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foam-extend4.1-coherent-io/applications/utilities/postProcessing/dataConversion/foamToTecplot360/tecio/examples/arrow/arrow.cpp
2010-08-25 22:42:57 +01:00

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/* This example creates two simple polyhedral zones in the shape
* of a three-dimensional arrow. Obscured boundary faces are used.
*/
#include <stdio.h>
#include "TECIO.h"
int main()
{
/* DOCSTART:arrow_tecini.txt*/
INTEGER4 Debug = 1;
INTEGER4 VIsDouble = 1;
INTEGER4 FileType = 0;
INTEGER4 I;
/* Open the file and write the Tecplot datafile
* header information
*/
I = TECINI112((char*)"Multiple polyhedral zones", /* Name of the entire
* dataset.
*/
(char*)"X Y Z P", /* Defines the variables for the data
* file. Each zone must contain each of
* the variables listed here. The order
* of the variables in the list is used
* to define the variable number (e.g.
* X is Var 1).
*/
(char*)"Arrow.plt",
(char*)".", /* Scratch Directory */
&FileType,
&Debug,
&VIsDouble);
/* DOCEND */
/* After TECINI is called, call TECZNE to create one or more
* zones for your data file. In this example, Zone 1 contains a
* single rectangular solid created as a face-based finite-element
* (i.e. polyhedral zone). The zone has eight points (or nodes),
* six faces and one element.
*/
/* DOCSTART:arrow_teczne_rect.txt*/
/* TECZNE Parameters */
INTEGER4 ZoneType = 7; /* sets the zone type
* to polyhedral */
INTEGER4 NumPts_Rect = 8;
INTEGER4 NumElems_Rect = 1;
INTEGER4 NumFaces_Rect = 6;
INTEGER4 ICellMax = 0; /* not used */
INTEGER4 JCellMax = 0; /* not used */
INTEGER4 KCellMax = 0; /* not used */
double SolutionTime = 0.0;
INTEGER4 StrandID = 0;
INTEGER4 ParentZone = 0;
INTEGER4 IsBlock = 1;
INTEGER4 NumFaceConnections = 0; /* not used */
INTEGER4 FaceNeighborMode = 1; /* not used */
INTEGER4 SharConn = 0;
/* In a rectangular solid, each face is composed of four nodes.
* As such, the total number of face nodes is twenty-four (four
* nodes for each of the six faces).
*/
INTEGER4 TotalNumFaceNodes_Rect = 24;
/* There is one connected boundary face in this zone (the face on
* the rectangle adjacent to the arrowhead). Refer to the Data
* Format Guide for additional information. */
INTEGER4 NumConnBndryFaces_Rect = 1;
/* The connected boundary face has one connection, the face on
* the bottom of the arrowhead. A connection is an element-zone
* tuple that indicates a neighboring element (and its zone) when
* the neighboring element is in a different zone. Generally,
* there will be one boundary connection for each boundary face.
*/
INTEGER4 TotalNumBndryConns_Rect = 1;
/* For illustrative purposes, the grid variables (X, Y, and Z)
* are nodal variables (i.e. ValueLocation = 1), and the pressure
* variable (P) is a cell-centered variable (i.e.
* ValueLocation = 0).
*/
INTEGER4 ValueLocation[4] = { 1, 1, 1, 0 };
I = TECZNE112((char*)"Zone 1: Rectangular Solid",
&ZoneType,
&NumPts_Rect,
&NumElems_Rect,
&NumFaces_Rect,
&ICellMax,
&JCellMax,
&KCellMax,
&SolutionTime,
&StrandID,
&ParentZone,
&IsBlock,
&NumFaceConnections,
&FaceNeighborMode,
&TotalNumFaceNodes_Rect,
&NumConnBndryFaces_Rect,
&TotalNumBndryConns_Rect,
NULL,
ValueLocation,
NULL,
&SharConn);
/* DOCEND */
/* DOCSTART:arrow_tecdat_rect.txt*/
//set variable values (X_Rect, Y_Rect, Z_Rect & P_Rect)
double *X_Rect = new double[NumPts_Rect];
double *Y_Rect = new double[NumPts_Rect];
double *Z_Rect = new double[NumPts_Rect];
double *P_Rect = new double[NumElems_Rect];
for (INTEGER4 ii = 0; ii <= NumPts_Rect / 2; ii += 4)
{
X_Rect[ii] = 0;
X_Rect[ii+1] = 3;
X_Rect[ii+2] = 3;
X_Rect[ii+3] = 0;
Y_Rect[ii] = 3;
Y_Rect[ii+1] = 3;
Y_Rect[ii+2] = 1;
Y_Rect[ii+3] = 1;
}
for (INTEGER4 ii = 0; ii < 4; ii++)
Z_Rect[ii] = 0;
for (INTEGER4 ii = 4; ii < NumPts_Rect; ii++)
Z_Rect[ii] = -2;
P_Rect[0] = 10;
INTEGER4 IsDouble = 1;
I = TECDAT112(&NumPts_Rect, X_Rect, &IsDouble);
I = TECDAT112(&NumPts_Rect, Y_Rect, &IsDouble);
I = TECDAT112(&NumPts_Rect, Z_Rect, &IsDouble);
I = TECDAT112(&NumElems_Rect, P_Rect, &IsDouble);
/* DOCEND */
/* DOCSTART:arrow_facenodes_rect.txt*/
/* The FaceNodeCounts array is used to describe the number of
* nodes in each face of the zone. The first value in the array
* is the number of nodes in Face 1, the second value is the
* number of nodes in Face 2 and so forth. In this example, each
* face of the zone has four nodes.
*/
INTEGER4 *FaceNodeCounts_Rect = new INTEGER4[NumFaces_Rect];
//For this particular zone, each face has the 4 nodes
for (INTEGER4 ii = 0; ii < NumFaces_Rect; ii++)
FaceNodeCounts_Rect[ii] = 4;
/* The FaceNodes array is used to specify the nodes that compose
* each face. For each face (n of N), the number of nodes used
* to define the face is specified by the nth value in the
* FaceNodeCounts array. For example, if the first value in the
* FaceNodeCounts array is 4 (indicating Face 1 is composed of
* four nodes), the first four values in the FaceNodes array are
* the node numbers of the nodes in Face 1.
*
* ------------
* WARNING
* When providing the node numbers for each face, you must
* provide the node numbers in a consistent order (either
* clockwise or counter-clockwise. Providing the node numbers
* out of order results in contorted faces.
* ------------
*/
INTEGER4 *FaceNodes_Rect = new INTEGER4[TotalNumFaceNodes_Rect];
//Nodes for Face 1
FaceNodes_Rect[0] = 1;
FaceNodes_Rect[1] = 2;
FaceNodes_Rect[2] = 3;
FaceNodes_Rect[3] = 4;
//Nodes for Face 2
FaceNodes_Rect[4] = 1;
FaceNodes_Rect[5] = 4;
FaceNodes_Rect[6] = 8;
FaceNodes_Rect[7] = 5;
//Nodes for Face 3
FaceNodes_Rect[8] = 5;
FaceNodes_Rect[9] = 8;
FaceNodes_Rect[10] = 7;
FaceNodes_Rect[11] = 6;
//Nodes for Face 4
FaceNodes_Rect[12] = 2;
FaceNodes_Rect[13] = 6;
FaceNodes_Rect[14] = 7;
FaceNodes_Rect[15] = 3;
//Nodes for Face 5
FaceNodes_Rect[16] = 6;
FaceNodes_Rect[17] = 2;
FaceNodes_Rect[18] = 1;
FaceNodes_Rect[19] = 5;
//Nodes for Face 6
FaceNodes_Rect[20] = 3;
FaceNodes_Rect[21] = 7;
FaceNodes_Rect[22] = 8;
FaceNodes_Rect[23] = 4;
/* DOCEND */
/* DOCSTART:arrow_neighbors_rect.txt*/
INTEGER4 *FaceLeftElems_Rect = new INTEGER4[NumFaces_Rect];
INTEGER4 *FaceRightElems_Rect = new INTEGER4[NumFaces_Rect];
/* Since this zone has just one element, all leftelems are
* NoNeighboring Element and all right elems are itself
*/
for (INTEGER4 ii = 0; ii < NumFaces_Rect; ii++)
{
FaceRightElems_Rect[ii] = 1;
FaceLeftElems_Rect[ii] = 0;
}
/* The negative value in the FaceLeftElems array indicates that
* the face is connected to an element in another zone. In this
* case, Face 4 is connected to a face in Zone 2 (to be defined
* later in the example). The FaceBoundaryConnectionElems array
* lists all of the element numbers in other zones that the
* current zone shares boundary connections with. Similarly, the
* FaceBoundaryConnectionZones array lists all of the zone numbers
* with which the current zone shares boundaries. A negative
* value in the FaceLeftElems or FaceRightElems array indicates
* the position within these arrays that defines the neighboring
* element and zone for a face.
