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foam-extend4.1-coherent-io/applications/utilities/postProcessing/graphics/PV4FoamReader/vtkPV4Foam/vtkFoamTupleRemap.H
2015-05-17 15:58:16 +02:00

71 lines
2.3 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
InClass
vtkPV4Foam
\*---------------------------------------------------------------------------*/
#ifndef vtkFoamTupleRemap_H
#define vtkFoamTupleRemap_H
// FOAM includes
#include "StaticAssert.H"
#include "Swap.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
template<class Type>
inline void vtkFoamTupleRemap(float vec[]);
// a symmTensor specialization to remap FOAM -> ParaView naming order
// Qt/Core/pqScalarBarRepresentation.cxx defines this order
// { "XX", "YY", "ZZ", "XY", "YZ", "XZ" }
// in pqScalarBarRepresentation::getDefaultComponentLabel()
// whereas FOAM uses this order
// { XX, XY, XZ, YY, YZ, ZZ }
//
// for extra safety, assert that symmTensor indeed has 6 components
StaticAssert(Foam::symmTensor::nComponents == 6);
// Template specialization for symmTensor
template<>
inline void vtkFoamTupleRemap<Foam::symmTensor>(float vec[])
{
Foam::Swap(vec[1], vec[3]); // swap XY <-> YY
Foam::Swap(vec[2], vec[5]); // swap XZ <-> ZZ
}
template<class Type>
inline void vtkFoamTupleRemap(float vec[])
{}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //