105 lines
3.2 KiB
C
105 lines
3.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Description
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\*---------------------------------------------------------------------------*/
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#include "contactPatchPair.H"
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#include "volPointInterpolation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void contactPatchPair::updateContact
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(
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const volVectorField& disp
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)
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{
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vectorField slaveVertexResult =
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patchToPatchInterpolate_.pointInterpolate<vector>
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(
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masterInterpolate_.faceToPointInterpolate
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(
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disp.boundaryField()[masterPatchIndex_]
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)
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);
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const vectorField& projectionDirection =
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mesh_.boundaryMesh()[slavePatchIndex_].pointNormals();
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// use this for touch fraction
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scalarField vertexSlaveGap =
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(
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(
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slaveVertexResult
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- slaveInterpolate_.faceToPointInterpolate
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(
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disp.boundaryField()[slavePatchIndex_]
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)
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)
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& projectionDirection
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) + patchToPatchInterpolate_.pointDistanceToIntersection() - tol_;
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// use this for slaveDisplacement
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vectorField vertexSlaveDisplacement =
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slaveVertexResult
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+ patchToPatchInterpolate_.pointDistanceToIntersection()
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*projectionDirection;
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// calculate area in contact
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const faceList& slavePatchLocalFaces =
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mesh_.boundaryMesh()[slavePatchIndex_].localFaces();
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const pointField& slavePatchLocalPoints =
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mesh_.boundaryMesh()[slavePatchIndex_].localPoints();
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touchFraction_ = 0;
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forAll (slavePatchLocalFaces, faceI)
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{
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touchFraction_[faceI] =
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slavePatchLocalFaces[faceI].areaInContact
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(
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slavePatchLocalPoints,
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vertexSlaveGap
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);
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}
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// calculate contact direction
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slaveDisplacement_ =
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slaveInterpolate_.pointToFaceInterpolate(vertexSlaveDisplacement);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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