db7fac3f24
git-svn-id: https://openfoam-extend.svn.sourceforge.net/svnroot/openfoam-extend/trunk/Core/OpenFOAM-1.5-dev@1731 e4e07f05-0c2f-0410-a05a-b8ba57e0c909
951 lines
25 KiB
C
951 lines
25 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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\*---------------------------------------------------------------------------*/
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#include "collapseBase.H"
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#include "triSurfaceTools.H"
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#include "argList.H"
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#include "OFstream.H"
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#include "SubList.H"
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#include "labelPair.H"
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#include "meshTools.H"
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#include "OSspecific.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Dump collapse region to .obj file
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static void writeRegionOBJ
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(
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const triSurface& surf,
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const label regionI,
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const labelList& collapseRegion,
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const labelList& outsideVerts
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)
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{
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fileName dir("regions");
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mkDir(dir);
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fileName regionName(dir / "region_" + name(regionI) + ".obj");
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Pout<< "Dumping region " << regionI << " to file " << regionName << endl;
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boolList include(surf.size(), false);
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forAll(collapseRegion, faceI)
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{
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if (collapseRegion[faceI] == regionI)
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{
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include[faceI] = true;
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}
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}
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labelList pointMap, faceMap;
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triSurface regionSurf(surf.subsetMesh(include, pointMap, faceMap));
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//Pout<< "Region " << regionI << " surface:" << nl;
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//regionSurf.writeStats(Pout);
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regionSurf.write(regionName);
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// Dump corresponding outside vertices.
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fileName pointsName(dir / "regionPoints_" + name(regionI) + ".obj");
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Pout<< "Dumping region " << regionI << " points to file " << pointsName
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<< endl;
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OFstream str(pointsName);
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forAll(outsideVerts, i)
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{
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meshTools::writeOBJ(str, surf.localPoints()[outsideVerts[i]]);
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}
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}
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// Split triangle into multiple triangles because edge e being split
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// into multiple edges.
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static void splitTri
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(
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const labelledTri& f,
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const edge& e,
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const labelList& splitPoints,
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DynamicList<labelledTri>& tris
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)
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{
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label oldNTris = tris.size();
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label fp = findIndex(f, e[0]);
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label fp1 = (fp+1)%3;
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label fp2 = (fp1+1)%3;
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if (f[fp1] == e[1])
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{
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// Split triangle along fp to fp1
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tris.append(labelledTri(f[fp2], f[fp], splitPoints[0], f.region()));
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for (label i = 1; i < splitPoints.size(); i++)
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{
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tris.append
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(
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labelledTri
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(
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f[fp2],
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splitPoints[i-1],
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splitPoints[i],
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f.region()
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)
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);
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}
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tris.append
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(
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labelledTri
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(
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f[fp2],
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splitPoints[splitPoints.size()-1],
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f[fp1],
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f.region()
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)
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);
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}
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else if (f[fp2] == e[1])
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{
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// Split triangle along fp2 to fp. (Reverse order of splitPoints)
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tris.append
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(
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labelledTri
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(
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f[fp1],
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f[fp2],
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splitPoints[splitPoints.size()-1],
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f.region()
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)
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);
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for (label i = splitPoints.size()-1; i > 0; --i)
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{
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tris.append
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(
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labelledTri
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(
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f[fp1],
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splitPoints[i],
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splitPoints[i-1],
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f.region()
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)
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);
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}
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tris.append
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(
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labelledTri
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(
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f[fp1],
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splitPoints[0],
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f[fp],
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f.region()
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)
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);
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}
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else
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{
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FatalErrorIn("splitTri")
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<< "Edge " << e << " not part of triangle " << f
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<< " fp:" << fp
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<< " fp1:" << fp1
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<< " fp2:" << fp2
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<< abort(FatalError);
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}
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Pout<< "Split face " << f << " along edge " << e
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<< " into triangles:" << endl;
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for (label i = oldNTris; i < tris.size(); i++)
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{
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Pout<< " " << tris[i] << nl;
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}
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}
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// Insert scalar into sortedVerts/sortedWeights so the weights are in
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// incrementing order.
