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foam-extend4.1-coherent-io/tutorials/compressible/steadyUniversalMRFFoam/axialTurbineGgiJump/constant/polyMesh/blockMeshDict
2018-06-01 18:11:37 +02:00

509 lines
11 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 4.1 |
| \\ / A nd | Web: http://www.foam-extend.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// General macros to create 2D/extruded-2D meshes
//define(calc, [esyscmd(echo $1 | bc | tr -d \\n)])
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;
// HUB AND SHROUD RADIUS
// Hub radius (m)
// Shroud radius (m)
// GUIDE VANE REGION GEOMETRY AND MESH PROPERTIES
// Guide vane inlet axial length (m)
// Guide vane axial length (m)
// Guide vane outlet axial length (m)
// Number of guide vanes per 360 degrees (integer!)
// Number of cells in radial direction at guide vane
// Number of cells in tangential direction between guide vanes
// Number of cells in axial direction at guide vane inlet
// Number of cells in axial direction between guide vanes
// Number of cells in axial direction at guide vane outlet
// RUNNER REGION GEOMETRY AND MESH PROPERTIES
// Runner inlet axial length (m)
// Runner axial length (m)
// Runner outlet axial length (m)
// Number of runner blades per 360 degrees (integer!)
// Number of cells in radial direction in runner
// Number of cells in tangential direction between runner blades
// Number of cells in axial direction at runner inlet
// Number of cells in axial direction between runner blades
// Number of cells in axial direction at runner outlet
// DRAFT TUBE REGION GEOMETRY AND MESH PROPERTIES
// "Draft tube" axial length (m)
// Number of sections per 360 degrees (integer!)
// Number of cells in radial direction in "draft tube"
// Number of cells in tangential direction in "draft tube"
// Number of cells in axial direction in "draft tube"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// TANGENTIAL PITCHES (RADIANS)
// Guide vane region
// Runner region
// Draft tube region
// TANGENTIAL SHIFTS BETWEEN AXIAL LEVELS (BOTTOM-UP)
// Tangential shift from level DT0 to DT1
// Runner region
// Tangential shift from level RU0 to RU1
// Tangential shift from level RU1 to RU2
// Tangential shift from level RU2 to RU3
// Guide vane region
// Tangential shift from level GV0 to GV1
// Tangential shift from level GV1 to GV2
// Tangential shift from level GV2 to GV3
// AXIAL/TANGENTIAL BASE POINTS FOR EACH LEVEL (BOTTOM-UP):
// (CENTER OF RUNNER SET TO THETA=0, Z=0)
// Draft tube:
//Center runner
// Straight draft tube!
//Center runner
// Runner:
//Center runner
//Center runner
// Guide vane:
//Center runner
//Center runner
vertices //(radial [m], tangential [radians], axial [m])
(
//Guide vane hub:
(0.05 -0.0691150383 0.07) // Vertex GV0lb = 0
(0.05 -0.00628318530000001 0.07) // Vertex GV0rb = 1
(0.05 -0.062831853 0.09) // Vertex GV1lb = 2
(0.05 0 0.09) // Vertex GV1rb = 3
(0.05 -0.0314159265 0.19) // Vertex GV2lb = 4
(0.05 0.0314159265 0.19) // Vertex GV2rb = 5
(0.05 -0.0314159265 0.29) // Vertex GV3lb = 6
(0.05 0.0314159265 0.29) // Vertex GV3rb = 7
//Guide vane shroud:
(0.1 -0.0691150383 0.07) // Vertex GV0lt = 8
(0.1 -0.00628318530000001 0.07) // Vertex GV0rt = 9
(0.1 -0.062831853 0.09) // Vertex GV1lt = 10
(0.1 0 0.09) // Vertex GV1rt = 11
(0.1 -0.0314159265 0.19) // Vertex GV2lt = 12
(0.1 0.0314159265 0.19) // Vertex GV2rt = 13
(0.1 -0.0314159265 0.29) // Vertex GV3lt = 14
(0.1 0.0314159265 0.29) // Vertex GV3rt = 15
//Runner hub:
(0.05 -0.0062831853 -0.07) // Vertex RU0lb = 16
(0.05 0.0565486677 -0.07) // Vertex RU0rb = 17
(0.05 -0.0125663706 -0.05) // Vertex RU1lb = 18
(0.05 0.0502654824 -0.05) // Vertex RU1rb = 19
(0.05 -0.062831853 0.05) // Vertex RU2lb = 20
(0.05 0 0.05) // Vertex RU2rb = 21
(0.05 -0.0691150383 0.07) // Vertex RU3lb = 22
(0.05 -0.00628318530000001 0.07) // Vertex RU3rb = 23
//Runner shroud:
(0.1 -0.0062831853 -0.07) // Vertex RU0lt = 24
(0.1 0.0565486677 -0.07) // Vertex RU0rt = 25
(0.1 -0.0125663706 -0.05) // Vertex RU1lt = 26
(0.1 0.0502654824 -0.05) // Vertex RU1rt = 27
