298 lines
9.1 KiB
C
298 lines
9.1 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Description
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Note: bug in vtk displaying wedges? Seems to display ok if we decompose
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them. Should be thoroughly tested!
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(they appear rarely in polyhedral meshes, do appear in some cut meshes)
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\*---------------------------------------------------------------------------*/
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#include "vtkTopo.H"
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#include "polyMesh.H"
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#include "cellShape.H"
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#include "cellModeller.H"
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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Foam::vtkTopo::vtkTopo(const polyMesh& mesh)
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:
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mesh_(mesh),
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vertLabels_(),
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cellTypes_(),
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addPointCellLabels_(),
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superCells_()
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{
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const cellModel& tet = *(cellModeller::lookup("tet"));
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const cellModel& pyr = *(cellModeller::lookup("pyr"));
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const cellModel& prism = *(cellModeller::lookup("prism"));
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const cellModel& tetWedge = *(cellModeller::lookup("tetWedge"));
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const cellModel& hex = *(cellModeller::lookup("hex"));
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const cellShapeList& cellShapes = mesh_.cellShapes();
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// Number of additional points needed by the decomposition of polyhedra
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label nAddPoints = 0;
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// Number of additional cells generated by the decomposition of polyhedra
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label nAddCells = 0;
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// Scan for cells which need to be decomposed and count additional points
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// and cells
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forAll(cellShapes, cellI)
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{
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const cellModel& model = cellShapes[cellI].model();
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if
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(
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model != hex
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// && model != wedge // See above.
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&& model != prism
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&& model != pyr
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&& model != tet
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&& model != tetWedge
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)
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{
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const cell& cFaces = mesh_.cells()[cellI];
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh_.faces()[cFaces[cFaceI]];
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label nQuads = 0;
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label nTris = 0;
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f.nTrianglesQuads(mesh_.points(), nTris, nQuads);
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nAddCells += nQuads + nTris;
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}
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nAddCells--;
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nAddPoints++;
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}
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}
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// Set size of additional point addressing array
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// (from added point to original cell)
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addPointCellLabels_.setSize(nAddPoints);
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// Set size of additional cells mapping array
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// (from added cell to original cell)
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superCells_.setSize(nAddCells);
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// List of vertex labels in VTK ordering
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vertLabels_.setSize(cellShapes.size() + nAddCells);
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// Label of vtk type
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cellTypes_.setSize(cellShapes.size() + nAddCells);
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// Set counters for additional points and additional cells
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label api = 0, aci = 0;
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forAll(cellShapes, cellI)
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{
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const cellShape& cellShape = cellShapes[cellI];
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const cellModel& cellModel = cellShape.model();
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labelList& vtkVerts = vertLabels_[cellI];
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if (cellModel == tet)
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{
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vtkVerts = cellShape;
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cellTypes_[cellI] = VTK_TETRA;
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}
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else if (cellModel == pyr)
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{
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vtkVerts = cellShape;
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cellTypes_[cellI] = VTK_PYRAMID;
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}
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else if (cellModel == prism)
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{
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vtkVerts.setSize(6);
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vtkVerts[0] = cellShape[0];
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vtkVerts[1] = cellShape[2];
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vtkVerts[2] = cellShape[1];
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vtkVerts[3] = cellShape[3];
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vtkVerts[4] = cellShape[5];
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vtkVerts[5] = cellShape[4];
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// VTK calls this a wedge.