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static bool insertSorted
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(
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const label vertI,
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const scalar weight,
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labelList& sortedVerts,
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scalarField& sortedWeights
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)
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{
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if (findIndex(sortedVerts, vertI) != -1)
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{
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FatalErrorIn("insertSorted") << "Trying to insert vertex " << vertI
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<< " which is already in list of sorted vertices "
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<< sortedVerts << abort(FatalError);
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}
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if (weight <= 0 || weight >= 1)
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{
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FatalErrorIn("insertSorted") << "Trying to insert vertex " << vertI
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<< " with illegal weight " << weight
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<< " into list of sorted vertices "
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<< sortedVerts << abort(FatalError);
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}
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label insertI = sortedVerts.size();
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forAll(sortedVerts, sortedI)
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{
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scalar w = sortedWeights[sortedI];
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if (mag(w - weight) < SMALL)
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{
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WarningIn("insertSorted")
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<< "Trying to insert weight " << weight << " which is close to"
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<< " existing weight " << w << " in " << sortedWeights
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<< endl;
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}
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if (w > weight)
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{
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// Start inserting before sortedI.
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insertI = sortedI;
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break;
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}
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}
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label sz = sortedWeights.size();
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sortedWeights.setSize(sz + 1);
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sortedVerts.setSize(sz + 1);
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// Leave everything up to (not including) insertI intact.
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// Make space by copying from insertI up.
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for (label i = sz-1; i >= insertI; --i)
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{
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sortedWeights[i+1] = sortedWeights[i];
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sortedVerts[i+1] = sortedVerts[i];
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}
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sortedWeights[insertI] = weight;
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sortedVerts[insertI] = vertI;
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return true;
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}
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// Mark all faces that are going to be collapsed.
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// faceToEdge: per face -1 or the base edge of the face.
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static void markCollapsedFaces
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(
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const triSurface& surf,
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const scalar minLen,
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labelList& faceToEdge
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)
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{
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faceToEdge.setSize(surf.size());
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faceToEdge = -1;
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const pointField& localPoints = surf.localPoints();
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const labelListList& edgeFaces = surf.edgeFaces();
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forAll(edgeFaces, edgeI)
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{
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const edge& e = surf.edges()[edgeI];
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const labelList& eFaces = surf.edgeFaces()[edgeI];
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forAll(eFaces, i)
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{
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label faceI = eFaces[i];
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// Check distance of vertex to edge.
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label opposite0 =
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triSurfaceTools::oppositeVertex
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(
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surf,
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faceI,
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edgeI
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);
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pointHit pHit =
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e.line(localPoints).nearestDist
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(
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localPoints[opposite0]
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);
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if (pHit.hit() && pHit.distance() < minLen)
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{
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// Remove faceI and split all other faces using this
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// edge. This is done by 'replacing' the edgeI with the
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// opposite0 vertex
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Pout<< "Splitting face " << faceI << " since distance "
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<< pHit.distance()
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<< " from vertex " << opposite0
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<< " to edge " << edgeI
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<< " points "
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<< localPoints[e[0]]
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<< localPoints[e[1]]
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<< " is too small" << endl;
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// Mark face as being collapsed
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if (faceToEdge[faceI] != -1)
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{
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FatalErrorIn("markCollapsedFaces")
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<< "Cannot collapse face " << faceI << " since "
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<< " is marked to be collapsed both to edge "
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<< faceToEdge[faceI] << " and " << edgeI
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<< abort(FatalError);
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}
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faceToEdge[faceI] = edgeI;
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}
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}
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}
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}
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// Recurse through collapsed faces marking all of them with regionI (in
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// collapseRegion)
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static void markRegion
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(
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const triSurface& surf,
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const labelList& faceToEdge,
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const label regionI,
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const label faceI,
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labelList& collapseRegion
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)
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{
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if (faceToEdge[faceI] == -1 || collapseRegion[faceI] != -1)
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{
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FatalErrorIn("markRegion")
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<< "Problem : crossed into uncollapsed/regionized face"
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<< abort(FatalError);
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}
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collapseRegion[faceI] = regionI;
