117 lines
2.9 KiB
C
117 lines
2.9 KiB
C
//--------------------------------------------------//
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//- move mesh
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//--------------------------------------------------//
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{
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//Info << "Moving mesh using least squares interpolation" << endl;
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leastSquaresVolPointInterpolation pointInterpolation(mesh);
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// Create point mesh
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pointMesh pMesh(mesh);
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//pointMesh pMesh(mesh);
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wordList types
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(
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pMesh.boundary().size(),
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calculatedFvPatchVectorField::typeName
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);
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pointVectorField pointDU
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(
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IOobject
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(
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"pointDU",
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runTime.timeName(),
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mesh
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),
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pMesh,
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dimensionedVector("zero", dimLength, vector::zero),
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types
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);
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pointInterpolation.interpolate(DU, pointDU);
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//pointDU.write();
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const vectorField& pointDUI = pointDU.internalField();
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//- Move mesh
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//vectorField newPoints = mesh.allPoints();
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pointVectorField newPoints
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(
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IOobject
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(
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"newPoints",
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runTime.timeName(),
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mesh
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),
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pMesh,
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dimensionedVector("zero", dimLength, vector::zero)
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//mesh.allPoints()
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);
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//newPoints.internalField() = mesh.allPoints();
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newPoints.internalField() = oldPoints; // old points for DL
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//const vectorField oldPoints = mesh.allPoints();
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// note: allPoints will have more points than pointDU
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// if there are globalFaceZones
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forAll (pointDUI, pointI)
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{
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newPoints[pointI] += pointDUI[pointI];
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}
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// Correct symmetryPlane points
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forAll(mesh.boundaryMesh(), patchI)
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{
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if (isA<symmetryPolyPatch>(mesh.boundaryMesh()[patchI]))
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{
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const labelList& meshPoints =
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mesh.boundaryMesh()[patchI].meshPoints();
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vector avgN =
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gAverage(mesh.boundaryMesh()[patchI].pointNormals());
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vector i(1, 0, 0);
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vector j(0, 1, 0);
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vector k(0, 0, 1);
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if (mag(avgN&i) > 0.95)
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{
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forAll(meshPoints, pI)
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{
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newPoints[meshPoints[pI]].x() = 0;
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}
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}
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else if (mag(avgN&j) > 0.95)
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{
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forAll(meshPoints, pI)
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{
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newPoints[meshPoints[pI]].y() = 0;
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}
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}
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else if (mag(avgN&k) > 0.95)
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{
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forAll(meshPoints, pI)
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{
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newPoints[meshPoints[pI]].z() = 0;
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}
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}
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}
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}
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# include "calcUnusedNewPoints.H"
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// // now we make sure processor patches are exactly the same
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// newPoints.correctBoundaryConditions();
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twoDPointCorrector twoDCorrector(mesh);
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twoDCorrector.correctPoints(newPoints);
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mesh.movePoints(newPoints);
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mesh.V00();
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mesh.moving(false);
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// Update n
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n = mesh.Sf()/mesh.magSf();
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}
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