol", "fraction of mesh size");
# include "setRootCase.H"
# include "createTime.H"
# include "createPolyMesh.H"
fileName surfName(args.additionalArgs()[0]);
Info<< "Reading surface from " << surfName << " ..." << endl;
bool readSet = args.optionFound("faceSet");
word setName;
if (readSet)
{
setName = args.option("faceSet");
Info<< "Repatching only the faces in faceSet " << setName
<< " according to nearest surface triangle ..." << endl;
}
else
{
Info<< "Patching all boundary faces according to nearest surface"
<< " triangle ..." << endl;
}
scalar searchTol = 1e-3;
args.optionReadIfPresent("tol", searchTol);
// Get search box. Anything not within this box will not be considered.
const boundBox& meshBb = mesh.globalData().bb();
const vector searchSpan = searchTol*meshBb.span();
Info<< "All boundary faces further away than " << searchTol
<< " of mesh bounding box " << meshBb
<< " will keep their patch label ..." << endl;
Info<< "Before patching:" << nl
<< " patch\tsize" << endl;
forAll(mesh.boundaryMesh(), patchI)
{
Info<< " " << mesh.boundaryMesh()[patchI].name() << '\t'
<< mesh.boundaryMesh()[patchI].size() << endl;
}
Info<< endl;
boundaryMesh bMesh;
// Load in the surface.
bMesh.readTriSurface(surfName);
// Add all the boundaryMesh patches to the mesh.
const PtrList<boundaryPatch>& bPatches = bMesh.patches();
// Map from surface patch ( = boundaryMesh patch) to polyMesh patch
labelList patchMap(bPatches.size());
forAll(bPatches, i)
{
patchMap[i] = addPatch(mesh, bPatches[i].name());
}
// Obtain nearest face in bMesh for each boundary face in mesh that
// is within search span.
// Note: should only determine for faceSet if working with that.
labelList nearest(bMesh.getNearest(mesh, searchSpan));
{
// Dump unmatched faces to faceSet for debugging.
faceSet unmatchedFaces(mesh, "unmatchedFaces", nearest.size()/100);
forAll(nearest, bFaceI)
{
if (nearest[bFaceI] == -1)
{
unmatchedFaces.insert(mesh.nInternalFaces() + bFaceI);
}
}
Pout<< "Writing all " << unmatchedFaces.size()
<< " unmatched faces to faceSet "
<< unmatchedFaces.name()
<< endl;
unmatchedFaces.write();
}
directTopoChange meshMod(mesh);
label nChanged = 0;
if (readSet)
{
faceSet faceLabels(mesh, setName);
Info<< "Read " << faceLabels.size() << " faces to repatch ..." << endl;
forAllConstIter(faceSet, faceLabels, iter)
{
label faceI = iter.key();
if (repatchFace(mesh, bMesh, nearest, patchMap, faceI, meshMod))
{
nChanged++;
}
}
}
else
{
forAll(nearest, bFaceI)
{
label faceI = mesh.nInternalFaces() + bFaceI;
if (repatchFace(mesh, bMesh, nearest, patchMap, faceI, meshMod))
{
nChanged++;
}
}
}
Pout<< "Changed " << nChanged << " boundary faces." << nl << endl;
if (nChanged > 0)
{
meshMod.changeMesh(mesh, false);
Info<< "After patching:" << nl
<< " patch\tsize" << endl;
forAll(mesh.boundaryMesh(), patchI)
{
Info<< " " << mesh.boundaryMesh()[patchI].name() << '\t'
<< mesh.boundaryMesh()[patchI].size() << endl;
}
Info<< endl;
runTime++;
// Write resulting mesh
Info << "Writing modified mesh to time " << runTime.value() << endl;
mesh.write();
}
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //