db7fac3f24
git-svn-id: https://openfoam-extend.svn.sourceforge.net/svnroot/openfoam-extend/trunk/Core/OpenFOAM-1.5-dev@1731 e4e07f05-0c2f-0410-a05a-b8ba57e0c909
103 lines
2.9 KiB
C
103 lines
2.9 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Description
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\*---------------------------------------------------------------------------*/
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#include "vtkPV3Foam.H"
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// Foam includes
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#include "vtkPV3FoamInsertNextPoint.H"
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// VTK includes
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#include "vtkPoints.h"
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#include "vtkPolyData.h"
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#include "vtkCellArray.h"
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::vtkPV3Foam::addFaceZoneMesh
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(
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const fvMesh& mesh,
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const labelList& faceLabels,
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vtkPolyData* vtkmesh
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)
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{
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if (debug)
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{
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Info<< "entered addFaceZoneMesh" << endl;
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}
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// Construct primitivePatch of faces in fSet.
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const faceList& meshFaces = mesh.allFaces();
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faceList patchFaces(faceLabels.size());
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forAll(faceLabels, faceI)
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{
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patchFaces[faceI] = meshFaces[faceLabels[faceI]];
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}
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// Use all points: support for inactive points and faces.
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// HJ, 28/Mar/2009
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primitiveFacePatch p(patchFaces, mesh.allPoints());
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// The balance of this routine should be identical to addPatchMesh
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// Convert Foam mesh vertices to VTK
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const pointField& points = p.localPoints();
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vtkPoints *vtkpoints = vtkPoints::New();
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vtkpoints->Allocate(p.size());
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forAll(points, i)
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{
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vtkPV3FoamInsertNextPoint(vtkpoints, points[i]);
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}
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vtkmesh->SetPoints(vtkpoints);
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vtkpoints->Delete();
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// Add faces as polygons
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const faceList& faces = p.localFaces();
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vtkCellArray* vtkcells = vtkCellArray::New();
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vtkcells->Allocate(points.size());
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forAll(faces, faceI)
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{
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const face& f = faces[faceI];
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vtkIdType nodeIds[f.size()];
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forAll (f, fp)
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{
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nodeIds[fp] = f[fp];
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}
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vtkcells->InsertNextCell(f.size(), nodeIds);
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}
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vtkmesh->SetPolys(vtkcells);
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vtkcells->Delete();
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}
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// ************************************************************************* //
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