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foam-extend4.1-coherent-io/applications/utilities/thermophysical/mixtureAdiabaticFlameT/substance.H
2016-06-21 15:04:12 +02:00

118 lines
3 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::substance
Description
SourceFiles
substanceI.H
substance.C
substanceIO.C
\*---------------------------------------------------------------------------*/
#ifndef substance_H
#define substance_H
#include "scalar.H"
#include "word.H"
#include "Istream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class substance Declaration
\*---------------------------------------------------------------------------*/
class substance
{
// Private data
word name_;
scalar volFrac_;
public:
// Constructors
//- Construct null
substance()
{}
// Member Functions
// Access
const word& name() const
{
return name_;
}
scalar volFrac() const
{
return volFrac_;
}
bool operator==(const substance& s) const
{
return name_ == s.name_ && volFrac_ == s.volFrac_;
}
bool operator!=(const substance& s) const
{
return !operator==(s);
}
// IOstream Operators
friend Istream& operator>>(Istream& is, substance& s)
{
is >> s.name_ >> s.volFrac_;
return is;
}
friend Ostream& operator<<(Ostream& os, const substance& s)
{
os << s.name_ << token::SPACE << s.volFrac_;
return os;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //