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foam-extend4.1-coherent-io/tutorials/incompressible/simpleFoam/mixingPlaneDomADomB/constant/polyMesh/boundary
2013-10-11 14:08:41 +01:00

140 lines
3.6 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM Extend Project: Open source CFD |
| \\ / O peration | Version: 1.6-ext_mp |
| \\ / A nd | Web: www.extend-project.de |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class polyBoundaryMesh;
location "2/polyMesh";
object boundary;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
13
(
bladeDomB
{
type wall;
nFaces 176;
startFace 49680;
}
bladeDomA
{
type wall;
nFaces 176;
startFace 49856;
}
outletDomB
{
type patch;
nFaces 100;
startFace 50032;
}
inletDomA
{
type patch;
nFaces 100;
startFace 50132;
}
outletDomA
{
type mixingPlane;
nFaces 100;
startFace 50232;
shadowPatch inletDomB;
zone outletDomAZone;
coordinateSystem
{
type cylindrical;
name mixingCS;
origin (0 0 0);
e1 (1 0 0);
e3 (0 0 1);
}
ribbonPatch
{
sweepAxis Theta;
stackAxis Z;
discretisation bothPatches;
}
}
inletDomB
{
type mixingPlane;
nFaces 100;
startFace 50332;
shadowPatch outletDomA;
zone inletDomBZone;
}
ggi1DomB
{
type ggi;
nFaces 128;
startFace 50432;
shadowPatch ggi2DomB;
zone ggi1DomBZone;
bridgeOverlap false;
}
ggi1DomA
{
type ggi;
nFaces 128;
startFace 50560;
shadowPatch ggi2DomA;
zone ggi1DomAZone;
bridgeOverlap false;
}
ggi2DomB
{
type ggi;
nFaces 176;
startFace 50688;
shadowPatch ggi1DomB;
zone ggi2DomBZone;
bridgeOverlap false;
}
ggi2DomA
{
type ggi;
nFaces 176;
startFace 50864;
shadowPatch ggi1DomA;
zone ggi2DomAZone;
bridgeOverlap false;
}
topAndBottom
{
type empty;
nFaces 50560;
startFace 51040;
}
cyclicDomA
{
type cyclic;
nFaces 212;
startFace 101600;
featureCos 0.9;
transform rotational;
rotationAxis (0 0 1);
rotationCentre (0 0 0);
rotationAngle 6;
}
cyclicDomB
{
type cyclic;
nFaces 188;
startFace 101812;
featureCos 0.9;
transform rotational;
rotationAxis (0 0 1);
rotationCentre (0 0 0);
rotationAngle 6;
}
)
// ************************************************************************* //