*
* For example, if the FaceBoundaryConnectionElems array is:
* [1 8 2] and the FaceBoundaryConnectionZones array is: [2 5 3],
* a FaceLeftElems or FaceRightElems value of -2 indicates that
* the face in question has a boundary connection with Element 8
* in Zone 5.
*/
FaceLeftElems_Rect[3] = -1;
/* DOCEND */
/* DOCSTART:arrow_tecpoly_rect.txt*/
/* The FaceBndryConnectionCounts array is used to define the
* number of boundary connections for each face that has a
* boundary connection. For example, if a zone has three boundary
* connections in total (NumConnectedBoundaryFaces), two of those
* boundary connections are in one face, and the remaining
* boundary connection is in a second face, the
* FaceBndryConnectionCounts array would be: [2 1].
* In this example, the total number of connected boundary faces
* (specified via TECZNE) is equal to one, so the
* FaceBoundaryConnectionCounts array contains a single value (1).
*/
INTEGER4 *FaceBndryConnCounts_Rect = new INTEGER4[NumConnBndryFaces_Rect];
FaceBndryConnCounts_Rect[0] = 1;
/* The value(s) in the FaceBndryConnectionElems and
* FaceBndryConnectionZones arrays specify the element number and
* zone number, respectively, that a given boundary connection is
* connected to. In this case, the boundary connection face is
* connected to Element 1 in Zone 2.
*/
INTEGER4 *FaceBndryConnElems_Rect = new INTEGER4[TotalNumBndryConns_Rect];
INTEGER4 *FaceBndryConnZones_Rect = new INTEGER4[TotalNumBndryConns_Rect];
FaceBndryConnElems_Rect[0] = 1;
FaceBndryConnZones_Rect[0] = 2;
I = TECPOLY112(FaceNodeCounts_Rect,
FaceNodes_Rect,
FaceLeftElems_Rect,
FaceRightElems_Rect,
FaceBndryConnCounts_Rect,
FaceBndryConnElems_Rect,
FaceBndryConnZones_Rect);
/* cleanup */
delete X_Rect;
delete Y_Rect;
delete Z_Rect;
delete P_Rect;
delete FaceNodeCounts_Rect;
delete FaceNodes_Rect;
delete FaceLeftElems_Rect;
delete FaceRightElems_Rect;
delete FaceBndryConnCounts_Rect;
delete FaceBndryConnElems_Rect;
delete FaceBndryConnZones_Rect;
/* DOCEND */
/* The data for Zone 1 has been written to the data file, so we
* are ready to create Zone 2. For simplicity, we will reuse many
* of the variables created for the rectangular zone that are not
* relevant to this tutorial. */
/* Zone 2 (the arrowhead or prism) has a single element composed
* of six nodes and five faces.
*/
/* DOCSTART:arrow_teczne_prism.txt*/
//TECZNE Parameters
INTEGER4 NumPts_Prism = 6;
INTEGER4 NumElems_Prism = 1;
INTEGER4 NumFaces_Prism = 5;
/* The prism is composed of two triangular faces and three
* rectangular faces. The total number of face nodes is the sum
* of the nodes in each triangular face (2 times 3) and the nodes
* in each rectangular face (3 times 4).
*/
INTEGER4 TotalNumFaceNodes_Prism = 18;
/* As with Zone 1, Zone 2 has one connected boundary face, the
* face that is connected to Zone 1.
*/
INTEGER4 NumConnBndryFaces_Prism = 1;
/* In this case, we have set the total number of boundary
* connections for the connected face to two. The first boundary
* connection is the connection to Zone 1. The second boundary
* connection is used to indicate that the face is only partially
* obscured by the face from Zone 1. If we omitted the second
* boundary connection, the connected face of the prism would
* disappear if the rectangular zone was deactivated.
*/
INTEGER4 TotalNumBndryConns_Prism = 2;
I = TECZNE112((char*)"Zone 2: Prism",
&ZoneType,
&NumPts_Prism,
&NumElems_Prism,
&NumFaces_Prism,
&ICellMax,
&JCellMax,
&KCellMax,
&SolutionTime,
&StrandID,
&ParentZone,
&IsBlock,
&NumFaceConnections,
&FaceNeighborMode,
&TotalNumFaceNodes_Prism,
&NumConnBndryFaces_Prism,
&TotalNumBndryConns_Prism,
NULL,
ValueLocation,
NULL,
&SharConn);
/* DOCEND */
/* DOCSTART:arrow_tecdat_prism.txt*/
double *X_Prism = new double[NumPts_Prism];
double *Y_Prism = new double[NumPts_Prism];
double *Z_Prism = new double[NumPts_Prism];
/* Set the X and Y variable values, one z-plane at a time */
double ZVal = 0;
for (INTEGER4 ii = 0; ii < 2; ii++)
{
// triangle in Z=ZVal plane
X_Prism[3*ii] = 3;
Y_Prism[3*ii] = 4;
Z_Prism[3*ii] = ZVal;
X_Prism[3*ii+1] = 7;
Y_Prism[3*ii+1] = 2;
Z_Prism[3*ii+1] = ZVal;
X_Prism[3*ii+2] = 3;
Y_Prism[3*ii+2] = 0;
Z_Prism[3*ii+2] = ZVal;
ZVal = ZVal - 2;
}
/* When we called TecZne, we specified that the variable 4
* (pressure) is cell-centered. As such, only NumElements number
* of values needs to be written to the data file for the pressure
* variable.
*/
double *P_Prism = new double[NumElems_Prism];
P_Prism[0] = 20;
I = TECDAT112(&NumPts_Prism, X_Prism, &IsDouble);
I = TECDAT112(&NumPts_Prism, Y_Prism, &IsDouble);
I = TECDAT112(&NumPts_Prism, Z_Prism, &IsDouble);
I = TECDAT112(&NumElems_Prism, P_Prism, &IsDouble);
/* DOCEND */
/* DOCSTART:arrow_facemap_prism.txt*/
INTEGER4 *FaceNodeCounts_Prism = new INTEGER4[NumFaces_Prism];
INTEGER4 *FaceNodes_Prism = new INTEGER4[TotalNumFaceNodes_Prism];
/* Because of the way we chose to number our faces, the first
* three faces are rectangular and the last two are triangular.
* The numbering of the faces is arbitrary, but the faces must
* be referred to consistently.