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// Recurse across edges to collapsed neighbours
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const labelList& fEdges = surf.faceEdges()[faceI];
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forAll(fEdges, fEdgeI)
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{
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label edgeI = fEdges[fEdgeI];
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const labelList& eFaces = surf.edgeFaces()[edgeI];
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forAll(eFaces, i)
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{
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label nbrFaceI = eFaces[i];
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if (faceToEdge[nbrFaceI] != -1)
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{
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if (collapseRegion[nbrFaceI] == -1)
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{
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markRegion
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(
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surf,
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faceToEdge,
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regionI,
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nbrFaceI,
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collapseRegion
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);
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}
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else if (collapseRegion[nbrFaceI] != regionI)
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{
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FatalErrorIn("markRegion")
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<< "Edge:" << edgeI << " between face " << faceI
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<< " with region " << regionI
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<< " and face " << nbrFaceI
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<< " with region " << collapseRegion[nbrFaceI]
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<< endl;
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}
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}
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}
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}
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}
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// Mark every face with region (in collapseRegion) (or -1).
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// Return number of regions.
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static label markRegions
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(
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const triSurface& surf,
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const labelList& faceToEdge,
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labelList& collapseRegion
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)
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{
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label regionI = 0;
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forAll(faceToEdge, faceI)
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{
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if (collapseRegion[faceI] == -1 && faceToEdge[faceI] != -1)
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{
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Pout<< "markRegions : Marking region:" << regionI
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<< " starting from face " << faceI << endl;
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// Collapsed face. Mark connected region with current region number
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markRegion(surf, faceToEdge, regionI++, faceI, collapseRegion);
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}
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}
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return regionI;
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}
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// Type of region.
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// -1 : edge inbetween uncollapsed faces.
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// -2 : edge inbetween collapsed faces
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// >=0 : edge inbetween uncollapsed and collapsed region. Returns region.
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static label edgeType
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(
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const triSurface& surf,
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const labelList& collapseRegion,
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const label edgeI
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)
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{
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const labelList& eFaces = surf.edgeFaces()[edgeI];
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// Detect if edge is inbetween collapseRegion and non-collapse face
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bool usesUncollapsed = false;
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label usesRegion = -1;
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forAll(eFaces, i)
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{
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label faceI = eFaces[i];
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label region = collapseRegion[faceI];
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if (region == -1)
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{
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usesUncollapsed = true;
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}
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else if (usesRegion == -1)
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{
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usesRegion = region;
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}
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else if (usesRegion != region)
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{
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FatalErrorIn("edgeRegion") << abort(FatalError);
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}
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else
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{
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// Equal regions.
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}
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}
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if (usesUncollapsed)
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{
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if (usesRegion == -1)
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{
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// uncollapsed faces only.
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return -1;
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}
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else
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{
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// between uncollapsed and collapsed.
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return usesRegion;
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}
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}
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else
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{
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if (usesRegion == -1)
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{
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FatalErrorIn("edgeRegion") << abort(FatalError);
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return -2;
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}
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else
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{
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return -2;
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}
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}
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}
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// Get points on outside edge of region (= outside points)
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static labelListList getOutsideVerts
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(
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const triSurface& surf,
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const labelList& collapseRegion,
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const label nRegions
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)
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{
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const labelListList& edgeFaces = surf.edgeFaces();
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// Per region all the outside vertices.
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labelListList outsideVerts(nRegions);
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forAll(edgeFaces, edgeI)
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{
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// Detect if edge is inbetween collapseRegion and non-collapse face
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label regionI = edgeType(surf, collapseRegion, edgeI);
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if (regionI >= 0)
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{
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// Edge borders both uncollapsed face and collapsed face on region
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// usesRegion.