(0.1 -0.062831853 0.05) // Vertex RU2lt = 28
(0.1 0 0.05) // Vertex RU2rt = 29
(0.1 -0.0691150383 0.07) // Vertex RU3lt = 30
(0.1 -0.00628318530000001 0.07) // Vertex RU3rt = 31
//Draft tube hub:
(0.05 -0.0062831853 -0.14) // Vertex DT0lb = 32
(0.05 0.0565486677 -0.14) // Vertex DT0rb = 33
(0.05 -0.0062831853 -0.07) // Vertex DT1lb = 34
(0.05 0.0565486677 -0.07) // Vertex DT1rb = 35
//Draft tube shroud:
(0.1 -0.0062831853 -0.14) // Vertex DT0lt = 36
(0.1 0.0565486677 -0.14) // Vertex DT0rt = 37
(0.1 -0.0062831853 -0.07) // Vertex DT1lt = 38
(0.1 0.0565486677 -0.07) // Vertex DT1rt = 39
);
blocks
(
//Guide vane:
hex (0 1 3 2 8 9 11 10)
(10 2 10)
simpleGrading (1 1 1)
hex (2 3 5 4 10 11 13 12)
(10 10 10)
simpleGrading (1 1 1)
hex (4 5 7 6 12 13 15 14)
(10 10 10)
simpleGrading (1 1 1)
//Runner:
hex (16 17 19 18 24 25 27 26)
rotor
(10 2 10)
simpleGrading (1 1 1)
hex (18 19 21 20 26 27 29 28)
rotor
(10 10 10)
simpleGrading (1 1 1)
hex (20 21 23 22 28 29 31 30)
rotor
(10 2 10)
simpleGrading (1 1 1)
//Draft tube:
hex (32 33 35 34 36 37 39 38)
(10 7 10)
simpleGrading (1 1 1)
);
edges // Inappropriate with arc due to coordinate conversion
(
//Runner
spline 26 28
(
(0.1 -0.04523893416 0)
)
spline 18 20
(
(0.05 -0.04523893416 0)
)
spline 27 29
(
(0.1 0.0125663706 0)
)
spline 19 21
(
(0.05 0.0125663706 0)
)
//Guide vane
spline 10 12
(
(0.1 -0.039269908125 0.14)
)
spline 2 4
(
(0.05 -0.039269908125 0.14)
)
spline 11 13
(
(0.1 0.020420352225 0.14)
)
spline 3 5
(
(0.05 0.020420352225 0.14)
)
);
boundary
(
GVINLET
{
type patch;
faces
(
(7 6 14 15)
);
}
GVOUTLET
{
type ggi;
shadowPatch RUINLET;
zone GVOUTLETZone;
bridgeOverlap false;
faces
(
(0 1 9 8)
);
}
GVCYCLIC
{
type cyclic;
featureCos 0.9;
//MUST specify transformation since cyclic is not flat.
//Set global debugSwitch cyclic to 1 to check that it is correct!
transform rotational;
rotationAxis (0 0 1);
rotationCentre (0 0 0);
rotationAngle -72; //Degrees from second half to first half
//Face numbering must be same on both halfs/sides. The numbering
//is determined by the block definition, not by the faces list
//below. Just make sure that each face definition is according
//to the rule "clockwise when looking from inside the block".
faces
(
//First half, left side:
(2 0 8 10)
(6 4 12 14)
//Second half, right side:
(1 3 11 9)
(5 7 15 13)
);
}
GVBLADE
{
type wall;
faces
(
(4 2 10 12)
(3 5 13 11)
);
}
GVHUB
{
type wall;
faces
(
(0 2 3 1)
(2 4 5 3)
(4 6 7 5)
);
}
GVSHROUD
{
type wall;
faces
(
(8 9 11 10)
(10 11 13 12)
(12 13 15 14)
);
}
RUINLET
{
type ggi;
shadowPatch GVOUTLET;
zone RUINLETZone;
bridgeOverlap false;
faces
(
(23 22 30 31)
);
}
RUOUTLET
{
type ggi;
shadowPatch DTINLET;
zone RUOUTLETZone;
bridgeOverlap false;
faces
(
(16 17 25 24)
);
}
RUCYCLIC1
{
type cyclicGgi;
shadowPatch RUCYCLIC2;
zone RUCYCLIC1Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle 72;
separationOffset (0 0 0);
faces
(
(18 16 24 26)
(22 20 28 30)
);
}
RUCYCLIC2
{
type cyclicGgi;
shadowPatch RUCYCLIC1;
zone RUCYCLIC2Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle -72;
separationOffset (0 0 0);
faces
(
(17 19 27 25)
(21 23 31 29)
);
}
RUBLADE
{
type wall;
faces
(
(20 18 26 28)
(19 21 29 27)
);
}
RUHUB
{
type wall;
faces
(
(16 18 19 17)
(18 20 21 19)
(20 22 23 21)
);
}
RUSHROUD
{
type wall;
faces
(
(24 25 27 26)
(26 27 29 28)
(28 29 31 30)
);
}
DTINLET
{
type ggi;
shadowPatch RUOUTLET;
zone DTINLETZone;
bridgeOverlap false;
faces
(
(35 34 38 39)
);
}
DTOUTLET
{
type patch;
faces
(
(32 33 37 36)
);
}
DTCYCLIC1
{
type cyclicGgi;
shadowPatch DTCYCLIC2;
zone DTCYCLIC1Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle 72;
separationOffset (0 0 0);
faces
(
(34 32 36 38)
);
}
DTCYCLIC2
{
type cyclicGgi;
shadowPatch DTCYCLIC1;
zone DTCYCLIC2Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle -72;
separationOffset (0 0 0);
faces
(
(33 35 39 37)
);
}
DTHUB
{
type wall;
faces
(
(32 34 35 33)
);
}
DTSHROUD
{
type wall;
faces
(
(36 37 39 38)
);
}
);
// ************************************************************************* //