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foam-extend4.1-coherent-io/tutorials/incompressible/icoDyMFoam/movingBlockRBF/RBFMotionFunction/RBFMotionFunctionObject.H
2011-05-27 12:42:47 +01:00

128 lines
3.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
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\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
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License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
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for more details.
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Class
RBFMotionFunctionObject
Description
FunctionObject specifying motion of control points using RBF
Author
Frank Bos, TU Delft. All rights reserved.
SourceFiles
RBFMotionFunctionObject.C
\*---------------------------------------------------------------------------*/
#ifndef RBFMotionFunctionObject_H
#define RBFMotionFunctionObject_H
#include "functionObject.H"
#include "dictionary.H"
#include "pointField.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class RBFMotionFunctionObject Declaration
\*---------------------------------------------------------------------------*/
class RBFMotionFunctionObject
:
public functionObject
{
// Private data
//- Reference to main object registry
const Time& time_;
//- Region name
word regionName_;
scalar rotationAmplitude_;
scalar rotationFrequency_;
vector translationAmplitude_;
vector translationFrequency_;
vector initialRotationOrigin_;
//- Stationary points
pointField statPoints_;
// Private Member Functions
//- Disallow default bitwise copy construct
RBFMotionFunctionObject(const RBFMotionFunctionObject&);
//- Disallow default bitwise assignment
void operator=(const RBFMotionFunctionObject&);
public:
//- Runtime type information
TypeName("RBFMotion");
// Constructors
//- Construct from components
RBFMotionFunctionObject
(
const word& name,
const Time&,
const dictionary&
);
// Member Functions
//- start is called at the start of the time-loop
virtual bool start();
//- execute is called at each ++ or += of the time-loop
virtual bool execute();
//- Read and set the function object if its data has changed
virtual bool read(const dictionary& dict);
//- Update for changes of mesh
virtual void movePoints(const pointField&)
{}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //