175 lines
4.1 KiB
C++
175 lines
4.1 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
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refineImmersedBoundaryMesh
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Description
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Refine immersed boundary mesh for a thick plate simulation
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\*---------------------------------------------------------------------------*/
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#include "fvCFD.H"
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#include "refineImmersedBoundaryMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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# include "setRootCase.H"
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# include "createTime.H"
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# include "createMesh.H"
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// 1
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{
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labelHashSet refCellSet;
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const vectorField& C = mesh.cellCentres();
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scalar L = 5;
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forAll(C, cellI)
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{
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if (mag(C[cellI].x()) <= L)
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{
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if (mag(C[cellI].y()) <= L)
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{
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refCellSet.insert(cellI);
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}
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}
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}
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labelList refCells(refCellSet.toc());
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refineImmersedBoundaryMesh rib(mesh);
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rib.refineMesh(refCells);
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}
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// 2
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{
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labelHashSet refCellSet;
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const vectorField& C = mesh.cellCentres();
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scalar L = 4;
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forAll(C, cellI)
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{
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if (mag(C[cellI].x()) <= L)
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{
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if (mag(C[cellI].y()) <= L)
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{
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refCellSet.insert(cellI);
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}
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}
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}
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labelList refCells(refCellSet.toc());
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refineImmersedBoundaryMesh rib(mesh);
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rib.refineMesh(refCells);
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}
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// 3
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{
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labelHashSet refCellSet;
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const vectorField& C = mesh.cellCentres();
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scalar L = 3;
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forAll(C, cellI)
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{
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if (mag(C[cellI].x()) <= L)
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{
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if (mag(C[cellI].y()) <= L)
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{
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refCellSet.insert(cellI);
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}
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}
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}
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labelList refCells(refCellSet.toc());
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refineImmersedBoundaryMesh rib(mesh);
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rib.refineMesh(refCells);
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}
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// 4
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{
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labelHashSet refCellSet;
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const vectorField& C = mesh.cellCentres();
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scalar L = 2;
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forAll(C, cellI)
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{
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if (mag(C[cellI].x()) <= L)
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{
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if (mag(C[cellI].y()) <= L)
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{
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refCellSet.insert(cellI);
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}
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}
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}
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labelList refCells(refCellSet.toc());
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refineImmersedBoundaryMesh rib(mesh);
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rib.refineMesh(refCells);
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}
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// 5
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{
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labelHashSet refCellSet;
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const vectorField& C = mesh.cellCentres();
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scalar L = 1;
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forAll(C, cellI)
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{
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if (mag(C[cellI].x()) <= L)
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{
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if (mag(C[cellI].y()) <= L)
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{
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refCellSet.insert(cellI);
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}
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}
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}
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labelList refCells(refCellSet.toc());
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refineImmersedBoundaryMesh rib(mesh);
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rib.refineMesh(refCells);
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}
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// runTime++;
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mesh.write();
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Info<< "End\n" << endl;
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return(0);
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}
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// ************************************************************************* //
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