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const edge& e = surf.edges()[edgeI];
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labelList& regionVerts = outsideVerts[regionI];
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// Add both edge points to regionVerts.
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forAll(e, eI)
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{
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label v = e[eI];
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if (findIndex(regionVerts, v) == -1)
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{
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label sz = regionVerts.size();
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regionVerts.setSize(sz+1);
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regionVerts[sz] = v;
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}
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}
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}
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}
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return outsideVerts;
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}
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// n^2 search for furthest removed point pair.
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static labelPair getSpanPoints
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(
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const triSurface& surf,
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const labelList& outsideVerts
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)
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{
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const pointField& localPoints = surf.localPoints();
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scalar maxDist = -GREAT;
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labelPair maxPair;
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forAll(outsideVerts, i)
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{
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label v0 = outsideVerts[i];
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for (label j = i+1; j < outsideVerts.size(); j++)
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{
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label v1 = outsideVerts[j];
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scalar d = mag(localPoints[v0] - localPoints[v1]);
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if (d > maxDist)
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{
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maxDist = d;
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maxPair[0] = v0;
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maxPair[1] = v1;
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}
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}
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}
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return maxPair;
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}
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// Project all non-span points onto the span edge.
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static void projectNonSpanPoints
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(
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const triSurface& surf,
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const labelList& outsideVerts,
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const labelPair& spanPair,
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labelList& sortedVertices,
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scalarField& sortedWeights
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)
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{
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const point& p0 = surf.localPoints()[spanPair[0]];
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const point& p1 = surf.localPoints()[spanPair[1]];
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forAll(outsideVerts, i)
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{
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label v = outsideVerts[i];
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if (v != spanPair[0] && v != spanPair[1])
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{
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// Is a non-span point. Project onto spanning edge.
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pointHit pHit =
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linePointRef(p0, p1).nearestDist
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(
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surf.localPoints()[v]
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);
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if (!pHit.hit())
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{
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FatalErrorIn("projectNonSpanPoints")
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<< abort(FatalError);
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}
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scalar w = mag(pHit.hitPoint() - p0) / mag(p1 - p0);
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insertSorted(v, w, sortedVertices, sortedWeights);
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}
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}
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}
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// Slice part of the orderVertices (and optionally reverse) for this edge.
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static void getSplitVerts
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(
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const triSurface& surf,
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const label regionI,
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const labelPair& spanPoints,
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const labelList& orderedVerts,
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const scalarField& orderedWeights,
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const label edgeI,
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labelList& splitVerts,
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scalarField& splitWeights
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)
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{
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const edge& e = surf.edges()[edgeI];
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const label sz = orderedVerts.size();
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if (e[0] == spanPoints[0])
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{
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// Edge in same order as spanPoints&orderedVerts. Keep order.
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if (e[1] == spanPoints[1])
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{
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// Copy all.
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splitVerts = orderedVerts;
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splitWeights = orderedWeights;
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}
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else
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{
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// Copy upto (but not including) e[1]
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label i1 = findIndex(orderedVerts, e[1]);
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splitVerts = SubList<label>(orderedVerts, i1, 0);
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splitWeights = SubList<scalar>(orderedWeights, i1, 0);
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}
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}
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else if (e[0] == spanPoints[1])
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{
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// Reverse.
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if (e[1] == spanPoints[0])
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{
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// Copy all.
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splitVerts = orderedVerts;
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reverse(splitVerts);
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splitWeights = orderedWeights;
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reverse(splitWeights);
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}
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else
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{
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// Copy downto (but not including) e[1]
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label i1 = findIndex(orderedVerts, e[1]);
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splitVerts = SubList<label>(orderedVerts, sz-(i1+1), i1+1);
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reverse(splitVerts);
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splitWeights = SubList<scalar>(orderedWeights, sz-(i1+1), i1+1);
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reverse(splitWeights);
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}
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}
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else if (e[1] == spanPoints[0])
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{
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// Reverse.
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// Copy upto (but not including) e[0]
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label i0 = findIndex(orderedVerts, e[0]);
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splitVerts = SubList<label>(orderedVerts, i0, 0);
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reverse(splitVerts);
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splitWeights = SubList<scalar>(orderedWeights, i0, 0);
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reverse(splitWeights);
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}
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else if (e[1] == spanPoints[1])
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{
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// Copy from (but not including) e[0] to end
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label i0 = findIndex(orderedVerts, e[0]);
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splitVerts = SubList<label>(orderedVerts, sz-(i0+1), i0+1);
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splitWeights = SubList<scalar>(orderedWeights, sz-(i0+1), i0+1);
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}
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else
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{
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label i0 = findIndex(orderedVerts, e[0]);
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label i1 = findIndex(orderedVerts, e[1]);
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if (i0 == -1 || i1 == -1)
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{
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FatalErrorIn("getSplitVerts")
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<< "Did not find edge in projected vertices." << nl
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<< "region:" << regionI << nl
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<< "spanPoints:" << spanPoints
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<< " coords:" << surf.localPoints()[spanPoints[0]]
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<< surf.localPoints()[spanPoints[1]] << nl
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<< "edge:" << edgeI
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<< " verts:" << e
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<< " coords:" << surf.localPoints()[e[0]]
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<< surf.localPoints()[e[1]] << nl
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<< "orderedVerts:" << orderedVerts << nl
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<< abort(FatalError);
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}
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if (i0 < i1)
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{
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splitVerts = SubList<label>(orderedVerts, i1-i0-1, i0+1);
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splitWeights = SubList<scalar>(orderedWeights, i1-i0-1, i0+1);
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}
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else
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{
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splitVerts = SubList<label>(orderedVerts, i0-i1-1, i1+1);
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reverse(splitVerts);
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splitWeights = SubList<scalar>(orderedWeights, i0-i1-1, i1+1);
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reverse(splitWeights);
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}
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}
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}
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label collapseBase(triSurface& surf, const scalar minLen)
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{
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label nTotalSplit = 0;
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label iter = 0;
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while (true)
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{
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// Detect faces to collapse
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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// -1 or edge the face is collapsed onto.
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labelList faceToEdge(surf.size(), -1);
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// Calculate faceToEdge (face collapses)
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markCollapsedFaces(surf, minLen, faceToEdge);
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|
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// Find regions of connected collapsed faces
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// per face -1 or region
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labelList collapseRegion(surf.size(), -1);
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label nRegions = markRegions(surf, faceToEdge, collapseRegion);
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Pout<< "Detected " << nRegions << " regions of faces to be collapsed"
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<< nl << endl;
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// Pick up all vertices on outside of region
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labelListList outsideVerts
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(
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getOutsideVerts(surf, collapseRegion, nRegions)
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);
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// For all regions determine maximum distance between points
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List<labelPair> spanPoints(nRegions);
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labelListList orderedVertices(nRegions);
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List<scalarField> orderedWeights(nRegions);
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forAll(spanPoints, regionI)
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{
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spanPoints[regionI] = getSpanPoints(surf, outsideVerts[regionI]);
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Pout<< "For region " << regionI << " found extrema at points "
|
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<< surf.localPoints()[spanPoints[regionI][0]]
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<< surf.localPoints()[spanPoints[regionI][1]]
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<< endl;
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// Project all non-span points onto the span edge.
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projectNonSpanPoints
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(
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surf,
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outsideVerts[regionI],
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spanPoints[regionI],
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orderedVertices[regionI],
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orderedWeights[regionI]
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);
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Pout<< "For region:" << regionI
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<< " span:" << spanPoints[regionI]
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<< " orderedVerts:" << orderedVertices[regionI]
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<< " orderedWeights:" << orderedWeights[regionI]
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<< endl;
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writeRegionOBJ
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(
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surf,
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regionI,
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collapseRegion,
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outsideVerts[regionI]
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);
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Pout<< endl;
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}
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|
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|
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// Actually split the edges
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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|
|
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const List<labelledTri>& localFaces = surf.localFaces();
|
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const edgeList& edges = surf.edges();
|
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label nSplit = 0;
|
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// Storage for new triangles.