*/
for (INTEGER4 ii = 0; ii < 3; ii++)
FaceNodeCounts_Prism[ii] = 4;
for (INTEGER4 ii = 3; ii < NumFaces_Prism; ii++)
FaceNodeCounts_Prism[ii] = 3;
//Nodes for Face 1
FaceNodes_Prism[0] = 1;
FaceNodes_Prism[1] = 3;
FaceNodes_Prism[2] = 6;
FaceNodes_Prism[3] = 4;
//Nodes for Face 2
FaceNodes_Prism[4] = 1;
FaceNodes_Prism[5] = 4;
FaceNodes_Prism[6] = 5;
FaceNodes_Prism[7] = 2;
//Nodes for Face 3
FaceNodes_Prism[8] = 3;
FaceNodes_Prism[9] = 2;
FaceNodes_Prism[10] = 5;
FaceNodes_Prism[11] = 6;
//Nodes for Face 4
FaceNodes_Prism[12] = 5;
FaceNodes_Prism[13] = 4;
FaceNodes_Prism[14] = 6;
//Nodes for Face 5
FaceNodes_Prism[15] = 1;
FaceNodes_Prism[16] = 2;
FaceNodes_Prism[17] = 3;
/* DOCEND */
/* DOCSTART:arrow_neighbors_prism.txt*/
/* Since this zone has just one element, all leftelems are
* NoNeighboring Element and all right elems are itself.
*/
INTEGER4 *FaceLeftElems_Prism = new INTEGER4[NumFaces_Prism];
INTEGER4 *FaceRightElems_Prism = new INTEGER4[NumFaces_Prism];
for (INTEGER4 ii = 0; ii < NumFaces_Prism; ii++)
{
FaceRightElems_Prism[ii] = 1;
FaceLeftElems_Prism[ii] = 0;
}
/* The negative value in the FaceLeftElems array indicates that
* the face is connected to an element in another zone. In this
* case, Face 1 is connected to a face in Zone 1 (as indicated in
* Line 6). The FaceBoundaryConnectionElems array lists all of
* the element numbers in other zones that the current zone shares
* boundary connections with. Similarly, the
* FaceBoundaryConnectionZones array lists all of the zone numbers
* with which the current zone shares boundaries. A negative
* value in the FaceLeftElems or FaceRightElems array indicates
* the position within these arrays that defines the neighboring
* element and zone for a face.
*/
FaceLeftElems_Prism[0] = -1;
/* DOCEND */
/* DOCSTART:arrow_tecpoly_prism.txt*/
INTEGER4 *FaceBndryConnCounts_Prism = new INTEGER4[NumConnBndryFaces_Prism];
FaceBndryConnCounts_Prism[0] = 2;
INTEGER4 *FaceBndryConnElems_Prism = new INTEGER4[TotalNumBndryConns_Prism];
INTEGER4 *FaceBndryConnZones_Prism = new INTEGER4[TotalNumBndryConns_Prism];
/* As previously mentioned, a connected boundary face is a face
* that has either multiple neighboring faces or neighbor(s) that
* belong to another zone. Those cases are sufficient when the
* combination of all of the face<63>s neighbors completely cover the
* face. However, there are some cases (such as the bottom of the
* arrowhead) where the face is not completely covered by its
* neighbors. In those cases the face is referred to as <20>partially
* obscured<65>. A partially obscured face is indicated by
* incrementing the value in TotalNumConnectedBoundaryFaces and
* entering a value of 0 in both the FaceBndryConnectionElems and
* FaceBoundaryConnectionZones arrays for the boundary connection
* for the partially obscured face.
*/
FaceBndryConnElems_Prism[0] = 0;
FaceBndryConnZones_Prism[0] = 0;
/* Indicates that Face 1 is connected to Element 1 in Zone 1. */
FaceBndryConnElems_Prism[1] = 1;
FaceBndryConnZones_Prism[1] = 1;
I = TECPOLY112(FaceNodeCounts_Prism,
FaceNodes_Prism,
FaceLeftElems_Prism,
FaceRightElems_Prism,
FaceBndryConnCounts_Prism,
FaceBndryConnElems_Prism,
FaceBndryConnZones_Prism);
/* cleanup */
delete X_Prism;
delete Y_Prism;
delete Z_Prism;
delete P_Prism;
delete FaceNodeCounts_Prism;
delete FaceNodes_Prism;
delete FaceLeftElems_Prism;
delete FaceRightElems_Prism;
delete FaceBndryConnCounts_Prism;
delete FaceBndryConnElems_Prism;
delete FaceBndryConnZones_Prism;
/* DOCEND */
/* DOCSTART:arrow_tecend.txt*/
I = TECEND112();
/* DOCEND */
return 0;
}