571 lines
15 KiB
C++
571 lines
15 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 4.1 |
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| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object snappyHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Which of the steps to run
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castellatedMesh true;
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snap true;
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addLayers true;
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// Geometry. Definition of all surfaces. All surfaces are of class
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// searchableSurface.
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// Surfaces are used
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// - to specify refinement for any mesh cell intersecting it
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// - to specify refinement for any mesh cell inside/outside/near
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// - to 'snap' the mesh boundary to the surface
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geometry
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{
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motorBike.stl
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{
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type triSurfaceMesh;
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name motorBike;
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}
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refinementBox
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{
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type searchableBox;
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min (-1.0 -0.7 0.0);
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max ( 8.0 0.7 2.5);
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}
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};
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// Settings for the castellatedMesh generation.
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castellatedMeshControls
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{
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// Note that this is the number of cells before removing the part which
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// is not 'visible' from the keepPoint. The final number of cells might
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// actually be a lot less.
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maxGlobalCells 2000000;
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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minRefinementCells 10;
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// Allow a certain level of imbalance during refining
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// (since balancing is quite expensive)
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// Expressed as fraction of perfect balance (= overall number of cells /
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// nProcs). 0=balance always.
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maxLoadUnbalance 0.10;
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// Number of buffer layers between different levels.
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// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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nCellsBetweenLevels 3;
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// Explicit feature edge refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies a level for any cell intersected by its edges.
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// This is a featureEdgeMesh, read from constant/triSurface for now.
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features
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(
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//{
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// file "someLine.eMesh";
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// level 2;
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//}
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);
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// Surface based refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies two levels for every surface. The first is the minimum level,
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// every cell intersecting a surface gets refined up to the minimum level.
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// The second level is the maximum level. Cells that 'see' multiple
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// intersections where the intersections make an
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// angle > resolveFeatureAngle get refined up to the maximum level.
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refinementSurfaces
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{
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motorBike
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{
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// Surface-wise min and max refinement level
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level (5 6);
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}
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}
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// Resolve sharp angles
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resolveFeatureAngle 30;
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// Region-wise refinement
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// ~~~~~~~~~~~~~~~~~~~~~~
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// Specifies refinement level for cells in relation to a surface. One of
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// three modes
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// - distance. 'levels' specifies per distance to the surface the
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// wanted refinement level. The distances need to be specified in
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// descending order.
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// - inside. 'levels' is only one entry and only the level is used. All
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// cells inside the surface get refined up to the level. The surface
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// needs to be closed for this to be possible.
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// - outside. Same but cells outside.
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refinementRegions
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{
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refinementBox
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{
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mode inside;
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levels ((1E15 4));
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}
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}
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// Mesh selection
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// ~~~~~~~~~~~~~~
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh (3 3 0.43);
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}
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// Settings for the snapping.
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snapControls
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{
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//- Number of patch smoothing iterations before finding correspondence
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// to surface
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nSmoothPatch 3;
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//- Relative distance for points to be attracted by surface feature point
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// or edge. True distance is this factor times local
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// maximum edge length.
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tolerance 4.0;
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//- Number of mesh displacement relaxation iterations.
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nSolveIter 30;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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}
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// Settings for the layer addition.
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addLayersControls
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{
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// Are the thickness parameters below relative to the undistorted
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// size of the refined cell outside layer (true) or absolute sizes (false).
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relativeSizes true;
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// Per final patch (so not geometry!) the layer information
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layers
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{
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minZ
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{
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nSurfaceLayers 1;
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}
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motorBike_frt-fairing:001%1
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{
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nSurfaceLayers 1;
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}
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motorBike_windshield:002%2
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-rim:005%5
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-rim:010%10
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-rim:011%11
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-brake-disk:012%12
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{
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nSurfaceLayers 1;
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}
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motorBike_frame:016-shadow%13
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-susp:014%14
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-susp:014-shadow%15
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{
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nSurfaceLayers 1;
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}
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motorBike_frame:016%16
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-rim:005-shadow%17
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-chain-hub:022%22
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{
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nSurfaceLayers 1;
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}
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motorBike_rearseat%24
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{
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nSurfaceLayers 1;
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}
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motorBike_frt-fairing%25
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{
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nSurfaceLayers 1;
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}
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motorBike_windshield%26
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{
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nSurfaceLayers 1;
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}
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motorBike_headlights%27
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{
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nSurfaceLayers 1;
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}
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motorBike_driversseat%28
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-body%29
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{
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nSurfaceLayers 1;
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}
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motorBike_fuel-tank%30
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{
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nSurfaceLayers 1;
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}
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motorBike_exhaust%31
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-rim%32
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-mud-guard%33
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-rim%34
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-brake-disk%35
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-brake-caliper%36
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-tyre%37
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{
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nSurfaceLayers 1;
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}
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motorBike_hbars%38
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-forks%39
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{
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nSurfaceLayers 1;
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}
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motorBike_chain%40
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-tyre%41
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{
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nSurfaceLayers 1;
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}
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motorBike_square-dial%42
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{
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nSurfaceLayers 1;
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}
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motorBike_round-dial%43
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{
