This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/utilities/preProcessing/viewFactorsGen/shootRays.H
2019-02-04 21:58:51 +01:00

83 lines
2.5 KiB
C++

// All rays expressed as start face (local) index end end face (global)
// Pre-size by assuming a certain percentage is visible.
// Maximum lenght for dynamicList
const label maxDynListLength = 10000;
for (label procI = 0; procI < Pstream::nProcs(); procI++)
{
// Shoot rays from me to procI. Note that even if processor has
// 0 faces we still need to call findLine to keep calls synced.
DynamicField<point> start(coarseMesh.nFaces());
DynamicField<point> end(start.size());
dynamicLabelList startIndex(start.size());
dynamicLabelList endIndex(start.size());
const pointField& myFc = remoteCoarseCf[Pstream::myProcNo()];
const vectorField& myArea = remoteCoarseSf[Pstream::myProcNo()];
const pointField& remoteArea = remoteCoarseSf[procI];
const pointField& remoteFc = remoteCoarseCf[procI];
label i = 0;
label j = 0;
do
{
for (; i < myFc.size(); i++)
{
const point& fc = myFc[i];
const vector& fA = myArea[i];
for (; j < remoteFc.size(); j++)//
{
if (procI != Pstream::myProcNo() || i != j)
{
const point& remFc = remoteFc[j];
const vector& remA = remoteArea[j];
const vector& d = remFc - fc;
if (((d & fA) < 0.) && ((d & remA) > 0))
{
start.append(fc + 0.0001*d);
startIndex.append(i);
end.append(fc + 0.9999*d);
label globalI = globalNumbering.toGlobal(procI, j);
endIndex.append(globalI);
if (startIndex.size() > maxDynListLength)
{
break;
}
}
}
}
if (startIndex.size() > maxDynListLength)
{
break;
}
if (j == remoteFc.size())
{
j = 0;
}
}
List<pointIndexHit> hitInfo(startIndex.size());
surfacesMesh.findLine(start, end, hitInfo);
forAll (hitInfo, rayI)
{
if (!hitInfo[rayI].hit())
{
rayStartFace.append(startIndex[rayI]);
rayEndFace.append(endIndex[rayI]);
}
}
start.clear();
startIndex.clear();
end.clear();
endIndex.clear();
} while (returnReduce(i < myFc.size(), orOp<bool>()));
}