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cellTypes_[cellI] = VTK_WEDGE;
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}
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else if (cellModel == tetWedge)
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{
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// Treat as squeezed prism
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vtkVerts.setSize(6);
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vtkVerts[0] = cellShape[0];
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vtkVerts[1] = cellShape[2];
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vtkVerts[2] = cellShape[1];
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vtkVerts[3] = cellShape[3];
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vtkVerts[4] = cellShape[4];
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vtkVerts[5] = cellShape[4];
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cellTypes_[cellI] = VTK_WEDGE;
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}
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// else if (cellModel == wedge)
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// {
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// // Treat as squeezed hex
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// vtkVerts.setSize(8);
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// vtkVerts[0] = cellShape[0];
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// vtkVerts[1] = cellShape[1];
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// vtkVerts[2] = cellShape[2];
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// vtkVerts[3] = cellShape[0];
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// vtkVerts[4] = cellShape[3];
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// vtkVerts[5] = cellShape[4];
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// vtkVerts[6] = cellShape[5];
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// vtkVerts[7] = cellShape[6];
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//
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// cellTypes_[cellI] = VTK_HEXAHEDRON;
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// }
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else if (cellModel == hex)
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{
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vtkVerts.setSize(8);
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vtkVerts[0] = cellShape[0];
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vtkVerts[1] = cellShape[1];
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vtkVerts[2] = cellShape[2];
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vtkVerts[3] = cellShape[3];
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vtkVerts[4] = cellShape[4];
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vtkVerts[5] = cellShape[5];
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vtkVerts[6] = cellShape[6];
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vtkVerts[7] = cellShape[7];
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cellTypes_[cellI] = VTK_HEXAHEDRON;
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}
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else
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{
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// Polyhedral cell. Decompose into tets + prisms.
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// (see dxFoamExec/createDxConnections.C)
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// Mapping from additional point to cell
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addPointCellLabels_[api] = cellI;
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// Whether to insert cell in place of original or not.
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bool substituteCell = true;
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const labelList& cFaces = mesh_.cells()[cellI];
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forAll(cFaces, cFaceI)
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{
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const face& f = mesh_.faces()[cFaces[cFaceI]];
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// Number of triangles and quads in decomposition
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label nTris = 0;
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label nQuads = 0;
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f.nTrianglesQuads(mesh_.points(), nTris, nQuads);
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// Do actual decomposition into triFcs and quadFcs.
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faceList triFcs(nTris);
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faceList quadFcs(nQuads);
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label trii = 0;
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label quadi = 0;
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f.trianglesQuads(mesh_.points(), trii, quadi, triFcs, quadFcs);
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forAll(quadFcs, quadi)
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{
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label thisCellI = -1;
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if (substituteCell)
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{
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thisCellI = cellI;
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substituteCell = false;
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}
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else
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{
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thisCellI = mesh_.nCells() + aci;
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superCells_[aci] = cellI;
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aci++;
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}
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labelList& addVtkVerts = vertLabels_[thisCellI];
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addVtkVerts.setSize(5);
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const face& quad = quadFcs[quadi];
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addVtkVerts[0] = quad[0];
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addVtkVerts[1] = quad[1];
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addVtkVerts[2] = quad[2];
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addVtkVerts[3] = quad[3];
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addVtkVerts[4] = mesh_.nPoints() + api;
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cellTypes_[thisCellI] = VTK_PYRAMID;
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}
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forAll(triFcs, trii)
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{
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label thisCellI = -1;
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if (substituteCell)
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{
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thisCellI = cellI;
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substituteCell = false;
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}
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else
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{
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thisCellI = mesh_.nCells() + aci;
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superCells_[aci] = cellI;
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aci++;
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}
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labelList& addVtkVerts = vertLabels_[thisCellI];
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const face& tri = triFcs[trii];
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addVtkVerts.setSize(4);
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addVtkVerts[0] = tri[0];
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addVtkVerts[1] = tri[1];
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addVtkVerts[2] = tri[2];
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addVtkVerts[3] = mesh_.nPoints() + api;
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cellTypes_[thisCellI] = VTK_TETRA;
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}
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}
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api++;
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}
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}
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Pout<< " Original cells:" << mesh_.nCells()
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<< " points:" << mesh_.nPoints()
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<< " Additional cells:" << superCells_.size()
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<< " additional points:" << addPointCellLabels_.size()
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<< nl << endl;
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}
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// ************************************************************************* //
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