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nSurfaceLayers 1;
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}
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motorBike_dial-holder%44
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-susp%45
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-brake-lights%46
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-light-bracket%47
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{
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nSurfaceLayers 1;
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}
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motorBike_frame%48
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-mud-guard%49
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-susp-spring-damp%50
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{
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nSurfaceLayers 1;
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}
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motorBike_fairing-inner-plate%51
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{
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nSurfaceLayers 1;
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}
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motorBike_clutch-housing%52
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{
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nSurfaceLayers 1;
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}
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motorBike_radiator%53
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{
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nSurfaceLayers 1;
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}
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motorBike_water-pipe%54
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{
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nSurfaceLayers 1;
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}
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motorBike_water-pump%55
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{
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nSurfaceLayers 1;
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}
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motorBike_engine%56
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-shock-link%57
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-brake-fluid-pot-bracket%58
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-brake-fluid-pot%59
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{
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nSurfaceLayers 1;
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}
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motorBike_footpeg%60
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-chain-hub%61
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-brake-caliper%62
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{
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nSurfaceLayers 1;
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}
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motorBike_rider-helmet%65
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{
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nSurfaceLayers 1;
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}
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motorBike_rider-visor%66
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{
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nSurfaceLayers 1;
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}
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motorBike_rider-boots%67
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{
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nSurfaceLayers 1;
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}
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motorBike_rider-gloves%68
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{
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nSurfaceLayers 1;
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}
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motorBike_rider-body%69
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{
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nSurfaceLayers 1;
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}
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motorBike_frame:0%70
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{
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nSurfaceLayers 1;
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}
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motorBike_frt-fairing:001-shadow%74
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{
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nSurfaceLayers 1;
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}
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motorBike_windshield-shadow%75
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-mud-guard-shadow%81
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{
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nSurfaceLayers 1;
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}
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motorBike_fr-wh-brake-disk-shadow%83
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-mud-guard-shadow%84
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-susp-spring-damp-shadow%85
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{
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nSurfaceLayers 1;
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}
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motorBike_radiator-shadow%86
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-shock-link-shadow%87
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{
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nSurfaceLayers 1;
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}
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motorBike_rear-brake-fluid-pot-bracket-shadow%88
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{
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nSurfaceLayers 1;
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}
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motorBike_rr-wh-chain-hub-shadow%89
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{
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nSurfaceLayers 1;
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}
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}
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// Expansion factor for layer mesh
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expansionRatio 1.0;
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//- Wanted thickness of final added cell layer. If multiple layers
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// is the thickness of the layer furthest away from the wall.
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// See relativeSizes parameter.
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finalLayerThickness 0.3;
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//- Minimum thickness of cell layer. If for any reason layer
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// cannot be above minThickness do not add layer.
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// Relative to undistorted size of cell outside layer.
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minThickness 0.1;
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//- If points get not extruded do nGrow layers of connected faces that are
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// also not grown. This helps convergence of the layer addition process
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// close to features.
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nGrow 1;
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// Advanced settings
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//- When not to extrude surface. 0 is flat surface, 90 is when two faces
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// make straight angle.
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featureAngle 30;
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//- Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 3;
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// Number of smoothing iterations of surface normals
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nSmoothSurfaceNormals 1;
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// Number of smoothing iterations of interior mesh movement direction
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nSmoothNormals 3;
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// Smooth layer thickness over surface patches
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nSmoothThickness 10;
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// Stop layer growth on highly warped cells
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maxFaceThicknessRatio 0.5;
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// Reduce layer growth where ratio thickness to medial
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// distance is large
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maxThicknessToMedialRatio 0.3;
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// Angle used to pick up medial axis points
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minMedianAxisAngle 130;
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// Create buffer region for new layer terminations
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nBufferCellsNoExtrude 0;
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// Overall max number of layer addition iterations
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nLayerIter 50;
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}
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// Generic mesh quality settings. At any undoable phase these determine
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// where to undo.
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meshQualityControls
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{
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//- Maximum non-orthogonality allowed. Set to 180 to disable.
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maxNonOrtho 65;
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//- Max skewness allowed. Set to <0 to disable.
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maxBoundarySkewness 20;
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maxInternalSkewness 4;
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//- Max concaveness allowed. Is angle (in degrees) below which concavity
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// is allowed. 0 is straight face, <0 would be convex face.
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// Set to 180 to disable.
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maxConcave 80;
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//- Minimum projected area v.s. actual area. Set to -1 to disable.
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minFlatness 0.5;
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//- Minimum pyramid volume. Is absolute volume of cell pyramid.
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// Set to a sensible fraction of the smallest cell volume expected.
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// Set to very negative number (e.g. -1E30) to disable.
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minVol 1e-13;
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//- Minimum face area. Set to <0 to disable.
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minArea -1;
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//- Minimum face twist. Set to <-1 to disable. dot product of face normal
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//- and face centre triangles normal
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minTwist 0.02;
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//- minimum normalised cell determinant
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//- 1 = hex, <= 0 = folded or flattened illegal cell
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minDeterminant 0.001;
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//- minFaceWeight (0 -> 0.5)
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minFaceWeight 0.02;
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//- minVolRatio (0 -> 1)
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minVolRatio 0.01;
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//must be >0 for Fluent compatibility
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minTriangleTwist -1;
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// Advanced
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//- Number of error distribution iterations
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nSmoothScale 4;
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//- amount to scale back displacement at error points
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errorReduction 0.75;
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}
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// Advanced
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// Flags for optional output
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// 0 : only write final meshes
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// 1 : write intermediate meshes
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// 2 : write volScalarField with cellLevel for postprocessing
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// 4 : write current intersections as .obj files
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debug 0;
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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// Note: the write tolerance needs to be higher than this.
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mergeTolerance 1E-6;
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// ************************************************************************* //
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