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DynamicList<labelledTri> newTris(surf.size());
|
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// Whether face has been dealt with (either copied/split or deleted)
|
|
boolList faceHandled(surf.size(), false);
|
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|
|
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forAll(edges, edgeI)
|
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{
|
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const edge& e = edges[edgeI];
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// Detect if edge is inbetween collapseRegion and non-collapse face
|
|
label regionI = edgeType(surf, collapseRegion, edgeI);
|
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|
if (regionI == -2)
|
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{
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// inbetween collapsed faces. nothing needs to be done.
|
|
}
|
|
else if (regionI == -1)
|
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{
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|
// edge inbetween uncollapsed faces. Handle these later on.
|
|
}
|
|
else
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|
{
|
|
// some faces around edge are collapsed.
|
|
|
|
// Find additional set of points on edge to be used to split
|
|
// the remaining faces.
|
|
|
|
labelList splitVerts;
|
|
scalarField splitWeights;
|
|
getSplitVerts
|
|
(
|
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surf,
|
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regionI,
|
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spanPoints[regionI],
|
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orderedVertices[regionI],
|
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orderedWeights[regionI],
|
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edgeI,
|
|
|
|
splitVerts,
|
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splitWeights
|
|
);
|
|
|
|
if (splitVerts.size() > 0)
|
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{
|
|
// Split edge using splitVerts. All non-collapsed triangles
|
|
// using edge will get split.
|
|
|
|
|
|
{
|
|
const pointField& localPoints = surf.localPoints();
|
|
Pout<< "edge " << edgeI << ' ' << e
|
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<< " points "
|
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<< localPoints[e[0]] << ' ' << localPoints[e[1]]
|
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<< " split into edges with extra points:"
|
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<< endl;
|
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forAll(splitVerts, i)
|
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{
|
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Pout<< " " << splitVerts[i] << " weight "
|
|
<< splitWeights[i] << nl;
|
|
}
|
|
}
|
|
|
|
const labelList& eFaces = surf.edgeFaces()[edgeI];
|
|
|
|
forAll(eFaces, i)
|
|
{
|
|
label faceI = eFaces[i];
|
|
|
|
if (!faceHandled[faceI] && faceToEdge[faceI] == -1)
|
|
{
|
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// Split face to use vertices.
|
|
splitTri
|
|
(
|
|
localFaces[faceI],
|
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e,
|
|
splitVerts,
|
|
newTris
|
|
);
|
|
|
|
faceHandled[faceI] = true;
|
|
|
|
nSplit++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copy all unsplit faces
|
|
forAll(faceHandled, faceI)
|
|
{
|
|
if (!faceHandled[faceI] && faceToEdge[faceI] == -1)
|
|
{
|
|
newTris.append(localFaces[faceI]);
|
|
}
|
|
}
|
|
|
|
Pout<< "collapseBase : splitting " << nSplit << " triangles"
|
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<< endl;
|
|
|
|
nTotalSplit += nSplit;
|
|
|
|
if (nSplit == 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Pack the triangles
|
|
newTris.shrink();
|
|
|
|
Pout<< "Resetting surface from " << surf.size() << " to "
|
|
<< newTris.size() << " triangles" << endl;
|
|
surf = triSurface(newTris, surf.patches(), surf.localPoints());
|
|
|
|
{
|
|
fileName fName("bla" + name(iter) + ".obj");
|
|
Pout<< "Writing surf to " << fName << endl;
|
|
surf.write(fName);
|
|
}
|
|
|
|
iter++;
|
|
}
|
|
|
|
// Remove any unused vertices
|
|
surf = triSurface(surf.localFaces(), surf.patches(), surf.localPoints());
|
|
|
|
return nTotalSplit;
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|