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foam-extend4.1-coherent-io/applications/utilities/postProcessing/dataConversion/foamToFieldview9/calcFaceAddressing.C
2018-06-01 18:11:37 +02:00

91 lines
3 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
\*---------------------------------------------------------------------------*/
#include "calcFaceAddressing.H"
using namespace Foam;
// * * * * * * * * * * * * * * * Friend Functions * * * * * * * * * * * * * //
// Returns the face labels of the shape in an order consistent with the
// shape.
labelList calcFaceAddressing
(
const faceList& allFaces, // faces given faceLabels
const cellShape& shape,
const labelList& faces, // faceLabels for given cell
const label cellI
)
{
// return value.
labelList shapeToMesh(shape.nFaces(), -1);
const faceList modelFaces(shape.faces());
// Loop over all faces of cellShape
forAll(modelFaces, cellFaceI)
{
// face (vertex list)
const face& modelFace = modelFaces[cellFaceI];
// Loop over all face labels
forAll(faces, faceI)
{
const face& vertLabels = allFaces[faces[faceI]];
if (vertLabels == modelFace)
{
//Info<< "match:" << modelFace
// << " to " << vertLabels << endl;
shapeToMesh[cellFaceI] = faces[faceI];
break;
}
}
if (shapeToMesh[cellFaceI] == -1)
{
FatalErrorIn("foamToFieldview : calcFaceAddressing")
<< "calcFaceAddressing : can't match face to shape.\n"
<< " shape face:" << modelFace << endl
<< " face labels:" << faces << endl
<< " cellI:" << cellI << endl;
FatalError << "Faces consist of vertices:" << endl;
forAll(faces, faceI)
{
FatalError
<< " face:" << faces[faceI]
<< allFaces[faces[faceI]] << endl;
}
FatalError << exit(FatalError);
}
}
return shapeToMesh;
}
// ************************************************************************* //