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foam-extend4.1-coherent-io/applications/solvers/discreteMethods/dsmc/dsmcFoam/dsmcFoam.C
2016-06-21 15:04:12 +02:00

73 lines
2.2 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
dsmcFoam
Description
Direct simulation Monte Carlo (DSMC) solver for 3D, transient, multi-
species flows
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "dsmcCloud.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
#include "setRootCase.H"
#include "createTime.H"
#include "createMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< nl << "Constructing dsmcCloud " << endl;
dsmcCloud dsmc("dsmc", mesh);
Info<< "\nStarting time loop\n" << endl;
while (runTime.loop())
{
Info<< "Time = " << runTime.timeName() << nl << endl;
dsmc.evolve();
dsmc.info();
runTime.write();
Info<< nl << "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return(0);
}
// ************************************************************************* //