136 lines
3.8 KiB
C++
136 lines
3.8 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 3.0 |
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| \\ / A nd | Web: http://www.extend-project.de |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class volVectorField;
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location "0";
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object U;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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dimensions [0 1 0 0 0 0 0];
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internalField uniform (0 0 0);
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boundaryField
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{
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topBrickUp
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{
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type timeVaryingFixedDisplacement;
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outOfBounds clamp;
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fileName "$FOAM_CASE/constant/timeVsTopDisp";
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value uniform (0 0 0);
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}
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bottomBrickDown
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{
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type fixedDisplacement;
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value uniform (0 0 0);
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}
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topBrickDown
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{
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type solidContact;
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master yes;
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contactActive yes;
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rigidMaster no;
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shadowPatch bottomBrickUp;
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interpolationMethod ggi;
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//interpolationMethod patchToPatch;
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projectionAlgo visible;
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projectionDir contactSphere;
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//projectionDir vector;
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correctionFrequency 10;
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normalContactModel standardPenalty;
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standardPenaltyNormalModelDict
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{
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relaxationFactor 0.1;
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penaltyScale 1;
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returnScale 1.5;
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contactGapTol 1e-7;
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limitPenetration no;
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penetrationLimit -0.03;
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limitPressure no;
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pressureLimit 1e12;
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correctMissedVertices yes;
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distanceMethod point;
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//distanceMethod face;
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oscillationCorrection yes;
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smoothingSteps 1;
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infoFrequency 10;
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}
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//frictionContactModel frictionless;
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frictionContactModel standardPenalty;
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standardPenaltyFrictionModelDict
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{
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relaxationFactor 0.1;
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penaltyScale 1;
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oscillationCorrection yes;
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smoothingSteps 1;
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infoFrequency 10;
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frictionLaw coulomb;
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frictionLawDict
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{
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frictionCoeff 0.1;
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}
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}
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value uniform (0 0 0);
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}
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bottomBrickUp
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{
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type solidContact;
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shadowPatch topBrickDown;
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master no;
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contactActive yes;
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value uniform (0 0 0);
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}
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bottomBrickLeft
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{
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type solidTraction;
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traction uniform ( 0 0 0 );
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pressure uniform 0;
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value uniform (0 0 0);
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}
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bottomBrickRight
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{
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type solidTraction;
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traction uniform ( 0 0 0 );
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pressure uniform 0;
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value uniform (0 0 0);
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}
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topBrickLeft
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{
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type solidTraction;
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traction uniform ( 0 0 0 );
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pressure uniform 0;
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value uniform (0 0 0);
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}
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topBrickRight
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{
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type solidTraction;
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traction uniform ( 0 0 0 );
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pressure uniform 0;
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value uniform (0 0 0);
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}
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back
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{
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type empty;
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}
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front
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{
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type empty;
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}
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}
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// ************************************************************************* //
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